SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Favorite Star Wars RPG?

Started by danbuter, July 27, 2012, 05:41:32 PM

Previous topic - Next topic

Aos

My first full on campaign was a SW game run with Space Opera. Decades later  I learned that Space Opera wasn't actually playable.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Pariah74

Quote from: The Butcher;565395Big fan of WEG/D6 here.



Starblazer Adventures can do Star Wars, right out of the box. Any era too, from Golden Age of the Sith to the wacky 131BBY thing whose name escapes me.

OH yeah, and I own that game. Plus I made my own Savage version. I just meant, an official one won't happen. I never heard of anyone else getting the license for it. I half expected to hear Paizo grab it up! lol But it's just sitting there afaik. It's probably unlikely anyone will get it in the near future, but who knows.
Shut up and roll the dice.

danbuter

Quote from: Pariah74;565365I have finally come to the conclusion that Star Wars with Jedi is a really bad idea for an RPG.

No Jedi = NOT Star Wars.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

danbuter

Quote from: Pariah74;565408OH yeah, and I own that game. Plus I made my own Savage version. I just meant, an official one won't happen. I never heard of anyone else getting the license for it. I half expected to hear Paizo grab it up! lol But it's just sitting there afaik. It's probably unlikely anyone will get it in the near future, but who knows.

Fantasy Flight has it. I expect a boardgame, and maybe an rpg.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

Silverlion

BESM! (Kidding, while I did run a a Star Wars game with BESM, it wasn't optimal.)

I'll say D6, because I've run and played numerous D6 games, and the game and the people playing it usually got Star Wars. I don't feel the same is true of Saga. I think Saga is an awesome D20 rule-set, but it still misses "Star Wars fast and loose" feel you get from the original movies.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Wolf, Richard

Quote from: Pariah74;565372I think for me, the reason d20 doesn't click with Star Wars is because I see Star Wars as space opera. Everything should be huge, and bigger than the last thing that troubled you. PCs should be saying, "Oh shit!" constantly.
With d20 (which I also discovered in Ravenloft) PCs are rarely afraid of anything, and usually don't worry about just jumping straight into a fight.

That seems funny, because in the movies pretty much nobody is afraid of anything and jump into fights with little reservation.

Bill

#21
Quote from: danbuter;565358So, what roleplaying game did Star Wars best, in your opinion?

I think Hero is perfect for star wars, but you have to do the prep work yourself.


For a game system pre tailored for Starwars, Saga was my favorite.


I only have experience with west end, d20revised, and saga.

Bill

Quote from: danbuter;565428No Jedi = NOT Star Wars.

A Jedi should be 'formidible' compared to other heroes, but if everyone is roleplaying it is fine. it's not a setting for people worried about what their 'to hit' bonus is.

Bill

Quote from: Gib;565396My first full on campaign was a SW game run with Space Opera. Decades later  I learned that Space Opera wasn't actually playable.

Space Opera!!!!!!

What a game full of win, but also cumbersome!

Nostalgia attack!

Aos

I'm pretty sure we padded out the rough spots by drawing on Traveller, but it was a looooong time ago. I was a terribad GM, but man the table was always full and we played that shit for like two years every...... Friday night.
Based upon the above evidence, I'm pretty sure that out of everyone born in the 60's, I was the very last one to kiss a girl.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Pariah74

Quote from: Wolf, Richard;565443That seems funny, because in the movies pretty much nobody is afraid of anything and jump into fights with little reservation.

I don't think that's true at all. Han, Chewie and Leia spent half of ESB running away. Likewise, when they attacked the Death Star Han ran away and called it a suicide mission. In RotJ they had to sneak on to Endor, and only fought when outnumbered their opponents.

The only times they ever went into a fight was to rescue somebody, and in each every time they had a plan ahead of time because the odds were stacked sharply against them.

I don't remember one time when they said, "Bah, just a squad of stormtroopers, this should be easy." and charged in headlong for a full frontal assault with no plan.

Compared to the way most people play d20 games, the heroes of Star Wars are practically cowards.
Shut up and roll the dice.

Aos

Quote from: Pariah74;565472I don't remember one time when they said, "Bah, just a squad of stormtroopers, this should be easy." and charged in headlong for a full frontal assault with no plan.


Han and Chewy do exactly this in the first movie, whilst aboard the Death Star.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Panzerkraken

You mean the part where Han is chasing a couple Stormtroopers down the hall, then runs away from the squad of them?

Or when the heros have to blast a hole into a trash chute in order to escape from the detention center instead of shooting their way out?
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Aos

Quote from: Panzerkraken;565476You mean the part where Han is chasing a couple Stormtroopers down the hall, then runs away from the squad of them?

Or when the heros have to blast a hole into a trash chute in order to escape from the detention center instead of shooting their way out?

I was thinking of the first.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

mcbobbo

Quote from: Bill;565452A Jedi should be 'formidible' compared to other heroes, but if everyone is roleplaying it is fine. it's not a setting for people worried about what their 'to hit' bonus is.

I agree that it can work, but IME it often doesn't.. D6 had a setting option where if you got more power than 'x', Darth Vader would pay you a visit. This works pretty good for keeping Jedi powers low.

Campaigns where everyone is a Jedi can work, too, but it can be pretty dull.

Also there's a behavioral issue, where the Jedi has to follow a certain code and therefore the party winds up likewise. Ala Paladins...
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."