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Favorite Post Apocalypse game?

Started by weirdguy564, January 10, 2025, 11:55:30 AM

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the crypt keeper

#45
Gamma World 2e! I mean 1e was the watershed moment in my gaming life when I purchased it, but 2e is a better overall implementation of the game. It didn't change the flavor of the game like later editions did. 
The Vanishing Tower Press

HappyDaze

"Happy daze are here again!"--the crypt keeper

I never left.

Eirikrautha

Quote from: HappyDaze on February 06, 2025, 11:22:36 PM"Happy daze are here again!"--the crypt keeper

I never left.
Much to everyone else's chagrin...
"Testosterone levels vary widely among women, just like other secondary sex characteristics like breast size or body hair. If you eliminate anyone with elevated testosterone, it's like eliminating athletes because their boobs aren't big enough or because they're too hairy." -- jhkim

Lurkndog

Quote from: Brad on January 10, 2025, 02:10:03 PMTwilight 2000 was the game I always considered to be the pinnacle of the genre.

I don't know about the pinnacle, but it was the one I actually played.

It really helped that I was playing the game during the late 1980s, as a college student.

After the fall of the USSR in real life, it just wasn't the same.

Hague

Played SO much Rifts as a teen. And a bunch of other Palladium stuff too. Now I won't touch Palladium with a 10 ft pole, except to read the fluff. I have actually bought a couple Rifts books in the last decade just so I could see where it went.

Favorite is probably Twilight:20xx. 1st edition almost required you to be a wargaming mechanical engineer, but 2e and 2.2 were less complicated. I liked 2013, and wish the company had stayed in business and published a lot more stuff, especially something that would let GMs use their system in a way similar to GURPS. It would have given me a way to fix the worst part of Rifts, that being the Palladium mechanics.

I wanted to try Aftermath and Morrow Project, but they were long out of print by the time I had money to spend on the hobby. There's a 2E Morrow Project out there, I have a PDF of it, but IDK if my gaming group would want to try it. They were pretty happy with Cyberpunk RED until the GM needed a break, and they seem to be pretty happy with Shadowrun 3E (now if only I can avoid the dreaded burnout, and actually prepare things instead of winging it like I did for about 97% of the Genesys campaign I ran).

HappyDaze

Quote from: Hague on February 12, 2025, 10:27:07 PMFavorite is probably Twilight:20xx. 1st edition almost required you to be a wargaming mechanical engineer, but 2e and 2.2 were less complicated.
Character creation in 2e/2.2 may have been easier (life module picks), but combat most certainly was not. Rolling a ton of dice (one for each bullet in a burst of automatic fire) gets tedious really fast, moreso if the automatic weapon has a burst radius (like the Mk19 greande launcher--fire it once and watch time stop).

Hague

Quote from: HappyDaze on February 12, 2025, 11:59:01 PM
Quote from: Hague on February 12, 2025, 10:27:07 PMFavorite is probably Twilight:20xx. 1st edition almost required you to be a wargaming mechanical engineer, but 2e and 2.2 were less complicated.
Character creation in 2e/2.2 may have been easier (life module picks), but combat most certainly was not. Rolling a ton of dice (one for each bullet in a burst of automatic fire) gets tedious really fast, moreso if the automatic weapon has a burst radius (like the Mk19 greande launcher--fire it once and watch time stop).

It's been almost 30 years since I played, but from what I remember you rolled one die for each bullet, each 6 was a hit. That's pretty simple. And IMO, simplistic. But I have yet to see a system that models autofire worth a damn.

I don't recall ever having to deal with automatic fire on something with a blast radius. Maybe the main gun of one of the BMP models with an autocannon? I can see where it would be a huge pain in the ass. I'd still rather play, and much rather GM, 2/2.2 than 1e. But again, I'm operating on 30+ year old memories here.

Zenoguy3

Quote from: Hague on February 13, 2025, 11:45:36 AMBut I have yet to see a system that models autofire worth a damn

EABA handles it pretty well IMO, since it's primary scale is logarythmic. When shooting, if you roll at or over the target you hit. If you shoot double the bullets you get +2 to hit, and if you beat the roll, you hit with as many more bullets, each dealing the same damage, as scale with how much you beat the number by. This also works for volley fire.

Hague

Quote from: Zenoguy3 on February 13, 2025, 12:13:12 PM
Quote from: Hague on February 13, 2025, 11:45:36 AMBut I have yet to see a system that models autofire worth a damn

EABA handles it pretty well IMO, since it's primary scale is logarythmic. When shooting, if you roll at or over the target you hit. If you shoot double the bullets you get +2 to hit, and if you beat the roll, you hit with as many more bullets, each dealing the same damage, as scale with how much you beat the number by. This also works for volley fire.

EABA?

Zenoguy3

Quote from: Hague on February 13, 2025, 12:39:33 PMEABA?
Yea it's just called EABA. I think of it as an evolution of gurps. it uses a logarythmic scale and a very cool roll over system instead of a dice pool. This thread talks about it at a bit more length, and I've been theory crafting how to snare some of my players into a game of it for a while now.

HappyDaze