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Exalted 3 - What the hell?

Started by DisgruntleFairy, February 24, 2014, 01:51:28 AM

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Snowman0147

Godbound:  Does everything Exalted does without cock blocking the player with horrible mechanics.

Baulderstone

Quote from: Brand55;947514Yeah, I hear that. I know Godbound isn't for everyone--no game is, after all--but it suits me just fine. I've got two massive stacks of Exalted 1e and 2e books to provide plenty of gaming ideas and fluff if I ever want to revisit that world, but I honestly expect my next high-powered game will be using Godbound's setting of Arcem. Someday, though, I'll get around to exploring Creation's West more and doing that pirate campaign I've always wanted to do...

Leaving the setting behind is a good idea for a game like Exalted. Having a deeply detailed setting is a bad idea for a game in which the players are supposed to reshape/burn down the world. If the GM has spent hundreds of dollars on a canon setting, it can make them protective of the setting, wanting to defend it from changes that make their books useless.

The Godbound setting, where you have broad strokes that the GM fleshes out with random tables makes for something that everyone is a lot more willing to bend to their liking.

Baeraad

Quote from: Baulderstone;947557Leaving the setting behind is a good idea for a game like Exalted. Having a deeply detailed setting is a bad idea for a game in which the players are supposed to reshape/burn down the world. If the GM has spent hundreds of dollars on a canon setting, it can make them protective of the setting, wanting to defend it from changes that make their books useless.

I guess that depends on how quickly your game runs? Mine tends to be pretty slow, so it will likely take at least several months for the players to burn down a single chapter in a single sourcebook. I'd call that getting my money's worth. :p

And of course, I tend to pick players up online rather than have a steady group (though I have one or two of those too). Which means that every time I start a new campaign, everything resets and my books are back to being relevant again.
Add me to the ranks of people who have stopped posting here because they can\'t stand the RPGPundit. It\'s not even his actual opinions, though I strongly disagree with just about all of them. It\'s the psychotic frothing rage with which he holds them. If he ever goes postal and beats someone to death with a dice bag, I don\'t want to be listed among his known associates, is what I\'m saying.

Brand55

Quote from: Baulderstone;947557Leaving the setting behind is a good idea for a game like Exalted. Having a deeply detailed setting is a bad idea for a game in which the players are supposed to reshape/burn down the world. If the GM has spent hundreds of dollars on a canon setting, it can make them protective of the setting, wanting to defend it from changes that make their books useless.
I can see how that could happen, but it was never an issue in my Exalted games. Maybe I'm just weird, but I never hesitated to let the players run loose or tweak things in the books if I thought it would make for a better session. Some of the best moments came from players heading off into left field, like the shenanigans they pulled using the Lap or the time they tried to thwart an attack on Gem by opening up a temporary Shadowland. Of course, since making a Shadowland was the purpose of the attack in the first place, the First and Forsaken Lion was very pleased.

Bedrockbrendan

Quote from: AsenRG;947426Yeah, that's exactly my case. I also officially dock XP from players for quoting something I can recognize as Monthy Python, because interrupting the game isn't what good players do IMO.
I think that's why my gaming tables are mostly MonthyPython-free:D!

It didn't bother me as much twenty years ago, but these days, it it is like nails on a chalk board for me.

Opaopajr

My favorite part of this topic is "deranged jeremiads" used correctly in a sentence. Its awesome is still reverberating these many pages since.

I bask. :cool:
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Warboss Squee

Quote from: Snowman0147;947521Godbound:  Does everything Exalted does without cock blocking the player with horrible mechanics.

Gods of the Fall did very well for my group as far as feel was concerned.

Snowman0147

Quote from: Warboss Squee;947637Gods of the Fall did very well for my group as far as feel was concerned.

I will agree with that.  The cypher system is leagues better than storyteller.  That move alone made people skeptical of Exalted 3rd edition since it failed twice.

