What is your favorite pre-written module/campaign adventure?
I'm rather fond of Treasure Hunt for AD&D (Zero Level PC's)
I'm also like the Orcs of Thar for Basic D&D (which I guess is more of an supplement but included adventures..)
Though I'd have to say my favorite of all times is Ravenloft (original module) well plotted, scripted and re-playable.
My favorite was the AD&D 2E solo adventure, Cleric's Challenge. It had a decent town and a small nearby graveyard dungeon. I've used variations of it in many different campaigns and often used the town as a base camp for the PCs in later adventures.
There wasn't anything spectacular about the module, but I didn't have any major problems with it either (normally I find a great deal of gaping holes in the plots or premises of pre-written adventures).
I also liked The Crucible of Freya, by Necromancer games. Solid introductory adventure, sometimes a bit combat heavy.
Pretty much everything produced for Pendragon. All the pre-written adventures are pretty cool. Still have to get the great campaign though dagnabit!
Castle Amber and Queen of the Demonweb Pits for AD&D; and Death on the Reik for old Warhammer.
I like a lot of the early D&D/AD&D adventures: Keep on the Borderlands, Horror on the Hill, Descent Into the Depths of the Earth, Isle of Dread, the Slavers modules, etc.
For other systems, I really liked the Pact of Pasaquine for Ars Magica and Araka-Kalai for Harnmaster. While I've never run a pre-made Traveller adventure, I liberally plundered Shadows, Twilight's Peak, Prison Planet, and Nomads of the World Ocean for ideas and would love to run or play the originals one day.
Ravenloft is the best one I've ever played-but I can't say I've played more than a handful.
Dark Tower by Paul Jaquays and Hidden Shrine of Tamoachan for AD&D - I would be hard pressed not to mention either if I were asked for a favourite. The first for mixing sword&sorcery with flawlessly designed dungeon exploration and interaction/combat with cool NPCs (especially Haffrung Helleyes, the wizard who lives in others' bodies), and the second for the nonstandard premise and the clever encounters based on Mesoamerican mythology and architecture. I have run Tamoachan three times, and the players always loved it... even the group which died in it. Dark Tower is too high level; I once got very close to running it, but it fell through when my game stuff and the party's character sheets were stolen. :(
I8 Ravager of Time is a cool premise and provides for some really nice challenges to roleplaying and tactical skills.
Famine in Far-Go for Gamma World 1st edition. Love the Gallus Gallus!
The Desert of Desolation series. I never ran them as presented, and only stuff from the first module with AD&D.
The Caverns of Thracia by Judges Guild for D&D but it works just as well under other systems.
The Great Pendragon Campaign, if it counts. It just rocks.
Otherwise, the Paths of the Damned campaign for WFRP.
RPGPundit
There are many good, but I'll cast vote to three:
- RuneQuest's Griffin Island: The best motherfucking fantasy campaign I've ever read or played. An island the size of Britain, chocked full of NPCs, places to adventure, monsters, magical artifacts, and a map with great blank spaces for the players to fill. 100% awesome - also, it's RQ, so it rocks harder.
- Call of Cthulhu's Horror at the Orient Express: Fuck those people talking stupid shit about railroading. Each and every time (3) I've run these beauty, it has been the most successful CoC campaign for each group. Glamour, a rock - solid background, incredible plot twists, splatter - gore scenarios that mix with oniric, surreal Hellraiser - like shit. My g/f loves it so much that is playing it for the second time, doing NPCs, just for the kicks.
- Everything for Pendragon: Fucking period.
It's been years, but I recall reading Tatooine Manhunt for Star Wars and thinking "Wow...!"
GDQ1-7 (or as I played them the first time, it's component parts) Giants, Drow, Demonweb Pits. Yes, demonweb pits too.
Concur on Dark Tower and Caverns of Thracia by Judges Guild.
Rogue Mistress by Chaosium.
White Roc Inn by Emperor's Choice for Arduin.
Oh yeah, and Harlequin and Harlequin's back for Shadowrun.
The Enemy Within for WFRP 1e.
-=Grim=-
dramune run and the mutiny on the eleanor moraes series for star frontiers were always favorites. B2 and S4/WG4, aw hell, all of S1-4 are favs, too. and X1. you can build a campaign off B2 and "dread" tho.
My favourites:
B10 -- Night's Dark Terror. Best D&D adventure (actually, mini-campaign) of all time.
UK4 -- When A Star Falls. Best AD&D adventure of all time. (I'd recommend the UK series as a whole -- the highest overall quality of any TSR series IMO.)
The Court of Ardor. My favourite 'campaign setting' of all time. It's a wonderful little setting for Rolemaster (2e) by the old ICE from around 1981. (Although ostensibly set in southern Middle-earth, the setting and adventures aren't especially Tolkien-esque, and the setting can easily stand on its own.)
Palantir Quest. A very decent campaign (or 'adventure path' as the kids say these days) for MERP by the old ICE. It takes place in the early Fourth Age, and actually manages to get the PCs involved in an epic quest after the LotR.
Taroticum for Kult.
So many small adventures for Cull of Cthulhu that were spread out all over the books. One in this book a couple in that one....
Quote from: RPGPunditThe Great Pendragon Campaign, if it counts. It just rocks.
I'm surrounded by players that hate or don't get Arthurian knights. It makes me read and cry!
Quote from: Imperator- RuneQuest's Griffin Island: The best motherfucking fantasy campaign I've ever read or played. An island the size of Britain, chocked full of NPCs, places to adventure, monsters, magical artifacts, and a map with great blank spaces for the players to fill. 100% awesome - also, it's RQ, so it rocks harder.
can't find that one on ebay these days :( :mad: ever since i've been bitten by the RQ bug this year, that one's been on my list.
isn't there also a 'griffin mountain'? one's for RQ2, the other for RQ3?
Quote from: beeberisn't there also a 'griffin mountain'? one's for RQ2, the other for RQ3?
Quite so. GM came out first, in the early 80s (and was for RQ2, set in Glorantha), GI came out in the late 80s or early 90s (RQ3, not in Glorantha). I used them both--basic map and setup from GM, stats and some of the ideas from GI.
Actually playing: the original Ravenloft module.
Reading only: Horror on the Orient Express. Unfortunately my players refuse to play CoC. I so wanted to run this that I actually tried to convert it to Caste Falkenstein because sometimes stupid ideas can generate incredible results. But normally they don't. It was a disaster.