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Exalted 3 - What the hell?

Started by DisgruntleFairy, February 24, 2014, 01:51:28 AM

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AsenRG

Quote from: Nexus;894255If I was into OSR stuff I'd be on Godbound like white on rice.

I've removed the Godbound "powers system" and the domain management rules, and am using them for Exalted with the core Ex3 system. No need to bother with OSR mechanics if you don't like them, you can hack them on top of any system you like:)!
I admit I'm translating them on the fly, and so far most of them haven't come up, but whatever has appeared hasn't been a problem;)!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

James Gillen

Quote from: Skywalker;894207Given that the idea of using Hero for Exalted is a mountain of effort to me, I am guessing we are talking over an unbridgable gulf here. Sounds like only a conversion at your own hand will match your vision of Creation though. So good luck with Ex3 and/or your Hero conversion. :)

Basically Hero System is what you use when Exalted takes too much bookkeeping and math.  :D

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Alderaan Crumbs

My biggest question about Ex3: Can you run it with little bookkeeping, such as running Exalted/other supernatural NPCs? I'm not just speaking of managing them in combat, but also designing them on-the-fly. This is probably my biggest hurdle.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

Snowman0147

With over 700 charms which doesn't count martial arts and sorcery you tell me?

Alderaan Crumbs

Quote from: Snowman0147;894275With over 700 charms which doesn't count martial arts and sorcery you tell me?

My buddy compared NPC creation/use to FFG's Star Wars (which I love running), however your reply makes me assume the GM needs to use the same level of detail as the players when dealing with Charms and the like. Hmmm...unless they're easy to use (not a lot of rules-exception and bookkeeping) and can be cherry-picked without snapping balance and utility in half, then I think I'll pass.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

AsenRG

Quote from: Alderaan Crumbs;894268My biggest question about Ex3: Can you run it with little bookkeeping, such as running Exalted/other supernatural NPCs? I'm not just speaking of managing them in combat, but also designing them on-the-fly. This is probably my biggest hurdle.

I can, and so can you:).
Listen, there is a grand total of THREE rules about NPC-creation-on-the-fly, and those are rules which I'm sure you know. I'm not sure why many people have trouble applying it to Exalted, but some do.
Just in case someone is reading this and wondering what those rules are:
  • Don't bother with intermediary scores, go to the end ones. You should use the ranges available to PCs unless there's a good reason.
  • Don't bother with intermediary abilities, go to the end-level Comboes. You can use some Charms as a basis if it's a Martial Arts combo, but feel free to combine it.
  • Don't bother whether the cost is 14 or 15 motes, just give them costs as in "how many times per fight". Major effects are probably once per fight.
Done!
It's even by the rules in this edition, because Charms aren't the same thing for everyone. (My compromise is actually "MA Charms are the same except for Mastery, other Charms are similar, but might have different effect depending on user". It still means the above is RAW).

Want a Sidereal assassin? First time he's found, he rolls "I was never there" Charm. If that succeeds, he will be back, but you didn't corner him now;). First time he's hit with a Decisive, Grapple Gambit, or similar, he uses his Perfect (once per fight). It's combined with a jump away.
If he manages to establish surprise, he uses his twice per fight ability to unleash Rain of Copper Needles (TN4, 9 dice with specialty, poison).
The rest of the time he fights as with 15 dice, don't bother stunting, and has a Defence Value of 9 or 10, depending on how happy you're with your own stunt. Twice per fight, if you miss by 2 or more, he can counterattack immediately, out of turn, using either a Withering attack or a Grapple gambit.
Done, took me 3 minutes to come up with the stats, most of them spent to think of the name for his attack:D!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Jetstream

Quote from: Alderaan Crumbs;894286My buddy compared NPC creation/use to FFG's Star Wars (which I love running), however your reply makes me assume the GM needs to use the same level of detail as the players when dealing with Charms and the like. Hmmm...unless they're easy to use (not a lot of rules-exception and bookkeeping) and can be cherry-picked without snapping balance and utility in half, then I think I'll pass.


I haven't read it in depth enough to give a firm opinion. I will say this, however: Snowman comes from a place of massive bias agains pretty much everything OPP creates. Grain of salt, wait for more opinions :P

Nexus

#2317
Quote from: Alderaan Crumbs;894286My buddy compared NPC creation/use to FFG's Star Wars (which I love running), however your reply makes me assume the GM needs to use the same level of detail as the players when dealing with Charms and the like. Hmmm...unless they're easy to use (not a lot of rules-exception and bookkeeping) and can be cherry-picked without snapping balance and utility in half, then I think I'll pass.

It is an exception driven system. All the Charms and other powers are essentially mini rule packets that work somewhat differently from each other. There are Quick Characters that are somewhat simplified but opinions on their utility varies and they have powers too just fewer of them and GM should have at least a rough idea of what the PCs abilities can do which can means few dozen for a typical group.

