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Classic D&D Adventures for Stormbringer/Elric?

Started by Akrasia, May 14, 2012, 02:38:58 AM

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Benoist

#15
Quote from: Akrasia;539945The D series occurred to me as well.  The drow seem to be inspired in part by the Melniboneans.  I would just make Lolth a Lord of Chaos, without trying to 'translate' her into one described by Moocock.  Lolth is too cool, and Chaos needs a spider goddess!

If I were to set the D series in the Young Kingdoms plane, I would probably place it somewhere in the 'Unknown East'.  The drow/Melniboneans would be remnants of the Bright Empire that did not return west eons ago, but instead hid from the rising humans in their underground realm.

I'm not sure how well the G series would fit (too much of a meat-grinder for BRP, I think).
Nah. It all depends how you deal with the Giants. Think about ways the players could deal with them. Add resistance to Giants, schisms amongst them and other ways in which the players could engage the threat (they could enroll with the Giants to sabotage their efforts for instance, or they could attempt to create an entire army and deal with it on a strategic level, which would mean there'd be some diplomacy, gathering of support etc involved, and so on).

Place the Hill Giant steading in the Sighing Desert, and have them come from a different plane. Make them feel exotic like Terarn Gashtek, and basically use the invasion of the Flame Bringer as a model. The PCs could deal with the Steading itself, organize an alliance with Tanelorn, etc etc. Lots of possibilities there.

Also, if you are pushing the angle of the Melnibonean ancestry, you could have some side adventuring done in and around R'lin K'ren A'a and tie it all together neatly (the entire map of the Young Kingdoms does look like a web a little bit, doesn't it?)...

Quote from: Akrasia;539945Q1 certainly would fit well into the Moorcockian multiverse.  Indeed, it seems designed for it!  I'm not really a fan of this module for AD&D, but I think that, with some work, it would be a good fit for a SB/Elric game.  However, it would have to be made far less lethal (perhaps give the PCs some kind of protection against typical demons...).

I think that with some added components and reskinning on the Giants sandbox the whole thing would work admirably. It'd be pretty epic. The PCs would have to be quite experienced to take that Plane saving mission on.

Dirk Remmecke

Quote from: Akrasia;539946
Quote from: misterguignol;539944Doomstones was originally supposed to be a D&D campaign...it got ported over to WFRP, so it's probably the least WFRP-y of the WFRP campaigns, heh.
Interesting!

The first incarnation of the Doomstones campaign (of which I wrote more here) was written with RuneQuest in mind. The remote setting had a very Gloranthan vibe that is very different from the WH version.

It was published with both RQ and AD&D stats, and I believe that it was more often played using AD&D, though.
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)