Baeraad

On a topic that turned up in this thread a full year ago but is recent for me, so bear with me... :p

If Beast: the Primordial is really a poorly concealed metaphor for GamerGaters vs feminists, then I'm halfway tempted to get it just so I can try running a Hunter: the Vigil campaign where the hunters try to take down dysfunctional, self-pitying Beasts while trying to dodge the "help" of pompous, clueless Heroes.

HUNTER: "All right, so the Beast is going to wake up in a few hours... If I set up across the street with a sniper rifle, I should be able to pick her off as soon as she goes outside..."
HERO: *tips fedora* "Don't trouble yourself, m'lady! I'll dispatch the fiend in your honour!" *storms into the lair*
HUNTER: "No don't do tha... Oh crap."
HERO: *from inside the lair* "Tremble, Beast! I shall slay you in the name of ethics in game jourNAAAAAAAARRRRGGHHHH!"
BEAST: *emerges from the lair, covered in blood* "WAAAAH, HE WAS SO MEAN TO ME! THAT PROVES THAT THE WORLD IS EVIL AND I'M 100% JUSTIFIED IN TAKING OUT MY ISSUES ON IT - STARTING WITH YOU!"
HUNTER: *raises gun, preparing to fight to the death* "Aw fuck, here we go again. I remember when the epic battle between good and evil used to be a great deal less fucking stupid..."

See, that would make a good metaphor for the whole mess, at least for how it looks from my perspective. :p

Oh well. Probably not, I'm no good at running mean-spirited games - I still remember the mess I made of Hunter: the Reckoning when I was younger by using it to take out my annoyance about Werewolf. I still think it would be funny, though.
Add me to the ranks of people who have stopped posting here because they can\'t stand the RPGPundit. It\'s not even his actual opinions, though I strongly disagree with just about all of them. It\'s the psychotic frothing rage with which he holds them. If he ever goes postal and beats someone to death with a dice bag, I don\'t want to be listed among his known associates, is what I\'m saying.

Baulderstone

Quote from: Baeraad;947562I guess that depends on how quickly your game runs? Mine tends to be pretty slow, so it will likely take at least several months for the players to burn down a single chapter in a single sourcebook. I'd call that getting my money's worth. :p

And of course, I tend to pick players up online rather than have a steady group (though I have one or two of those too). Which means that every time I start a new campaign, everything resets and my books are back to being relevant again.

Quote from: Brand55;947564I can see how that could happen, but it was never an issue in my Exalted games. Maybe I'm just weird, but I never hesitated to let the players run loose or tweak things in the books if I thought it would make for a better session. Some of the best moments came from players heading off into left field, like the shenanigans they pulled using the Lap or the time they tried to thwart an attack on Gem by opening up a temporary Shadowland. Of course, since making a Shadowland was the purpose of the attack in the first place, the First and Forsaken Lion was very pleased.

Sure. It isn't a definite problem, just a potential one. I just find that the more sourcebooks a setting has, the more likely the GM is going to try and stop from you messing around with the setting. Like almost every problem in an RPG, a good GM isn't going to have an issue with it.

Quote from: BedrockBrendan;947571It didn't bother me as much twenty years ago, but these days, it it is like nails on a chalk board for me.

I guess I am the opposite. Twenty years ago, I was at the point where a Monty Python joke at the table would have been like nails on a chalkboard. These days, it's probably been a full twenty years since I actually had anyone at a table actually do it. If someone were to do it now, I might get wistfully nostalgic, kind of like when you hear a twenty-year-old song that annoyed the hell out of when it was all over the radio, but when it pops up again decades later gives you a warm rush of happy memories.

For the record, I do like Monty Python. I just reached a limit with people over-quoting it.

Quote from: Baeraad;947666Oh well. Probably not, I'm no good at running mean-spirited games - I still remember the mess I made of Hunter: the Reckoning when I was younger by using it to take out my annoyance about Werewolf. I still think it would be funny, though.

