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Exalted... is it worth it?

Started by rway218, January 13, 2017, 09:56:31 PM

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rway218

I looked at the new Exalted stuff on DriveThruRPG, but for the print cost... Does anyone know if the system is worth the investment?

The Butcher

Quote from: rway218;940497I looked at the new Exalted stuff on DriveThruRPG, but for the print cost... Does anyone know if the system is worth the investment?

I don't think so. The Charms system is a hot mess.

The setting is good, though. I'd run it with Godbound.

Christopher Brady

"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Dirk Remmecke

I'd try Quixalted first. If it works for you - never look back.

But there is no print version (that I know of).
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

AsenRG

Quote from: rway218;940497I looked at the new Exalted stuff on DriveThruRPG, but for the print cost... Does anyone know if the system is worth the investment?

Nobody can answer that for you:). Do you like rules-heavy systems with exception-based mechanics where you must combine the exceptions in an efficient manner?
If yes, you might like it or not, depending on other preferences;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

thedungeondelver

The one time I ran Exalted, yeah, we used the 2e quickstart for a 10-session game over a couple of months and it worked just fine.

I have expressed my...opinions...about Exalted in the past; that they got so right with the Quickstart for 2e and so wrong with everything else is such a puzzle to me.  But I'll leave that there.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Nexus

Quote from: rway218;940497I looked at the new Exalted stuff on DriveThruRPG, but for the print cost... Does anyone know if the system is worth the investment?

I wouldn't recommend it. The Charm system is complicated, fiddly and a chore to deal with. I found combat tedious but to be fair a significant number of people find it to be the new system's real gem. The 3rd edition setting completely falls flat for me being either a rehash of things seen before or new stuff that's utterly 'bleh" but that is even more subjective than the mechanical issues I have with it. Check out some of the APs and reviews though. For people it does click with it they really like it.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Skywalker

I wouldn't recommend Exalted 3e either. I love Exalted though, so you could try Exalted 1e, Godbound, Qwixalted or one of the other choices out there.

RunningLaser

Quote from: AsenRG;940714Nobody can answer that for you:). Do you like rules-heavy systems with exception-based mechanics where you must combine the exceptions in an efficient manner?
If yes, you might like it or not, depending on other preferences;).

That's a no for this guy!:)

crkrueger

#9
People still play Exalted?  I thought Godbound put an end to all that nonsense.

BTW, couldn't you just do Exalted with a  skinned FASERIP?  All the setting fluff in the world can't cover a Supers game, and that's all it ever really was.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Nexus

Last time I checked (a few months ago) it was still a top seller and appears to have a very loyal fanbase though some of the bloom is off the rose. It is still very vigorous for a 10 or so year old game in its 3rd ed ition. Not sure how the supplement list is coming along though but it still appears to be a profitable cash cow for OP. The conversations on TBP have died way down but there hasn't been much new to talk about.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Anglachel

I think it is more like 15 years + old.

Is the new edition worth it? No.
Is Exalted worth it? Yes. I like the setting a lot and with the 1st Edition it is playable (imo and ymmv etc etc ).

Or as others have said, you take the ideas that went into Exalted and play it with something else like Godbound or any superhero RPG that you like etc. .

Spinachcat

Google "Exalted Quickstart"

I prefer the 1e one, but the 2e one is good too.

I've run many one-shots and two campaigns with just the 1e Quickstart. It's got an insane amount of setting info for a Quickstart.

I really love the setting info from the 1e Corebook, but Exalted as a game line went...weird.


Quote from: Dirk Remmecke;940708I'd try Quixalted first. If it works for you - never look back.

Agreed.

It's really weird how the Quickstart gave us this fast play world with exciting broad brush stroke heroes, but then the core book gave us this rules heavy crunch fest that detracted, not added, to gameplay.


Quote from: CRKrueger;940751BTW, couldn't you just do Exalted with a  skinned FASERIP?

Godbound + Exalted would be good stuff.

FASERIP would do an excellent job as well.

Skywalker

If its of interest, here are the minimal tweaks we added when using Godbound for Exalted:

General
•   Change AC to ascending AC: AC = 20 - AC. To hit, an attack roll must equal or exceed the target’s AC.
•   All Exalted (other than Dragon-Blooded) are Free Divinities and may not chose the Apotheosis Word.

Solars (use Exemplars)
•   Rebel Innate Power may not be chosen.
•   In addition to the 3 Words, choose 2 Words from which you can take Lesser Gifts (Minor Words). You do not get the innate abilities of Minor Words. Minor Words can be upgraded to full Words for 1 Gift point.
•   The Sun Word may only be taken by Solars and 1 of the Words or Minor Words for each Solar must be Sun.
•   Minor Words are insufficient for learning a True Strife.
•   Solars who learn the first 5 Gifts in a True Strife get the 6th and last Gift free.

Abyssals (use Exemplars)
•   The same as Solars, except as below.
•   The Death Word may only be taken by Abyssals and 1 of the Words or Minor Words for each Abyssal must be Death.
•   Replace Consuming Temptation with Taboo Behaviour.

Lunars (use Proteans)
•   Replace the Forging of Sinew and Bone (Shapeshifting Greater Gift) with:
ASSUME THE FORM OF WAR                  
On Action

With this Gift a Lunar may assume a hybrid form for a scene by committing Effort for the Scene. When in their hybrid form, Strength, Dexterity, and Constitution are increased to 16. If their ability 16 or 17 already, it is increased to 18. If it is 18 already, it is increased to 19, which has a bonus of +4. If it is 19 already, it is increased to 20, which has a bonus of +5. Their natural weapons damage increases to 1d8.

