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Ever wanna strangle the PC who is always looting?

Started by Looter Guy, December 04, 2012, 08:31:09 PM

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Looter Guy

Quote from: Premier;605666I also know his cousin:

"You captured one of the guards alive, and now he's tied up."
"I cut him."

"... and that's how you can get past the sentries - finishes the captured guard."
"I slit his throat. What? He already talked, we have no further use of him."

"The low-ranking crewmembers of the spaceship are a bit hesitant, not knowing how to deal with the fact that you have just killed off all the officers."
"From now on, you're working for us. Yes, for free, be thankful we're letting you live. I grab one and start cutting his fingers off until they comply."


And to answer the thread title, no. Not the PC.

... I know him also ... that was dead on
QuoteAnd they can smoke on it...

DKChannelBoredom

Quote from: Haffrung;605690When I ran the Night Below campaign, I had a couple egregious looters in the group.

Good ol' Night Below. If I recall correctly, it had a pretty bait'n'loot situation build in. Something like: "Ok, you've befriended these friendly gnomes but... nearby they have these ancient and holy burial chambers/caves, that are just packed with valuables and magic items. Yes, they're you new, and only, friends.... but c'mon, you wanna loot, don't ya?"
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

Bill

Quote from: DKChannelBoredom;606010Good ol' Night Below. If I recall correctly, it had a pretty bait'n'loot situation build in. Something like: "Ok, you've befriended these friendly gnomes but... nearby they have these ancient and holy burial chambers/caves, that are just packed with valuables and magic items. Yes, they're you new, and only, friends.... but c'mon, you wanna loot, don't ya?"

I am a huge fan of Night Below. I can't pinpoint why, but its in my top three modules of all time.

pspahn

Quote from: Novastar;605785I have less trouble with Looters in my Star Wars games, than with Murderers.

Thugs with lightsabers is one of my biggest pet peeves, especially when they try to justify it. Let's just play something else.

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

Bill

Quote from: pspahn;606072Thugs with lightsabers is one of my biggest pet peeves, especially when they try to justify it. Let's just play something else.

Pete

I also hate Paladins that are cold blooded killers.


Say hello to your new class Mr. Fighter.

ggroy

Quote from: thedungeondelver;605791I have a dual-classed Looter/Murderer personality in my game: my 12-year-old nephew.  Even though he's from the in-law's side he's frighteningly reminiscent of how I played D&D at age 12.

Many of my early D&D games had players like this.  (Especially players which were around my age at the time).

To top it off, some campaigns basically resembled a D&D version of the movies "Crank" and "Crank:  High Voltage", or the video game franchise "Grand Theft Auto".

Haffrung

Quote from: DKChannelBoredom;606010Good ol' Night Below. If I recall correctly, it had a pretty bait'n'loot situation build in. Something like: "Ok, you've befriended these friendly gnomes but... nearby they have these ancient and holy burial chambers/caves, that are just packed with valuables and magic items. Yes, they're you new, and only, friends.... but c'mon, you wanna loot, don't ya?"

One of the cool things about Night Below is it really puts the spotlight on diplomacy. Learning how to make and keep allies is crucial. So there's lots of scope for tension and drama if some of the PCs are more ruthless and greedy than others.


Quote from: Bill;606050I am a huge fan of Night Below. I can't pinpoint why, but its in my top three modules of all time.

It's a fantastic combination of sandbox and epic adventure, and sadly overlooked.  If it was published for 1E (or even 3E) it would rightly be regarded as an absolute classic, and a template for how to design an epic adventure without railroading.

One of the most impressive aspects of the Night Below is how early encounters with bandits and goblins train you for the kind of diplomacy and subtlety you'll need to overcome the much more powerful underdark forces later in the campaign. The second chapter is a bit grindy, but the opening chapter on Haranshire is pretty much a model in how to create a dynamic sandbox. And the third fulfills the promise of the Drow series in showcasing all the coolest elements of the underdark.
 

DKChannelBoredom

Quote from: Haffrung;606098the opening chapter on Haranshire is pretty much a model in how to create a dynamic sandbox. And the third fulfills the promise of the Drow series in showcasing all the coolest elements of the underdark.

