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Unifying mundane skills and magical spells?

Started by BoxCrayonTales, June 15, 2017, 10:28:25 AM

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Ravenswing

Something I want to throw out there is S. John Ross' "Hedge Magic" deal for GURPS.  It's not an overly long article, but the TL;DR version is that use of otherwise mundane skills just plain work better, with the use of appropriate folk rituals and suchlike.  Using Physician skill to treat a sick patient will result in him getting better faster; using Animal Handling on that out-of-control horse (along with a few chanted Secret Words and the proper sign) will calm it down; using Meteorology skill would divine the weather a day or so sooner, and give insights into just how bad that blizzard would be.  And so on.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

BoxCrayonTales

Quote from: Ravenswing;1014415Something I want to throw out there is S. John Ross' "Hedge Magic" deal for GURPS.  It's not an overly long article, but the TL;DR version is that use of otherwise mundane skills just plain work better, with the use of appropriate folk rituals and suchlike.  Using Physician skill to treat a sick patient will result in him getting better faster; using Animal Handling on that out-of-control horse (along with a few chanted Secret Words and the proper sign) will calm it down; using Meteorology skill would divine the weather a day or so sooner, and give insights into just how bad that blizzard would be.  And so on.

Thank you, that looks really useful. Oh, and I found a mirror on another site.

The mundane/subtle/blatant distinction is something that really sounds neat and fits with my vague idea of magic as a matter of degree.