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Favorite Star Wars RPG?

Started by danbuter, July 27, 2012, 05:41:32 PM

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Pariah74

#30
Quote from: Gib;565478I was thinking of the first.

I don't really have time to explain "Space Opera" to you, let alone a subjective concept like why I think d20 doesn't do it well.

Sorry, I guess we'll just not make a love connection here. Can we still be friends, tho?
Shut up and roll the dice.

Aos

Quote from: Pariah74;565482I don't really have time to explain "Space Opera" to you, let alone a subjective concept like why I think d20 doesn't do it well.

Sorry, I guess we'll just not make a love connection here. Can we still be friends, tho?

Only if you agree to sleep in the wet spot.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Wolf, Richard

Quote from: Panzerkraken;565476You mean the part where Han is chasing a couple Stormtroopers down the hall, then runs away from the squad of them?

Or when the heros have to blast a hole into a trash chute in order to escape from the detention center instead of shooting their way out?

It never really feels like they are in danger in the movies at all to me.  Even less so in the prequels.  

Sure they run away, but only when being absolutely overwhelmed.  They still take stormtroopers down in the retreat, and outshoot them consistently.  They still, in the end, shoot their way out of the Death Star with pistols.

Characters will be forced to flee in saga, it just takes a lot more to make them get to that point because a saga party won't be 2 non-soldiers in armor with pistols, an unarmed wookie and a princess with no armor.

Even more so because unlike in the movie, stormtroopers in saga can't miss.

Pariah74

Quote from: Gib;565486Only if you agree to sleep in the wet spot.

Mine or yours? Cuz I dump mine in a sock, you should try it.
Shut up and roll the dice.

Pariah74

#34
Quote from: Wolf, Richard;565497Characters will be forced to flee in saga, it just takes a lot more to make them get to that point because a saga party won't be 2 non-soldiers in armor with pistols, an unarmed wookie and a princess with no armor.

Another reason I hate d20 Star Wars...all the goddamn armor.
5 characters running around encased in armor, wielding vibro-weapons, and the Jedi killing everything is sight.

Just like the movies. lol
But hey, a lot of people love it, and more power to them. To me, it just doesn't feel like Star Wars...it feels like some EU novel. But people like those too, so whatever.
Shut up and roll the dice.

Aos

Quote from: Pariah74;565499Mine or yours? Cuz I dump mine in a sock, you should try it.

I have a Furby for that.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Novastar

Quote from: Wolf, Richard;565497Even more so because unlike in the movie, stormtroopers in saga can't miss.
Only if you make them willing to use grenades (which we never see a Stormtrooper EVER use a grenade), of always have their guns on "autofire".

Which I'll freely admit, they hand out "autofire" WAY too freely in Saga Edition for weapons. I can see "repeating blasters" and the Expo's carbine, but elsewise, you rarely see a weapon firing at high rates of speed in Star Wars.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

DKChannelBoredom

D6. I never really fell in love with the rules, but they did the job and we had a lot of fun with stuff like The Darkstryder Campaign.

I owned the D20-version, but it never really caught my interest. And some of my more rule-hard(ened) told me the rules were kinda broken through out the game - not that it mattered much to me.
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

jeff37923

Quote from: Bill;565452A Jedi should be 'formidible' compared to other heroes, but if everyone is roleplaying it is fine. it's not a setting for people worried about what their 'to hit' bonus is.

Quote from: mcbobbo;565480I agree that it can work, but IME it often doesn't.. D6 had a setting option where if you got more power than 'x', Darth Vader would pay you a visit. This works pretty good for keeping Jedi powers low.

Campaigns where everyone is a Jedi can work, too, but it can be pretty dull.

Also there's a behavioral issue, where the Jedi has to follow a certain code and therefore the party winds up likewise. Ala Paladins...

I preferred to play during the Rebellion Era or the Rise of the Empire Era, that way if the Force-using PCs got too flashy with their Force powers they would find themselves hunted by the Empire. It kept a lot of system abuses in check that way.
"Meh."

Simlasa

We started playing a SW D6 campaign a several months ago and I'm really liking the rules... kind of elegant I think.
The campaign so far is kind of crap though... somehow the GM has funneled us into a plot that is a prequel to episode 3... which is annoying to me, but everyone else seems fine with it so I'm trying not to be a dick about it. It just seems to me that there must be a zillion other interesting things to do besides trying to chase after plans for the Death Star... and of course, we are on Tatooine...
Actually, I guess I was being a dick from the start when I declared that my PC was a pimp.

Xavier Onassiss

I wasn't 100% crazy about d6 Star Wars, but I found it preferable to the d20 version. The whole business about "leveling up" just didn't seem to fit the milieu. I almost never create those "de-motivational" posters, but for d20 Star Wars I was inspired to make an exception.

Glazer

Quote from: Xavier Onassiss;565549The whole business about "leveling up" just didn't seem to fit the milieu.

I don't know - if ever there was an example of a character 'leveling up' over the course of a movie (or rather, in this case, movies), it's Luke Skywalker.
Glazer

"Make no little plans; they have no magic to stir men\'s blood."

Soylent Green

Quote from: Glazer;565563I don't know - if ever there was an example of a character 'leveling up' over the course of a movie (or rather, in this case, movies), it's Luke Skywalker.

I think that kind of goes to the heart of it. In general I find the D6 appeals more to want their Star Wars to be about smugglers and bounty hunters while D20 seemed to please more who wanted to focus more on Jedi and lightsabre fights.
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Panzerkraken

Quote from: Glazer;565563I don't know - if ever there was an example of a character 'leveling up' over the course of a movie (or rather, in this case, movies), it's Luke Skywalker.

I saw that more as an 80's Training Montage.

Also, in the scope of d6, he was training his first points in his force skills, which required a Master and for-bloody-ever.

I played a long running d6 game that we translated in d20 when it came out, and overall I wasn't pleased with the experience.  Just in order to cover the various background/skill developments, I had to use so many classes and equivalent levels that my character, which I felt was JUST starting to be a mid-range hero of note, wound up being conservatively translated as something like level 14.

Also, the less formal system of d6 allowed for things like heroics to work out better, in some cases.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

beejazz

D6 looks great, but I've never gotten to play it (people my age and in the area like D20 'cause they already know it).

I've played the D20 version most, and the Saga version for maybe a one shot or two. D20's got the feel mismatched as others have said, but Saga is really one of my favorite iterations of D20.