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fantasy rpgs, different mechanics?

Started by beeber, March 09, 2007, 06:45:09 PM

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obryn

Quote from: beeberi'll look at exalted, but all the gushing from tBP on it has left me sour.  also seems a bit over-the-top from what i'm looking for

what changed in WFRP from 1st to 2nd?  a lot, or a little?

It's been pretty thoroughly cleaned up, clarified, and in general just turned into a better game.

There are a few comparative reviews here and there....

-O
 

RPGObjects_chuck

I like True 20 for fantasy a lot. I ran Arthurian adventures using True 20 and we had a blast.

Tom B

In response to beeber's reservations about HARP's levels; it's actually far more of a point-buy system than a level system.  Yes, it does use levels, but they just determine the points at which you can spend points to increase existing skills/spells or buy new ones.  You get to buy whatever you want, and nothing increases automatically with level.  If you go to the HARP website and look at some of the free material, I believe there is a levelless version that has been posted.
Tom B.

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"All that we say or seem is but a dream within a dream." -Edgar Allen Poe

RPGPundit

Quote from: beeberwhat changed in WFRP from 1st to 2nd?  a lot, or a little?


The basics of the system are similar, but its far more streamlined, borrowing some of the best stuff from D20; many of the quirks in the system have been taken out, so that you don't get stuff like "Naked dwarf syndrome"; and finally the magic system is totally different and, in my opinion, vastly improved.

RPGPundit
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Wil

Well, there is Tribe 8, which is post-apocalytpic low/dark fantasy. The setting is fairly low-tech (about Bronze Age) but with a couple well-developed cultures. The magic is very low-key. The setting is also surprisingly diverse given the relatively small (compared to many fantasy games) geographic area covered.
Aggregate Cognizance - RPG blog, especially if you like bullshit reviews

beeber

thanks again, all.  i guess the next thing would be to flesh out some world details and then see which system fits best.

i should try some sample combats for size as well :axe:

mythusmage

Since nobody else has mentioned it, Lejendary Adventures. Rules light (for Gary :) ), a clean easy to learn system, roll-under percentile. Para-heroic; Gygax once said that a beginning LA Avatar is equivalent to a 9th level D&D 3e character. Fairly high powered in other words. Basically, you start out as a hero, and then things get bad. As the man once said, "With great power comes people who want to make a reputation of off you."
Any one who thinks he knows America has never been to America.

David R

There's always Jorune - //www.jorune.org - I guess it was not mentioned earlier, because you guys forgot, right ?

Regards,
David R

Brantai

Dungeons & Zombies is the Unisystem supplement for fantasy.

Volkazz

Ars Magica?

I believe the 4th Edition rulebook is still available as a free .pdf

V.
 

Quire

Quote from: VolkazzArs Magica?

I believe the 4th Edition rulebook is still available as a free .pdf

V.

From here, eg: http://e23.sjgames.com/item.html?id=AG0204

- Q

Nazgul

Hackmaster. No realy, it's fun. It's actualy more 'game' than 'parody'.

Ruleswise it's closer to 1st edtion AD&D with some 2nd thrown in, but with a better skill system thrown in.

It has a some rules that I would consider optional; Armour hp, a huge critical hit/miss table, training and a few others. But these can be dropped with out any fuss.

It has quirks and flaws, talents (aka merits), fame and honour. You can use or ignore these with out affecting the game.
Abyssal Maw:

I mean jesus. It's a DUNGEON. You're supposed to walk in there like you own the place, busting down doors and pushing over sarcophagi lids and stuff. If anyone dares step up, you set off fireballs.