There are several subsystem involved with running the game. The most complicated, IMO, are combat which can involve tracking a few different pools, a shifting initiative track (round to round) and the effects of two different types of attacks (withering and decisive). I found it complicated to work with when I tried and as much of a slog as 2ed. Crafting items is a mini game in and of itself. There's already been a couple of rewrites for it published.

So, IMO, after looking it over and working with it (admittedly an earlier version) it seems extremely bloated and complex for little gain.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Alderaan Crumbs

Quote from: AsenRG;894304I can, and so can you:).
Listen, there is a grand total of THREE rules about NPC-creation-on-the-fly, and those are rules which I'm sure you know. I'm not sure why many people have trouble applying it to Exalted, but some do.
Just in case someone is reading this and wondering what those rules are:
  • Don't bother with intermediary scores, go to the end ones. You should use the ranges available to PCs unless there's a good reason.
  • Don't bother with intermediary abilities, go to the end-level Comboes. You can use some Charms as a basis if it's a Martial Arts combo, but feel free to combine it.
  • Don't bother whether the cost is 14 or 15 motes, just give them costs as in "how many times per fight". Major effects are probably once per fight.
Done!
It's even by the rules in this edition, because Charms aren't the same thing for everyone. (My compromise is actually "MA Charms are the same except for Mastery, other Charms are similar, but might have different effect depending on user". It still means the above is RAW).

Want a Sidereal assassin? First time he's found, he rolls "I was never there" Charm. If that succeeds, he will be back, but you didn't corner him now;). First time he's hit with a Decisive, Grapple Gambit, or similar, he uses his Perfect (once per fight). It's combined with a jump away.
If he manages to establish surprise, he uses his twice per fight ability to unleash Rain of Copper Needles (TN4, 9 dice with specialty, poison).
The rest of the time he fights as with 15 dice, don't bother stunting, and has a Defence Value of 9 or 10, depending on how happy you're with your own stunt. Twice per fight, if you miss by 2 or more, he can counterattack immediately, out of turn, using either a Withering attack or a Grapple gambit.
Done, took me 3 minutes to come up with the stats, most of them spent to think of the name for his attack:D!

Hmmm...good sell. I'm really trying to get over my "Rich and Friends are Complete Tool-wrappers" (they're aren't tools. Tools are useful. The wrappers they came in are not), and their incestuous relationship with TBP, but that's my hurdle. :)

As far as the rules, I may be able to rekindle my wide-eyed joy for Exalted, which gave me many incredible games. For all its warts, it was fucking amazing when it came out and we absolutely loved it. Ex2 killed it for us, but the third time may actually be the Charm.

Pun very much intended. ;)
Playing: With myself.
Running: Away from bees.
Reading: My signature.

Alderaan Crumbs

Quote from: Jetstream;894340I haven't read it in depth enough to give a firm opinion. I will say this, however: Snowman comes from a place of massive bias agains pretty much everything OPP creates. Grain of salt, wait for more opinions :P

I don't begrudge his vitriol, it's well-founded.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

AsenRG

Quote from: Alderaan Crumbs;894348Hmmm...good sell. I'm really trying to get over my "Rich and Friends are Complete Tool-wrappers" (they're aren't tools. Tools are useful. The wrappers they came in are not), and their incestuous relationship with TBP, but that's my hurdle. :)

As far as the rules, I may be able to rekindle my wide-eyed joy for Exalted, which gave me many incredible games. For all its warts, it was fucking amazing when it came out and we absolutely loved it. Ex2 killed it for us, but the third time may actually be the Charm.

Pun very much intended. ;)

Oh, I'm not trying to sell anyone on Ex3, I don't know enough about your preferences to be able to make an educated guess whether you're going to like it:). Just discussing what is and what isn't possible with the ruleset, and as it happens, that's the Ex3 thread on this site.
Of course, if my arguments help you to find the game more useful, I think that's a win-win for everyone;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Jetstream

Quote from: Alderaan Crumbs;894349I don't begrudge his vitriol, it's well-founded.

It's also unhelpful to people who want information about a game because whether they've earned it or not, it's still irrational.

Alderaan Crumbs

I didn't think you were trying to sell me on it. It was just a good pitch, probably because you weren't trying to. :)

I'll give it a read, see what I think and so on. In the end it's no sweat if it sucks. I have a ton of great games to play.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

Nexus

Quote from: Alderaan Crumbs;894363I didn't think you were trying to sell me on it. It was just a good pitch, probably because you weren't trying to. :)

I'll give it a read, see what I think and so on. In the end it's no sweat if it sucks. I have a ton of great games to play.

Good luck. Like most things Exalted opinion varies widely and wildly from greatest thing since sliced bread and butter to Worst Game Ever. :)
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Snowman0147

Quote from: Alderaan Crumbs;894363I didn't think you were trying to sell me on it. It was just a good pitch, probably because you weren't trying to. :)

I'll give it a read, see what I think and so on. In the end it's no sweat if it sucks. I have a ton of great games to play.

I wish you good luck.