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Everything Wrong with D&D 5e, and Society, in one Tweet

Started by RPGPundit, July 30, 2020, 10:28:29 PM

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Shasarak

QuoteEverything Wrong with D&D 5e, and Society, in one Tweet

Let me explain...no it will take too much time..let me sum up:

Problem with 5e is:  Too easy; not enough PC death.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

The Witch-King of Tsámra

I would argue that it can be fun to play D&D 5e where the characters are the focal point and almost never die. However I do not think that it's appropriate to call that kind of game Dungeons and Dragons. WotC should really stop capitalizing on something that is no longer giving credit to Dave Arneson and barely gives credit to Gary.
Playing: Nothing sadly
Running: Tales of Gor, FKR Star Wars, Vampire 4th edition

Razor 007

#3
They own the license for D&D, so legally they get to define what D&D is, "now".  That doesn't prevent us from living in the past, if we so desire.  It's a chance to lay claim to being, "Old School".

I'm older than OD&D; so I AM Old School, period!!!
I need you to roll a perception check.....

The Witch-King of Tsámra

I'm actually 23 and I am probably among the youngest of grognards. Regardless of my age I still love Old school games. It helps that New Games force diversity on every game and don't care if it's patronizing.
Playing: Nothing sadly
Running: Tales of Gor, FKR Star Wars, Vampire 4th edition

VisionStorm

I literally LOLed at the part where the character was immediately raised from the dead the day after, and kept laughing pretty much the video afterwards. It truly cements how utterly pointless character death is in 5e, and even the pointlessness of the tweet itself. If death in D&D 5e is such an unlikely eventuality it took you two whole freaking years to finally kill your first PC, and then they immediately got ressed the day after then WTF is there to cry about? It's almost like he never died.

Jeses Christ! WTF does it take to truly kill a character in 5e? LOL

Razor 007

Quote from: VisionStorm;1142468I literally LOLed at the part where the character was immediately raised from the dead the day after, and kept laughing pretty much the video afterwards. It truly cements how utterly pointless character death is in 5e, and even the pointlessness of the tweet itself. If death in D&D 5e is such an unlikely eventuality it took you two whole freaking years to finally kill your first PC, and then they immediately got ressed the day after then WTF is there to cry about? It's almost like he never died.

Jeses Christ! WTF does it take to truly kill a character in 5e? LOL

Evidently, a TPK.
I need you to roll a perception check.....

TJS

So what was the Tweet?   I don't feel like watching a 22 minute video to find out the punchline.

bryce0lynch

Quote from: arcanuum;1142463I would argue that it can be fun to play D&D 5e where the characters are the focal point and almost never die. However I do not think that it's appropriate to call that kind of game Dungeons and Dragons. WotC should really stop capitalizing on something that is no longer giving credit to Dave Arneson and barely gives credit to Gary.


Yeah, "D&D" doesn't mean the same thing to everyone anymore. And that's ok ... except when you are looking for players. :)

I have this belief that old D&D is closer to an actual boardgame than not, and that's not true of newer editions. It's more of a "game", where newer editions (and indie RPG's in general) are more like activities instead of games.
OSR Module Reviews @: //www.tenfootpole.org

Simlasa

I'm no fan of 5e but I've seen enough PCs die, including my own, that I assume it must largely come down to individual GMs/groups and their preferences. Which is how I remember it being even when I was first playing with AD&D... some groups were happy with Monty Haul and cheap/easy resurrects, others weren't.

oggsmash

#10
It is harder to die in 5th edition, but, I do not think it is THAT hard.  I do think the characters are considerably stronger, and what the rules say is a tough encounter, is not always a tough encounter per se.  I have always played all RPGs where players are fully capable of stumbling across challenges they are not ready for, or would require an EXTREME amount of luck to prevail in.  I leave it on them to know when to flee and when to fight.   I think the tweet was not so much purely because of rules and more because of mentality.  

    I think this is because some GMs want to weave a story, and have the characters tell some of it.   I think if the GM and the players like that, it is all well and good. It is not my preference.  I prefer to put a sandbox out there, and the players tell all of the story, because the world is going to react and change because of them.   I am also not there to aid with the story telling, I am there to call balls and strikes (that being said, If the party is being smart and runs then they should or shows smarts at an opportune time, or even role plays what their character would do in a given situation, I try not to let horrible bad luck streaks sink them) not to determine an out come.  I prefer this to telling a story as a GM, and I prefer as a player to be able to tell the story, with actions and deeds (even if that means a horrible death to be used as a tavern tale later).

      I feel what is most fun is the best choice for the group.  I also think the players will go with whatever a good, and FAIR GM puts to them.    Fun is the point in the end, and I think knowing your players well is also very important...and I tend to be flexible based on players to a degree.   They just come in knowing I have no issues with wiping out the party if they do something foolish, and if they do something risky, well it is RISKY, and consequences are there.

hedgehobbit

I killed two players in the first 20 minutes of the first session of D&D I ever ran. Of course, since I'd never seen anyone play D&D at that point, neither me nor my players knew that the characters were supposed to travel together. Each player wandered off on their own and died.

thedungeondelver

"I killed two players in the first 20 minutes"

Dude, no.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

RandyB

Quote from: hedgehobbit;1142526I killed two players in the first 20 minutes of the first session of D&D I ever ran. Of course, since I'd never seen anyone play D&D at that point, neither me nor my players knew that the characters were supposed to travel together. Each player wandered off on their own and died.

That's because they aren't automatically supposed to. The players at Gygax's table didn't.

VisionStorm

Quote from: thedungeondelver;1142528"I killed two players in the first 20 minutes"

Dude, no.

Some DMs have a harsher take on PC death than others. ;)