•   The Beast Word may only be taken by Lunars.
•   Lunars may not take Adept of the Throne (Sorcery Greater Gift).
•   Lunars do not get the Innate Weakness to a mundane substance or the extra 1HP per level.
•   Lunars get Consuming Temptation and Incandescent Power.

Sidereals (use Undestined)
•   Sidereals have Inflexible Words, though they may still use miracles defensively.
•   The Time Word may only be taken by Sidereals.
•   Sidereals may not take Adept of the Throne (Sorcery Greater Gift).

Dragonblooded (use Elemental Scions)
•   The elemental Words of Fire, Sea, Sky, Earth, or Fertility may only be taken by Dragonblooded.
•   Access to Greater Gifts in Words is granted at the rate of 1 Word every 2 levels, starting at level 6.
•   Words in which the PC does not have access to Greater Gifts are insufficient for learning a True Strife.
•   Dragonblooded may not take Adept of the Way or Adept of the Throne (Sorcery Greater Gifts).

Liminals (use Arrayed)
•   Liminals may not take Adept of the Way or Adept of the Throne (Sorcery Greater Gifts).

Heroic Mortals
•   The following Heroic Talents are removed: Adept of the Gate, Adept of the Way, Adept of the Throne, Heroic Vancian Caster, Heroic Old-School Ability, and True Strife Training.
•   When taking Innate Gift heroic talent, a Heroic Mortal may instead choose to gain the first Gift in a True Strife for which they already mastered the corresponding Lesser Strife.
•   When taking Innate Gift heroic talent, a Heroic Mortal may take Adept of the Gate (Sorcery Lesser Gift), provided they are an archmage of at least one low magic tradition, but they choose 3 invocations rather than 4.

Nexus

#14
Quote from: Skywalker;940771If its of interest, here are the minimal tweaks we added when using Godbound for Exalted:

General
•   Change AC to ascending AC: AC = 20 - AC. To hit, an attack roll must equal or exceed the target’s AC.
•   All Exalted (other than Dragon-Blooded) are Free Divinities and may not chose the Apotheosis Word.

Solars (use Exemplars)
•   Rebel Innate Power may not be chosen.
•   In addition to the 3 Words, choose 2 Words from which you can take Lesser Gifts (Minor Words). You do not get the innate abilities of Minor Words. Minor Words can be upgraded to full Words for 1 Gift point.
•   The Sun Word may only be taken by Solars and 1 of the Words or Minor Words for each Solar must be Sun.
•   Minor Words are insufficient for learning a True Strife.
•   Solars who learn the first 5 Gifts in a True Strife get the 6th and last Gift free.

Abyssals (use Exemplars)
•   The same as Solars, except as below.
•   The Death Word may only be taken by Abyssals and 1 of the Words or Minor Words for each Abyssal must be Death.
•   Replace Consuming Temptation with Taboo Behaviour.

Lunars (use Proteans)
•   Replace the Forging of Sinew and Bone (Shapeshifting Greater Gift) with:
ASSUME THE FORM OF WAR                  
On Action

With this Gift a Lunar may assume a hybrid form for a scene by committing Effort for the Scene. When in their hybrid form, Strength, Dexterity, and Constitution are increased to 16. If their ability 16 or 17 already, it is increased to 18. If it is 18 already, it is increased to 19, which has a bonus of +4. If it is 19 already, it is increased to 20, which has a bonus of +5. Their natural weapons damage increases to 1d8.

•   The Beast Word may only be taken by Lunars.
•   Lunars may not take Adept of the Throne (Sorcery Greater Gift).
•   Lunars do not get the Innate Weakness to a mundane substance or the extra 1HP per level.
•   Lunars get Consuming Temptation and Incandescent Power.

Sidereals (use Undestined)
•   Sidereals have Inflexible Words, though they may still use miracles defensively.
•   The Time Word may only be taken by Sidereals.
•   Sidereals may not take Adept of the Throne (Sorcery Greater Gift).

Dragonblooded (use Elemental Scions)
•   The elemental Words of Fire, Sea, Sky, Earth, or Fertility may only be taken by Dragonblooded.
•   Access to Greater Gifts in Words is granted at the rate of 1 Word every 2 levels, starting at level 6.
•   Words in which the PC does not have access to Greater Gifts are insufficient for learning a True Strife.
•   Dragonblooded may not take Adept of the Way or Adept of the Throne (Sorcery Greater Gifts).

Liminals (use Arrayed)
•   Liminals may not take Adept of the Way or Adept of the Throne (Sorcery Greater Gifts).

Heroic Mortals
•   The following Heroic Talents are removed: Adept of the Gate, Adept of the Way, Adept of the Throne, Heroic Vancian Caster, Heroic Old-School Ability, and True Strife Training.
•   When taking Innate Gift heroic talent, a Heroic Mortal may instead choose to gain the first Gift in a True Strife for which they already mastered the corresponding Lesser Strife.
•   When taking Innate Gift heroic talent, a Heroic Mortal may take Adept of the Gate (Sorcery Lesser Gift), provided they are an archmage of at least one low magic tradition, but they choose 3 invocations rather than 4.

You've really hammered allot of this out! That's really great work.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."