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Fast, simple, fun chase scene mechanics?

Started by GeekyBugle, October 04, 2019, 12:08:27 AM

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GeekyBugle

What the envelope says, I'm looking for some chase scene mechanics, if possible for both foot and vehicular chase scenes.

Needs to be simple, fast and fun since I'm going to (probably) modify it for The Gang Hack
Quote from: Rhedyn

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Cave Bear

Maybe adapt some kind of racing board game? Like Hare & Tortoise.

jhkim

The only one I have experience with is from the James Bond 007 RPG. It has a system for the opponents bidding to higher and higher difficulty, showing how dangerous you're going to outmaneuver them. Then you roll and resolve the round. I found it a lot of fun. The game is long out of print, but pretty easy to find online. Below is a link.

http://www.epicwords.com/attachments/15308

GeekyBugle

Quote from: jhkim;1107511The only one I have experience with is from the James Bond 007 RPG. It has a system for the opponents bidding to higher and higher difficulty, showing how dangerous you're going to outmaneuver them. Then you roll and resolve the round. I found it a lot of fun. The game is long out of print, but pretty easy to find online. Below is a link.

http://www.epicwords.com/attachments/15308

Doesem't sound like it's a good fit, reading tho. But many thanks anyway
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Rhedyn

Savage Worlds new Chase system is pretty decent, but idk about the ability to export it.

rgalex

There was a little indie game, Empire of Dust, that had some pretty nice streamlined chase rules.  IIRC it went something like this:

Step 1: Determine Escape Condition - subtract the speed of the slowest person being chased from the speed of the fastest person doing the chasing. That's the number of Leads the fleeing group need to escape (minimum 1).

Step 2: Determine Initiative

Step 3: Roll on a chart. I think it had 5 to 6 results that went something like Lead, Obstacle, Battle (Melee), Battle (Close Ranged), Battle (Mid Range) and Battle (Long Range).  It used a d20 for the roll and not all results had an equal chance of happening.  A Lead result moves you 1 step closer to escaping based on the Condition set in set step 1.  An obstacle means something pops up that forced a skill roll of some sort to avoid damage, consequence, etc.  Battle means that the 2 groups were close enough or in a good enough position to actually make an attack of the type allowed.  Use the initiative order and do a round of combat.

If the pursued get enough Leads they manage to get away.  If one side takes too much damage to continue then the other side wins and either gets away or catches who they are chasing.

GeekyBugle

Quote from: Rhedyn;1107537Savage Worlds new Chase system is pretty decent, but idk about the ability to export it.

Anything can be exported/converted, but, is that the one with a deck of poker cards?
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Rhedyn

Quote from: GeekyBugle;1107551Anything can be exported/converted, but, is that the one with a deck of poker cards?
Savage Worlds adventure edition just came out with the chase rules I am talking about.

You are probably thinking about the deluxe version, which was kind'of bad.

Both use a deck of poker cards.

GeekyBugle

Quote from: rgalex;1107546There was a little indie game, Empire of Dust, that had some pretty nice streamlined chase rules.  IIRC it went something like this:

Step 1: Determine Escape Condition - subtract the speed of the slowest person being chased from the speed of the fastest person doing the chasing. That's the number of Leads the fleeing group need to escape (minimum 1).

Step 2: Determine Initiative

Step 3: Roll on a chart. I think it had 5 to 6 results that went something like Lead, Obstacle, Battle (Melee), Battle (Close Ranged), Battle (Mid Range) and Battle (Long Range).  It used a d20 for the roll and not all results had an equal chance of happening.  A Lead result moves you 1 step closer to escaping based on the Condition set in set step 1.  An obstacle means something pops up that forced a skill roll of some sort to avoid damage, consequence, etc.  Battle means that the 2 groups were close enough or in a good enough position to actually make an attack of the type allowed.  Use the initiative order and do a round of combat.

If the pursued get enough Leads they manage to get away.  If one side takes too much damage to continue then the other side wins and either gets away or catches who they are chasing.

Sounds good, gonna see if I can find the game and read that. if not will see if your recollection is enough to build my mechanics on top. I want it to be as Scooby Doo/Jaberjaw ass possible.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

GeekyBugle

Quote from: Rhedyn;1107552Savage Worlds adventure edition just came out with the chase rules I am talking about.

You are probably thinking about the deluxe version, which was kind'of bad.

Both use a deck of poker cards.

Adventure edition huh? I think I know someone who can lend me her book. Thanks!
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Bren

I've used a number of different rules for chases. The big question is do you want to do a specific chase where the location, environment, opponents, and obstacles are known or do you want something generic for when a chase happens during play. For the former, I often craft something specific. For the latter a system works better.

I ran a lot of chases for Honor & Intrigue and ended up creating an alternate chase system with a second post giving examples. At the end of the blog post on examples is a link to a write up of the rules.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

GeekyBugle

Quote from: Bren;1107595I've used a number of different rules for chases. The big question is do you want to do a specific chase where the location, environment, opponents, and obstacles are known or do you want something generic for when a chase happens during play. For the former, I often craft something specific. For the latter a system works better.

I ran a lot of chases for Honor & Intrigue and ended up creating an alternate chase system with a second post giving examples. At the end of the blog post on examples is a link to a write up of the rules.

Reading your blog, thanks!

I prefer a system, something the GM can use to run and build chases even on the fly.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Bren

Quote from: GeekyBugle;1107606Reading your blog, thanks!

I prefer a system, something the GM can use to run and build chases even on the fly.
I thought that was probably what you wanted. :) But I have had success with planned out chases. Planning makes sense either because I know that it is highly likely that a chase is going to occur at a particular time and place or because the last session ended as a chase was about to begin. But I agree with, having something you can run on the fly is necessary for pretty much every kind of game setting I've ever played in or run.

And please do let me know if you find anything of interest on the blog.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

GeekyBugle

Quote from: Bren;1107608I thought that was probably what you wanted. :) But I have had success with planned out chases. Planning makes sense either because I know that it is highly likely that a chase is going to occur at a particular time and place or because the last session ended as a chase was about to begin. But I agree with, having something you can run on the fly is necessary for pretty much every kind of game setting I've ever played in or run.

And please do let me know if you find anything of interest on the blog.

Yeah, have had to plan chases before but, this is for a game I'm writing, a hack of The Black Hack, it's called The Gang Hack, a link to the thread (and in there to the pdf) is in my Opening post here. It's a Scooby Doo/Jaberjaws/etc game, so there will be chases, have a fun mechanic for the long corridor with doors chase once it's underway, needed a system for when a chase is declared (based on the reaction table).

Warning : the pdf isn't the current state of the game, have done some more work and haven't actualized the pdf nor linked it for people to see.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Bren

Quote from: GeekyBugle;1107612It's a Scooby Doo/Jaberjaws/etc game, so there will be chases, have a fun mechanic for the long corridor with doors chase once it's underway, needed a system for when a chase is declared (based on the reaction table).
You must include that vase, carpet, picture, or other object that is repeated again-and-again as they run down a seemingly endless corridor. :D
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee