This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Ever radically simplified a rule set? How did the players respond?

Started by Shipyard Locked, February 12, 2016, 10:18:48 AM

Previous topic - Next topic

Just Another Snake Cult

Quote from: JesterRaiin;878727To this day I don't understand why people insist on tweaking rulesets to the point they no longer resemble original one, rather than simply switch to different one, more fitting their needs and tastes.

For the same reason hardcore hackers & computer gamers build their own desktops and racers are always working on their cars.
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

The Butcher

I've always wanted to do this to Rifts, probably starting with cutting down on the skill system.

If Savage Worlds Rifts doesn't wirk for me, I'll give it another try.

JesterRaiin

Quote from: Just Another Snake Cult;878766For the same reason hardcore hackers & computer gamers build their own desktops and racers are always working on their cars.

Can't say I understand that either. I don't even set a wallpaper on my PC/tablet/smartphone. ;]
"If it\'s not appearing, it\'s not a real message." ~ Brett

Old One Eye

Quote from: JesterRaiin;878727True, true.

To this day I don't understand why people insist on tweaking rulesets to the point they no longer resemble original one, rather than simply switch to different one, more fitting their needs and tastes.

I mean... What's the point? The energy & time wasted in the process should rather go to story & skill departments, as far as I'm concerned.

Creativity is a funny thing.  I find spending much time on story to largely be a waste of my efforts (my games run best with a single sheet of prep notes and a map), while time spent getting firearms to work the way I like to pay big dividends at the table.  

The world is great that we are all different beasts.

RandallS

Quote from: JesterRaiin;878727To this day I don't understand why people insist on tweaking rulesets to the point they no longer resemble original one, rather than simply switch to different one, more fitting their needs and tastes.

Because it takes less time and money to modify the ones I have and know than it does to buy and read tens or hundreds of new games trying to find the one that will do what I want/need without needing any modification.  Hell, even if I were given free copies of every game and supplement ever published as they were published so lack of money would no longer be an issue, it would still take less time to mod something I already know well than to read them all in the hope that one would be just perfect RAW and then learn that one (assuming it exists) well and convert all y setting/adventure stuff to it.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

nDervish

Quote from: JesterRaiin;878727To this day I don't understand why people insist on tweaking rulesets to the point they no longer resemble original one, rather than simply switch to different one, more fitting their needs and tastes.

I mean... What's the point? The energy & time wasted in the process should rather go to story & skill departments, as far as I'm concerned.

1) It's fun!

2) You assume that my tweaks are meant to end up with something identical (or even similar) to an existing system.  This is often not, to the best of my knowledge, the case.  I mean, sure, it's conceivable that, at some point, there may have been a published RPG which was broadly similar to Shadowrun, Second Edition, but used RoleMaster-style crit tables to resolve the effect of damage instead of just checking off boxes on the damage track.  If such a thing exists (or existed), I've never heard of it, so, when I wanted to play that, I had to hack it up myself.  (And I retooled automatic weapons while I was at it, because "the entire burst hits or the entire burst misses" was stupid.  Not to mention tweaking the die rolling mechanic so that target numbers of 6 and 7 wouldn't be equivalent.  And...)

AsenRG

Quote from: Shipyard Locked;878587We've all ignored a few rules here and there, but have you ever slashed a particular rule set down to the bone??
Well, I slashed RQ6 to the bone, merged it with Maelstrom Domesday's list of attributes, and only kept Combat Manoeuvres:).

QuoteWhy?
I was running Exalted on the summer camp of the fencing school where I train, and needed a system for Exalted I could explain in 15 minutes;).

 
QuoteHow did the players respond? Any resentment over not getting the game they hoped for?
None whatsoever, only two of them knew what Runequest 6 is, have never played it, and they were both there to play Exalted, not quibble over the fine points of a system.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

crkrueger

Quote from: AsenRG;878956on the summer camp of the fencing school where I train
Interesting, what styles?  Have you ever attempted to alter a kind of crunchy system like RQ6 to more accurately represent different real world combat styles?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

AsenRG

Quote from: CRKrueger;878961Interesting, what styles?

It's Historical European Fencing of the HEMA variety:).

QuoteHave you ever attempted to alter a kind of crunchy system like RQ6 to more accurately represent different real world combat styles?
It already does that quite well, especially with Combat Styles. I guess we could try and make it do even more, but we'd end with a mix between RQ6, TRoS, LotW, GURPS Martial Arts, Millennium's End and Unknown Armies;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Elfdart

Quote from: Old One Eye;878756AD&D 1e pretty much requires stripping the rules down.  Nobody has ever complaines, because it is nigh impossible to figure out all the rules anyhow.  :p

I always looked at those big books and all the stuff crammed in them as the equivalent of a big box of LEGOs dumped out in the floor in front of me, with a Post-It that reads:

"See what you can make out of this -have fun!"
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

Just Another Snake Cult

Quote from: Old One Eye;878756AD&D 1e pretty much requires stripping the rules down.  Nobody has ever complaines, because it is nigh impossible to figure out all the rules anyhow.  :p

1e is really modular. You can rip giant chunks out of it and it still runs just fine.

Few people give Gygax enough credit as a designer for this.
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

yosemitemike

I wonder what percentage of DMs ever used the weapon type vs AC rules.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Old One Eye

Quote from: yosemitemike;879029I wonder what percentage of DMs ever used the weapon type vs AC rules.

No idea, I've never used it.  However, I find weapon length absolutely integral to the system and think latter editions are weaker for not including.

Elfdart

Quote from: yosemitemike;879029I wonder what percentage of DMs ever used the weapon type vs AC rules.

A better question would be "How many used it after they tried it?"

The training/ style points part of the DMG was for me, the most useless part of any RPG I've ever seen.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

AsenRG

Quote from: yosemitemike;879029I wonder what percentage of DMs ever used the weapon type vs AC rules.

There was a point when I was including something like it in games that used GURPS, because that's one of the better rules of D&D in my book;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren