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Everway

Started by RPGPundit, December 14, 2010, 03:19:41 PM

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RPGPundit

So, did anyone actually like this game? Anyone come to like it over time? Still like it now.

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Seanchai

It's one of my favorites. I own two sets.

Seanchai
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DKChannelBoredom

I remember the buzz when it came out, but I never got to play it and I don't think I know anyone who did either. But aren't we dangerously close to dreaded story gaming here...
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Spellslinging Sellsword

I bought it used at a convention a couple of years ago and ran a one shot. It's fine. I'm sure that my players would have played it again, but at the time we were only playing each game once to try and get some use out of the tons of games sitting unused on the shelf. I vaguely recall most of the book being a disappointment, but I don't remember why. I asked my wife to maybe run a game sometime (any game) and she mentioned Everway and GURPS as two she might like to GM.

stu2000

It's fun. I found some consensus with some players who wanted to run something a little more myth-like (not mythic, exactly) than typical fantasy. More Gilgamesh than Conan. We had a good time. I haven't played it for years, but I still would.

I read some Campbell and put it in the back of my mind. I read some Huck Finn and Davy Crockett and put it in the back of my mind. Then I drew a long, winding Allfather of Rivers map. The cards and the players did most of the work for me. I just had to manage the tone and the texture. It put out a lot more than I put in, I think.

In fact, I probably have a good group for a one- or three-shot on it.
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Simlasa

It was something I always wanted to try but for whatever reason I never bought it and neither did anyone else I know.

Bill White

I have it; I'd love to run it. It's actually a strong-GM game, even in character creation (in which the player gets to interpret a set of "Vision cards" as the character's back story) at least as far as interpreting the precise effects of in-game abilities and costing them out goes. In play, it's even more strongly GM-centric, with the GM essentially picking how he wants to resolve things (straight up comparison of attributes, choosing what "feels right", or drawing a card and drawing inspiration from that). Apparently this is the original need-the-designer-in-the-box-to-play game, though.

Simlasa

Was there just the one big box or did it have a bunch of supplementary add-ons?
I've seen some of the cards and it kind of reminded me of Tarot cards... which I've used at times to generate random events in-game (look at the image and see what comes to mind).

stu2000

There were booster packs of cards. And at least one supplement called Spherewalker or something like that.I should google that, but I'm tired. I never tried hard to get all the cards, but I have a whole bunch, and they're pretty nifty as such things go. There was a central, non-expending 36 card Tarot-like deck in the big box to resolve things. It wasn't hard to get the hang of.
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot

Thanlis

Liked it; have played it (at an Ambercon, as it happens); still like it.

RPGPundit

Just to clarify, I liked it too, though I thought it could bear some significant improvement.  In its original format it was like the 90s new-agey politically-correct version of Amber.  So much so that copies were actually sold in new age bookstores.

I would love to see a more badass Everway without all the stupidity.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Seanchai

Quote from: stu2000;426229There were booster packs of cards. And at least one supplement called Spherewalker or something like that.

There were a few adventures as well. I think I have two of them in print and one that came on a disk...

Seanchai
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jgants

Everyway was a strange, unconventional product in so many ways.

I admire it for finding a good way to tie in to collectible cards, for coming up with a rules lite / indie style game without becoming really pretentious, for using a box set format and trying to reach out to a new customer base (even if it didn't necessarily work), and for having lavish production values.

All that said, the game itself kind of underwhelmed me.  It's just not my style of game.  I bought it, ran a game of it, and decided I just didn't like it enough to keep (it either got tossed years ago or is still sitting in storage in the basement of my old dorm in a chest of old rpg stuff I decided wasn't worth trying to move back in '98).
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Monster Manuel

#13
This is a bit rambly, but...

I had it, liked it, and ran it for about a year. I found that non-gamers responded well to it, like my ex-GF.

It was great for characters that had one or two cool things that they could do, like the fire-priest example character, but I could never get true wizardry-styled magic to work right. It felt too arbitrary.

The rating system from 1-10 gave decent examples, but it really felt like just making crap up to me. There was no spine to that part of the system.

I loved the drama deck and used it as the primary resolution mechanic, with Karma informing the decisions.

With a better magic system and a bit more rules work, it would have been incredible. Overall, it was probably a bit too light for me.

The setting material wasn't my cup of tea either. It tried to be resonant on a symbolic level, but it felt more like randomness. An undead that turned into a dragon? Every world has the same celestial bodies as we do? Meh. I can see them having the same "Forces" like "WAR" "LOVE", etc, but to think that the moon has the same caters as ours, or the same constellations on every world, it's bit much. I guess the worlds were meant to be fantastic parallel Earths or something, but it didn't land for me.

On the other hand I loved that the drama deck represented the forces across the worlds and the idea of a Usurper to replace a card. I guess I'm more into a self-consistent fictional cosmology than hacking off the limbs of real world mysticism and shoving them into a game.

Despite all the negative stuff above, I have fond memories of the game. If I hadn't lost the cards I'd probably still have and play it, and maybe modify it as per the stuff I've mentioned.
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RPGPundit

I'm not sure how I'd change the cards system; I think the drama deck should be replaced by Tarot (there's so many tarot decks out there its not even funny, and it would be a more straightforward way to handle the game, a little less interpretive), and the cards used in character creation... well, I don't know there.  Something a bit less new-age themed.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.