Yeah. Probably not. Trying to base a campaign, or even an adventure on a joke concept can easily fall flat. You got a funny comment out of it, so best to leave it at that. One of the lessons I learned as a teen running Paranoia is that humor that you set up ahead of time will almost always die at the table. Good gaming humor is usually the kind that just happens spontaneously.

san dee jota

Quote from: Baeraad;947666On a topic that turned up in this thread a full year ago but is recent for me, so bear with me... :p

The failures (and handful of successes) of Beast are good enough for its own thread I think.  :)

Quote from: Baeraad;947666If Beast: the Primordial is really a poorly concealed metaphor for GamerGaters vs feminists, then I'm halfway tempted to get it just so I can try running a Hunter: the Vigil campaign where the hunters try to take down dysfunctional, self-pitying Beasts while trying to dodge the "help" of pompous, clueless Heroes.

At first it was a game about the Addams Family, where monsters are misunderstood creatures just trying to peacefully live their lives by playing harmless pranks while bigots seemingly manifest out of the woodwork to kill them, so they -have- to their use superior magical powers to "pound the puny mortals".

Problem being, that it's not -really- a metaphor for anything and it's not -really- all that scary.  

So now it's a game about creatures who -have- to feed, and... it's basically a rehash of Vampire at this point, except Beasts are even more whiny and arrogant and pathetic, and whatever metaphor they might have had gets drowned out because people don't want to play horrible monsters in a horror game about playing horrible monsters*.  

At this point, it's main saving grace is as a rough campaign framework for Hunter the Vigil.

What does this have to do with Exalted 3ed?  Well, not much.  But it does remind me of the old days of White Wolf when lack of oversight from on high tended to trickle down throughout the different lines resulting in inferior products all around.

(*oddly enough, the rest of the nWoD lines get a pass.  Likely because the themes are all old hat now, and when they're new the horror comes from -outside- the character rather than within).

Snowman0147

I spoken with some freelancers who work for Onyx Path.  They cannot get their shit together.  One freelancer had rewrite her segment three times because she was told how something works which some else comes in telling her the opposite.  No cohension and no structure.

san dee jota

Quote from: Snowman0147;947912I spoken with some freelancers who work for Onyx Path.  They cannot get their shit together.  One freelancer had rewrite her segment three times because she was told how something works which some else comes in telling her the opposite.  No cohension and no structure.

Onyx Path was pretty good for a decent while.  But I think as their lines have grown in number, the need for line developers has increased, and the line developers kinda' sorta' have to be on the ball in regards to not only their own line but the related lines as well.  Eventually though, they tend to crack, and shitty product gets through.

I figure it's a race to see whether the Exalted team stop caring or Onyx Path loses its licenses.

Nexus

Quote from: The Butcher;946825What would you want out of a system, specifically for Exalted? Outside the OSR I'd consider either FATE or ORE (mashing up Wild Talents characters with Reign's Company system).

I put this aside to consider then promptly forgot about it. :o

Surprisingly difficult question but ideally, I think I'd like something that ran like WEG's d6 Star Wars: on the lighter side to run quickly and in a cinematic mode but crunchy enough that everything didn't feel like fiat. With a system for building Abilities or some really in depth guide lines, Something like Influence/Dominion rules from Godbound would be great. They're one of the most inspired parts of that rule set, IMO.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Innocent Smith

Quote from: Baulderstone;947557Leaving the setting behind is a good idea for a game like Exalted. Having a deeply detailed setting is a bad idea for a game in which the players are supposed to reshape/burn down the world. If the GM has spent hundreds of dollars on a canon setting, it can make them protective of the setting, wanting to defend it from changes that make their books useless.

The Godbound setting, where you have broad strokes that the GM fleshes out with random tables makes for something that everyone is a lot more willing to bend to their liking.

It doesn't help at all that the setting is full of super powerful beings dedicated to not letting the players change the status quo in the highly fleshed out places, e.g. the Emissary.