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Daniel Ream: Whatever people do for a living, they want the exact opposite in RPGs

Started by Shipyard Locked, July 27, 2016, 12:18:34 PM

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Skarg

Quote from: daniel_ream;910460The problem is that GURPS is a rigorously "realistic" simulationist point-based build system.  You can take the approach that Nick Parker really only has Quirk: Blind (-1) rather than Blindness (-50), but RAW there's no in between.  You can hack something, but at that point you may as well just toss out the GURPS level of detail in favour of HERO's generic Physical Disadvantage.
You need to decide what you want, first. Zatoichi isn't particularly realistic, so do you want to represent something that will play just like the film you saw, or do you want a realistic representation of a blind swordmaster who is somehow still super-good? Either way it's going to cost a lot of points, and since GURPS specifically models so many situations, you'll need to think hard about how you want it to actually work, because it's a complex situation that's not abstracted away in GURPS - it's not just a matter of -X skill to be blind.

Coffee Zombie

What I do for a living is so far away from the person I am anyways, I just can't subscribe to this theory. I also haven't seen any evidence of it. My best friend would happily play a factory grunt like himself, as long as the adventure wasn't "cleaning chicken guts with a power hose" all night long. Because that would bore our entire table I think. I have yet to talk a member of CSIS into joining my table, but if I do, I'll tell you if s/he refuses to play a spy or not when it happens.

At one point I refused to play nerdy characters because being ridiculed in character brought to mind the ridicule I endured in real life, and that wasn't a lot of fun. Easily enough. Once I stopped caring what people thought of my personal interests, that limit also faded.
Check out my adventure for Mythras: Classic Fantasy N1: The Valley of the Mad Wizard