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Exalted 3 - What the hell?

Started by DisgruntleFairy, February 24, 2014, 01:51:28 AM

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AsenRG

#2745
Quote from: Orphan81;909335To stop this thread from being a complete echo chamber, I'm going to second "Sorcerous Workings" as a cool mechanic which can see active play in a game.

The problem is, Dominion from Godbound does the same thing and more, and is a whole lot easier to use for PCs.

Really though, as has been said earlier, Exalted 1st is the best edition, although it too was riddled with design flaws. Going in completely different mechanical directions each edition hasn't seemed to help it much.

What the next Exalted should do, is take a note from D&D 5th edition. Shed some of the excess needless complexity of the later editions. Go back to basics.
This edition already exists. Alas for the misnomer, it's called Exalted Quickstart, misleading some people into thinking it's not a complete game:).
For a slightly more detailed representation, get Burn Legend.

A sufficiently big part of the fan base would hate you for even suggesting it, though;). Some people just want more mechanics.

And yes, Dominion is a cool mechanic, but it's not the same as Workings, because Dominion is just resource allocation, while the Working is supposed to result from something you do on screen.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Skywalker

However, though the quickstart is simple, it isn't robust enough to be used more widely than just a quickstart.

A 1e base with some of the better fixes from 2e and 3e might be the way to go IMO.

AsenRG

Quote from: Skywalker;909362However, though the quickstart is simple, it isn't robust enough to be used more widely than just a quickstart.

A 1e base with some of the better fixes from 2e and 3e might be the way to go IMO.

I'd recommend again checking Burn Legend;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Skywalker

Quote from: AsenRG;909364I'd recommend again checking Burn Legend;).

IMO Burn Legend is more a simplification of the full Exalted rules than a build up from the QS. The QS has a number of mechanics that differed from the full Exalted rules, such as the differences in melee and ranged damage and 1 Essence doubling values in Favoured traits. I would prefer a simplification of the Exalted rules than building up on these QS equivalents.

Orphan81

Problem now is I have no incentive to fix 1st ed for myself when I can just modify godbound to taste.

Seriously though, another thing that could have helped GM's with Exalted would have been a small amount of generic bad guy charms which could be adjusted based on the Exalted using them.

Rather than trying to force the GM to learn several hundred charms.

Of course, that is what I ended up doing in my own games.
1)Don't let anyone's political agenda interfere with your enjoyment of games, regardless of their 'side'.

2) Don't forget to talk about things you enjoy. Don't get mired in constant negativity.

Skywalker

#2750
Godbound has certainly provided a lot of food for thought that I would want to see included. The ease of use of bad guys and the smaller spread of PC combat ability are two major ones for me, as well as the better Dominion and Influence rules.

In fact, at this stage, I would say its much easier to start with Godbound than Exalted.

AsenRG

Quote from: Skywalker;909373IMO Burn Legend is more a simplification of the full Exalted rules than a build up from the QS. The QS has a number of mechanics that differed from the full Exalted rules, such as the differences in melee and ranged damage and 1 Essence doubling values in Favoured traits. I would prefer a simplification of the Exalted rules than building up on these QS equivalents.
Yes it is:). And since you say that you'd prefer that, you might want to consider it.

Quote from: Orphan81;909376Problem now is I have no incentive to fix 1st ed for myself when I can just modify godbound to taste.

Seriously though, another thing that could have helped GM's with Exalted would have been a small amount of generic bad guy charms which could be adjusted based on the Exalted using them.

Rather than trying to force the GM to learn several hundred charms.

Of course, that is what I ended up doing in my own games.
Yes, but I suspect that then the GMs would only need some of the books for the fluff, and might end up not buying them;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Skywalker

Quote from: AsenRG;909381Yes it is:). And since you say that you'd prefer that, you might want to consider it.

Cool. I misunderstood you. I have considered running Burn Legend, but its too narrow in focus to be a replacement.

Snowman0147

Quote from: Orphan81;909376Problem now is I have no incentive to fix 1st ed for myself when I can just modify godbound to taste.

Seriously though, another thing that could have helped GM's with Exalted would have been a small amount of generic bad guy charms which could be adjusted based on the Exalted using them.

Rather than trying to force the GM to learn several hundred charms.

Of course, that is what I ended up doing in my own games.

Just look at my signature.  I have some posts for helpful house rules to make a Exaltedbound.

AsenRG

Quote from: Skywalker;909383Cool. I misunderstood you. I have considered running Burn Legend, but its too narrow in focus to be a replacement.

Sure, it's not fully equivalent, but only the full rules do everything that the full rules do. And it's a cool combat engine for the people that believe social combat should never have been created:).
Adding the current rules for sorcery would actually be easier, and that solves a lot of the rules you'd ever need if you're one of the above people;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

DeadUematsu

Wish they did Burn Legend as a full game instead of Exalted 3E.
 

Nexus

Quote from: DeadUematsu;909554Wish they did Burn Legend as a full game instead of Exalted 3E.

Sort of Streetfighter: the Storytelling game 2ed?
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Nexus

Quote from: Orphan81;909376Problem now is I have no incentive to fix 1st ed for myself when I can just modify godbound to taste.

Seriously though, another thing that could have helped GM's with Exalted would have been a small amount of generic bad guy charms which could be adjusted based on the Exalted using them.

Rather than trying to force the GM to learn several hundred charms.

Of course, that is what I ended up doing in my own games.

I agree. For that matter, many of the player charms could have been rolled together either as "excellency" like mechenics or as upgrades that improved on their own (like when your Essence increased) or with experience investment. So many of the charms are minor bonuses or so situational it almost doesn't feel worth it.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Nexus

Quote from: Whitewings;909299Heroes, in any definition, do great deeds and shape the world around them. The Exalted dev team seems to loathe this idea. Which, as Exalted doesn't have (or at least has been claimed not to have) an advancing setting, rather comes across as "Look at this wonderful world we've made and all these cool toys to do neat things with it! Wait, you're... doing things to the world! You're changing it! Waaaaah!" As I've put it before, Exalted is a game of epic heroism written by people who hate heroes and aren't too clear on the concept of epic.

Vague wiggle wording, Obi Wan truths and  archaic cockeyed even flat out odd definitions ("They're not costumes, they're signature clothing") have been something ST/WW/OPP has used for quite some time so when inconsistency inevitably surface, or the game wobbles on its shaky ST foundation or the writers decide something else is "Kewl" and changes horses in mid stream they have plenty of room to backpedal or even blame the failure of the product on the customer.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

BoxCrayonTales

I thought Qwixalted did a fairly good job of making the game work. My particular favorite was the detailed pass/pass and square-peg-round-hole advice rather than some vague unhelpful golden rule.