SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Planescape

Started by mAcular Chaotic, April 06, 2015, 10:05:16 AM

Previous topic - Next topic

JeremyR

Quote from: Shemmy;824830To each their own I suppose. I felt that Planescape went out of its way to set an atmosphere of wonder and mystery, with intentionally open questions and a sense of deep history for the planes, whereas 1e (and to an extent 3e) largely presented the planes as just extraplanar dungeons with bigger monsters to fight.

See, that's exactly what I think Planescape did...sucked all the awe and majesty out of the planes and turned it into Dickensian London (one where everyone talks like chimneysweeps) with dungeons (on other planes) you could enter by going through portals.

I never thought 1e portrayed the planes as dungeons. More as wilderness as anything else. Though there wasn't a lot of stuff set in the outer planes, you mostly had encounter tables. I guess the published outer plane stuff was dungeony, but I think that was just the last part of Q1.

RPGPundit

Yeah, I absolutely do not get that "planes as dungeons" thing; there was all kind of sandbox-roleplay potential in both the 1e and 3e planes.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

TristramEvans

I've never understood why anyone feels Planescape in anyways changed The Planes themselves. They're pretty much exactly the same in Planescape as they are in my 1E Jeff Grubb Manual of the Planes book. The only thing Planescape did was provide a jumping off point with Sigil, a city that exists directly connected to the Planes, so they are easier to reach than the complex rigamarole of jumping off from a Prime Material, and then developed a culture for Sigil that attempted to explain how a society that had knowledge of and access to the planes could function and how it was different from Prime civilizations. Making it vaguely Victorian showed a progression in civilization from the default medieval mindset that most of the Prime Material Planes of D&D perpetually exhibited.

Basically, however, remove Sigil from the equation, and you had the exact same planes that were detailed in AD&D. Sigil simply facilitated games taking place there.

Omega

Quote from: RPGPundit;824805Indeed he is, which is why I felt the Planes in 1e and later in 3e were both better than Planescape, which made the planes too pedestrian.

I think the problem was that Planescape presented the planes of the GODs as if it were just another street to walk, another odd country to traverse. It felt disconnected from its location?

On its own though its pretty interesting if you treat it as its own alien setting and more or less ignore the "home of the gods" part.

RPGPundit

Quote from: Omega;825266I think the problem was that Planescape presented the planes of the GODs as if it were just another street to walk, another odd country to traverse. It felt disconnected from its location?

Yes, precisely.

QuoteOn its own though its pretty interesting if you treat it as its own alien setting and more or less ignore the "home of the gods" part.

I would have loved an "interdimensional city full of secret gates to all kinds of worlds of the multiverse" deal.  The problem was that instead Sigil was placed in a central position in the Higher Planes, stealing the entire prominence of the setting.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

noisms

Quote from: Omega;825266I think the problem was that Planescape presented the planes of the GODs as if it were just another street to walk, another odd country to traverse. It felt disconnected from its location?

On its own though its pretty interesting if you treat it as its own alien setting and more or less ignore the "home of the gods" part.

Quote from: RPGPundit;825631Yes, precisely.



I would have loved an "interdimensional city full of secret gates to all kinds of worlds of the multiverse" deal.  The problem was that instead Sigil was placed in a central position in the Higher Planes, stealing the entire prominence of the setting.

I like Planescape a lot. It's probably my favourite D&D "official" setting.

That said, I do think there was a bit too much going on thematically. It ends up a bit of a mess. On the one hand you had the Outer Planes representing the different alignments and shades in between (which mostly worked really well) and the Inner Planes representing the matter from which the multiverse was created (which mostly also worked really well), and then the Prime Material Plane providing the souls which populate those Planes...which all kind of makes sense as a D&D cosmology if you squint at it hard enough.

But then you had this weird urge to want to throw in the Gods, or "Powers" as they were called, and have PCs interact with them; and for some reason that meant having real world pantheons (Norse, Celtic, whatever) alongside D&D ones (Elves, Dwarves), and also setting-specific D&D ones (from Krynn or wherever).

And then on top of that you had the Blood War, which was billed as this big epic struggle, except never really taken anywhere.  

And then on top of that you had the struggle between the different factions.

It was just a bit too much of a crazy spaghetti of different themes tugging you, as a DM, in different directions.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

Bobloblah

Quote from: noisms;825634And then on top of that you had the Blood War, which was billed as this big epic struggle, except never really taken anywhere.

It's been going on, basically, forever, in an endless, amorphous stalemate. Where exactly, would they "take it?" I always assumed it was simply an excuse for interesting hooks, not something to be taken somewhere...
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

tuypo1

Quote from: noisms;825634having real world pantheons (Norse, Celtic, whatever) alongside D&D ones (Elves, Dwarves), and also setting-specific D&D ones (from Krynn or wherever).

i did not know it did that that would explain why there was a pharonic god in layer 73 of the abyss the wells of darkness

i have to agree though keep the Olympian pharonic and asgardians patheons each to there own cosmology connected to each other through the plane of shadow
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

noisms

Quote from: Bobloblah;825726It's been going on, basically, forever, in an endless, amorphous stalemate. Where exactly, would they "take it?" I always assumed it was simply an excuse for interesting hooks, not something to be taken somewhere...

That was badly worded. I mean they never really made it very interesting. It just got lost amongst all the other many different things going on within the setting.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

tuypo1

Quote from: RPGPundit;825631Yes, precisely.



I would have loved an "interdimensional city full of secret gates to all kinds of worlds of the multiverse" deal.  The problem was that instead Sigil was placed in a central position in the Higher Planes, stealing the entire prominence of the setting.

to be fair sigil has a strictly limited floor space you will run out of things to see eventualy then you are forced to the other planes
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Manic Modron

Quote from: RPGPundit;825631I would have loved an "interdimensional city full of secret gates to all kinds of worlds of the multiverse" deal.  The problem was that instead Sigil was placed in a central position in the Higher Planes, stealing the entire prominence of the setting.

People are funny.  I ran Planescape for over a year and while Sigil was home, it never stole anything from any of the myriad places the characters went to anymore than Waterdeep steals from the Realms.  Hell, I still own almost the whole line and I go back to it fondly often to pull ideas and situations for other games.  

But hey, some people like water chestnuts or macadamia nuts and I won't ever understand that.

RPGPundit

It changed the whole tone. Suddenly it wasn't about epic god-level adventuring; it was about college sophomore philosophy with punk aesthetics.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.