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Fading Suns

Started by RPGPundit, September 19, 2007, 03:25:40 AM

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RPGPundit

I should have loved this game. It should have been a game about a vast and gigantic empire that's on its last throes, technology that is no longer understood used to travel from world to world, feudalism in space, corruption and collapse and high adventure in the time of the death of the galaxy; but instead it never felt epic enough, and never felt feudal enough, and never felt post apocalyptic enough, or vast enough.  And the system sucked, both of them.

What the fuck happened?

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Koltar

It wasn't TRAVELLER?




...or even a Post-apoc TRAVELLER....


- Ed C.
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Claudius

Quote from: KoltarIt wasn't TRAVELLER?




...or even a Post-apoc TRAVELLER....


- Ed C.
No, I don't think that's the reason.

The system was not completely bad, but some things utterly sucked, indeed.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

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Lawbag

Despite the void between the companies, it reminded me too heavily of a White Wolf product.
"See you on the Other Side"
 
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Settembrini

The "Empire" Map was sooo lacking vastness, that I became immideately disinterested.

For the record, it also and totally lacked the Spice Melange.

EDIT: Some of the people pushing it in Germany are also WW novel authors, so go figure.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Keith

Too much of a shotgun approach to the game. It is like when you put a little kid in the kitchen and let them play.  They grab a little of everything they like and toss it together...

The end result is a fucking mess.

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Hackmaster

It wasn't dark and gothic enough. The setting tried, but failed to really drive home the proper mood to me.

Magic didn't feel right. Psionics or jedi powers are fine, but I can't wrap my head around magic in a sci-fi game.

The system didn't sit well with me either.
 

TonyLB

Well, the one long-term campaign I played in the game rocked.  We had messianic assassins, nanotech miracles, debauched populists, zen space-drives, criminal planetary exploration, ancient techno-heresies ... all sorts of grand stuff, all set in a constant web of byzantine political intrigue.

I always figured that's what Fading Suns was.  Maybe I just got really lucky with my group and GM :shrug:
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Lawbag

It reminded me of the boring bits from WH40k, the tedium of politics from Dune and the gaming system and art design from White Wolf.

It probably is a better game than the 2nd editon and few supplements I have, but this, like a lot of games, suffered badly by having a D20 version and spreading the supplemental material to cover both rule-sets.
"See you on the Other Side"
 
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Pierce Inverarity

Fading Suns is a great game. Can't speak to the rules because I never played it, but the settng is simply awesome. It is precisely what you stated it should have been, Pundy. Space doesn't always have to be "vast," especially when the map looks as cool as it does. The only gripe I have is with the meag-unevenness of the artwork, from sublime to suck.
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Settembrini

Whoa, your aesthetics are in shambles.
The map looks terrible!
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Erstwhile

Fading Suns is really like a lot of settings - it's kind of so-so when you read it, because, yeah, it's got everything and the kitchen sink in there.  But when you actually start to play the damn thing and therefore, by necessity, the setting becomes more focussed on a small group of characters, it's very, very good.  At least, IME.  Lots of stuff to inspire plot hooks.

Also, as far as magic goes, who's to say Theurgy isn't just another form of Psi power, just based around "humility" rather than "ego"?  (Well, the Church, for one, but they're likely a bit biased on that count. :haw: )  

System's definitely a bit wonky, but it's workable.
 

Pierce Inverarity

Quote from: SettembriniWhoa, your aesthetics are in shambles.
The map looks terrible!

Au contraire, my friend. Your ideology clouds your aesthetics!
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Settembrini

No, not at all.

Maybe there are other maps, I´m talking about a two page folded & flimsy map that had about a dozen systems on it, and was lilac, lilac, lilac, lilac, lilac, lilac.
It also had ultra-cheesy alchemical symbols for some of the star systems.

Yuck.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

JohnnyWannabe

I gave Fading Suns to my ex-brother-in-law. I don't know why I gave it to him. The game just didn't appeal to me in some way.
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