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Favorite Tabletop Role-playing Genre

Started by Theory of Games, May 09, 2019, 08:45:28 AM

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danskmacabre

Quote from: myleftnut;1087053I have trouble finding non-D&D groups

Yeah this.. DnD has LOTS of players begging for DMs.
I occasionally manage to convince people to try other genres from the DnD pool of players.

Catelf

3: "Street - level" superheroes and Masked Vigilantes
2: Teen  - style Adventures as a part of Urban Fantasy
1: Combining them both
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

Omega

Post-Apoc, then Superheroes/Pulp Heroes, then Hard Sci-Fi/Mecha/Vehicles, then Fantasy, then Wild West, then Animals, then Horror.

So far have not as yet gotten into any Historic, Planet Romance, Spy, Military, or Crime Drama/Sleuthing type RPGs. Probably a few others.

Gamma World - Marvel Superheroes & Aberrant - Star Frontiers & Albedo - D&D - Boot Hill - Bunnies & Burrows & Its a (Prairie) Dogs Life - Beyond the Supernatural & Call of Cthulhu.

I would eventually like to try any given historic RPG that isnt a western or medieval. I playtested Furry Pirates but have not gotten to actually GM it - Iron Lords of Jupiter - Top Secret or James Bond 007 - Recon or V for Victory - and High Jinx.

Omega

Quote from: Catelf;10870613: "Street - level" superheroes and Masked Vigilantes
2: Teen  - style Adventures as a part of Urban Fantasy
1: Combining them both

1: Marvel Superheroes can handle street level heroes easily.
2: Polyhedron did High Jinx which was essentially playing any type of "Traveling Teen Sleuth" ranging from Josie and the Pussycats, to Scooby Doo and so on. Bemusingly Beyond the Supernatural has at the back a lighthearted variant where you play teens in a haunted house.

nDervish

Post-apoc.  It can be the typical Mad Max modern-day post-apoc, or post-fantasy-apoc, or post-sci-fi-apoc, or whatever, but everything I run (and I strongly prefer to GM) seems to end up being some flavor of post-apoc or other.  I suppose that's at least in part because I'm rabidly pro-sandbox and hate "save the world" quests, so the next obvious way to allow the PCs to have a significant impact on the world around them is by putting them in a position to pick up the pieces and rebuild at least some small corner of that world.  I also tend to prefer low-powered/"gritty" settings, which meshes well with the post-apoc vibe.

Jason Coplen

I'm between swords & sorcery and science fantasy. I'm tired of epic fantasy, so more down to earth suits me well.
Running: HarnMaster, and prepping for Werewolf 5.

Michele

1. A cross-over of Cliffhangers/WWII (1920 to 1950) with the supernatural (of any sort, including horror). Unfortunately, that's a very small niche nowadays.

2. Classic fantasy, that's where I and many others started and it's always nice. Preferably not too high fantasy.

3. The anything-goes default setting for GURPS, Infinite Worlds. Any alternate Earth you can think of exists somewhere, and clever people can move across the dimensions. That's where Generic, Universal really provides maximum mileage.

tenbones


Theory of Games

Superheroes because the genre is all genres in one.
TTRPGs are just games. Friends are forever.

GeekEclectic

Urban Fantasy
Space Sci-Fi
Street Level Superheroes
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

Opaopajr

Quote from: jux;10868751. Fantasy
It's classic. It's home. Although I like my fantasy human-centric. Dungeon crawling stuff.

2. Horror (Lovecraftian)
CoC scenarios. The best of roleplaying.

3. S&S
The combination of the first two. What's not to like.

Huh, yeah about the same and for the same reasons. :)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

S'mon

Quote from: jux;10868751. Fantasy
It's classic. It's home. Although I like my fantasy human-centric. Dungeon crawling stuff.

2. Horror (Lovecraftian)
CoC scenarios. The best of roleplaying.

3. S&S
The combination of the first two. What's not to like.

Just thinking about this point about roleplaying - very true IME. My regular D&D games often don't have a lot of in-depth roleplaying, whereas my swords & sorcery D&D games certainly do. I hadn't thought about this relating to the horror aspect, but it's an interesting idea.

tenbones

Quote from: Theory of Games;1087162Superheroes because the genre is all genres in one.

Thaaaat's right!

I'll take some Asgardian dungeon-crawling with my mutants, thanks!

Spinachcat

1) Fantasy Post-Apocalypse - I love exploring the wreckage of a ruined world (whether space fantasy, cyberpunk, D&D fantasy, etc).

2) OD&D Gygaxian Fantasy - 3 classes, dungeons everywhere, 10 levels of brutal goodness. (Often, this combined with the post-apoc)

3) Space Horror - I love CoC, but I prefer my tentacles in spaaaaaaace!

Bedrockbrendan

1. Wuxia
2. Horror
3. Myths, Legends etc.
4. Historical
5. Fantasy
6. Pulp  

I like also science fiction, and would love to be in science fiction campaigns but don't play it enough to include it on the list I think. Maybe I should remedy that