Indeed - it's one of the best experiences I had, as a new AD&D gm. We quickly got tired of the dungeonering in the second book, but some of the players from back then, still brings up NB once in a while. And for some reason, I can still remember, that one of the Haranshire rangers was called Kuiper.
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

deadDMwalking

Absolutely, I've had problems with this kind of player.  The thing is, the system is often set up to reward this kind of behavior.  You scrounge copper pieces from every beggar you come across and you trade them in for a magical sword.  

I've addressed it by talking with players before hand about what kind of game I want to play.  Most of the players are happy with a 'minimal looting' kind of game.  Instead of pulling weapons off the bad guys, they know that they'll get to earn an awesome item via quest.  It's more fun, but some players have more trouble than others ignoring glittering piles of change next to the goblin's dead bodies.  

Effectively, players know that they'll end up with gear appropriate for their level even if they leave everything behind - as such, there's not much incentive to loot everyone.
When I say objectively, I mean \'subjectively\'.  When I say literally, I mean \'figuratively\'.  
And when I say that you are a horse\'s ass, I mean that the objective truth is that you are a literal horse\'s ass.

There is nothing so useless as doing efficiently that which should not be done at all. - Peter Drucker

Kaiu Keiichi

Back in the day when I played AD&D 1E, party PCs usually dealt with grabby PCs like that.
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

Looter Guy

Quote from: Bill;606074I also hate Paladins that are cold blooded killers.


Say hello to your new class Mr. Fighter.

Werd, total disreguard for class and character is a big turn off for everybody.
QuoteAnd they can smoke on it...

Xavier Onassiss

Quote from: Kaiu Keiichi;606216Back in the day when I played AD&D 1E, party PCs usually dealt with grabby PCs like that.

...and we had all kinds of fun doing it. :D I don't usually approve of PC vs. PC conflict, but in these cases I have to make an exception.

RPGPundit

In my last english Albion game (the final one until April) we have a young guy playing a Cleric (he's usually playing "dark lone wolf" type characters and is having a seriously hard time processing in his adolescent mind how a "lawful" character should be played, much less how he can be badass without being "daaaaark").  He's one of the guys who always rushes to try to loot first.

In this case, they had just finished winning a pivotal battle; at a moment when even the queen are her young son the prince were present; and no sooner is the battle won that the kid declares that he's running to the town to loot it.

I let him, of course, and so he misses out on the Queen arriving and rewarding everyone else who was actually there.  He got a 2000-shilling ring out of his looting, while the rest of the PCs got knighthoods, titles, offices; he could have had his pick of almost anything after the group had been essential to the Lancastrian victory, and he blew it because of his greedy small-minded rush to find treasure in the cheapest way possible.

We'll have to wait till April to see if he learned his lesson.

RPGPundit
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Bill

Quote from: RPGPundit;606393In my last english Albion game (the final one until April) we have a young guy playing a Cleric (he's usually playing "dark lone wolf" type characters and is having a seriously hard time processing in his adolescent mind how a "lawful" character should be played, much less how he can be badass without being "daaaaark").  He's one of the guys who always rushes to try to loot first.

In this case, they had just finished winning a pivotal battle; at a moment when even the queen are her young son the prince were present; and no sooner is the battle won that the kid declares that he's running to the town to loot it.

I let him, of course, and so he misses out on the Queen arriving and rewarding everyone else who was actually there.  He got a 2000-shilling ring out of his looting, while the rest of the PCs got knighthoods, titles, offices; he could have had his pick of almost anything after the group had been essential to the Lancastrian victory, and he blew it because of his greedy small-minded rush to find treasure in the cheapest way possible.

We'll have to wait till April to see if he learned his lesson.

RPGPundit

Excellent! But willl he learn?

Bill

Quote from: Looter Guy;606280Werd, total disreguard for class and character is a big turn off for everybody.

Well, I have met quite a few players that literally can not comprehend what 'Lawful Good' means.

As in, Good does not mean "What is Good for my selfish ass"

or, "Lawful means I obey written laws just because"


Lawful AND Good...epic fail by a few players.