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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Silverlion on September 30, 2013, 05:50:27 PM

Title: [FASERIP-RIFF] How many colors?
Post by: Silverlion on September 30, 2013, 05:50:27 PM
How many colors do you think is too much for a color chart similar to MSH/Faserip?
Title: [FASERIP-RIFF] How many colors?
Post by: Zak S on September 30, 2013, 06:02:22 PM
Honestly I think going too far beyond the 4-color "Fail/Low/Medium/High" taxes both what most people can quickly parse and what is actually needed to run anything you care to mention but I can see going up to 7 colors if the descriptors are really obvious and intutitive, like

Minimum OMG LOL
Low
Medium
Random weird result (like when you roll 69 in Rolemaster)
High
Maximum OMG you are amazing
Title: [FASERIP-RIFF] How many colors?
Post by: TristramEvans on September 30, 2013, 06:20:55 PM
I use 5 for mine. Purple: Fumble, Yellow: Failure, Green: Normal Success, Ble: Extraordinary Success, and Red: Perfect Success, though outside of combat and extended rolls, usually I just use Purple/Yellow:failure Green/Blue/Red:success.

I added the fifth colour for fumbles a while ago basically just to codify how I interpret results anyways, and the main distinction of a Fumble is that a player must buy it up to a Green success to mitigate it, they cant just buy it up to a regular failure.

The Fumble result is only possible on human-level rank results also.

Its been about 15 years since I started using that house rule, and every group I've GMed for since seemed to have found it intuitive and "genre-appropriate" I guess.
Title: [FASERIP-RIFF] How many colors?
Post by: Omega on September 30, 2013, 08:53:31 PM
If I am using a colour system then I tend to stick to RYGB. and sometimes V. Usually I do not use a-lot of colour coding as one of my playtesters is colourblind. So I tend to rely on shades of grey. If at all.

I tend to look at it as irrelevant unless the system makes frequent reference to a colour. IE, "Your attack roll is reduced to green." or "Do red damage". But then why not just say "Your attack roll is reduced to 20-30" or "do 5d10 damage."
Title: [FASERIP-RIFF] How many colors?
Post by: RPGPundit on October 01, 2013, 10:49:42 PM
Never liked color-coded systems.
Title: [FASERIP-RIFF] How many colors?
Post by: Silverlion on October 02, 2013, 02:30:09 AM
Well the SPECTRA system I think will go with five. So I can have a slight difference from MSH, and of course fit the setting
Title: [FASERIP-RIFF] How many colors?
Post by: TristramEvans on October 02, 2013, 02:50:13 AM
Quote from: RPGPundit;695898Never liked color-coded systems.

Is there more than one?
Title: [FASERIP-RIFF] How many colors?
Post by: TristramEvans on October 02, 2013, 02:55:06 AM
Quote from: Silverlion;695922Well the SPECTRA system I think will go with five. So I can have a slight difference from MSH, and of course fit the setting

Is SPECTRA an acronym for the stats like 'FASERIP'?

Lesse...

Scrapping
Physique
Endurance
Coordination
Tenacity
Rationality
Alertness
Title: [FASERIP-RIFF] How many colors?
Post by: FASERIP on October 02, 2013, 03:07:19 AM
Quote from: Silverlion;695922Well the SPECTRA system I think will go with five. So I can have a slight difference from MSH, and of course fit the setting

Five sounds right.

I think Gamma World 3e used that, but there's nothing preventing a good game from doing so.
Title: [FASERIP-RIFF] How many colors?
Post by: Silverlion on October 02, 2013, 06:14:56 AM
Actually:

Strength
Prowess
Endurance
Coordination
Temperament (maybe Tenacity)
Reason
Awareness
Title: [FASERIP-RIFF] How many colors?
Post by: Omega on October 02, 2013, 02:53:18 PM
Quote from: FASERIP;695929Five sounds right.

I think Gamma World 3e used that, but there's nothing preventing a good game from doing so.

ow... 3e GW was a mess. The colour code system didnt help.