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{Favorite} Modules/Campaign Adventures?

Started by Silverlion, October 03, 2007, 08:11:17 AM

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Silverlion

What is your favorite pre-written module/campaign adventure?

I'm rather fond of Treasure Hunt for AD&D (Zero Level PC's)

I'm also like the Orcs of Thar for Basic D&D (which I guess is more of an supplement but included adventures..)

Though I'd have to say my favorite of all times is Ravenloft (original module) well plotted, scripted and re-playable.
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Hackmaster

My favorite was the AD&D 2E solo adventure, Cleric's Challenge. It had a decent town and a small nearby graveyard dungeon. I've used variations of it in many different campaigns and often used the town as a base camp for the PCs in later adventures.

There wasn't anything spectacular about the module, but I didn't have any major problems with it either (normally I find a great deal of gaping holes in the plots or premises of pre-written adventures).

I also liked The Crucible of Freya, by Necromancer games. Solid introductory adventure, sometimes a bit combat heavy.
 

One Horse Town

Pretty much everything produced for Pendragon. All the pre-written adventures are pretty cool. Still have to get the great campaign though dagnabit!

JohnnyWannabe

Castle Amber and Queen of the Demonweb Pits for AD&D; and Death on the Reik for old Warhammer.
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KenHR

I like a lot of the early D&D/AD&D adventures: Keep on the Borderlands, Horror on the Hill, Descent Into the Depths of the Earth, Isle of Dread, the Slavers modules, etc.

For other systems, I really liked the Pact of Pasaquine for Ars Magica and Araka-Kalai for Harnmaster.  While I've never run a pre-made Traveller adventure, I liberally plundered Shadows, Twilight's Peak, Prison Planet, and Nomads of the World Ocean for ideas and would love to run or play the originals one day.
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Serious Paul

Ravenloft is the best one I've ever played-but I can't say I've played more than a handful.

Melan

Dark Tower by Paul Jaquays and Hidden Shrine of Tamoachan for AD&D - I would be hard pressed not to mention either if I were asked for a favourite. The first for mixing sword&sorcery with flawlessly designed dungeon exploration and interaction/combat with cool NPCs (especially Haffrung Helleyes, the wizard who lives in others' bodies), and the second for the nonstandard premise and the clever encounters based on Mesoamerican mythology and architecture. I have run Tamoachan three times, and the players always loved it... even the group which died in it. Dark Tower is too high level; I once got very close to running it, but it fell through when my game stuff and the party's character sheets were stolen. :(
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James McMurray

I8 Ravager of Time is a cool premise and provides for some really nice challenges to roleplaying and tactical skills.

walkerp

Famine in Far-Go for Gamma World 1st edition.  Love the Gallus Gallus!
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dar

The Desert of Desolation series. I never ran them as presented, and only stuff from the first module with AD&D.

Xanther

The Caverns of Thracia by Judges Guild for D&D but it works just as well under other systems.
 

RPGPundit

The Great Pendragon Campaign, if it counts. It just rocks.

Otherwise, the Paths of the Damned campaign for WFRP.

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Imperator

There are many good, but I'll cast vote to three:
  • RuneQuest's Griffin Island: The best motherfucking fantasy campaign I've ever read or played. An island the size of Britain, chocked full of NPCs, places to adventure, monsters, magical artifacts, and a map with great blank spaces for the players to fill. 100% awesome - also, it's RQ, so it rocks harder.
  • Call of Cthulhu's Horror at the Orient Express: Fuck those people talking stupid shit about railroading. Each and every time (3) I've run these beauty, it has been the most successful CoC campaign for each group. Glamour, a rock - solid background, incredible plot twists, splatter - gore scenarios that mix with oniric, surreal Hellraiser - like shit. My g/f loves it so much that is playing it for the second time, doing NPCs, just for the kicks.
  • Everything for Pendragon: Fucking period.
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