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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Joethelawyer on April 08, 2010, 09:44:20 PM

Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Joethelawyer on April 08, 2010, 09:44:20 PM
I think it was Erik Mona who discussed this in a video I saw a while  back, where he noted that in different regions in the USA there were  different RPG playstyles.  Has anyone ever noticed this?  Either  regionally in the US or globally in different countries?
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: samurai007 on April 09, 2010, 03:35:11 AM
I haven't gamed in any other parts of the country.  What are the supposed stereotypes?  Because IMO, it comes down to the individual players and GM, not the region of the country, and here in CA I've seen all kinds.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Warthur on April 09, 2010, 04:17:52 AM
Like samurai007, I suspect it's based more on different gaming circles than different regions, though obviously depending on your local gaming scene there may or may not be a link.

I moved from Oxford to London recently; in Oxford the gaming scene is quite tight-knit and lots of groups have regular contact with each other, and there's more of a recognisable local style, whereas in London things seem to be a bit more diverse because the community is a bit more diffuse.

I suspect "regional styles" come about when a local gaming community is cohesive enough that people regularly compare notes and borrow ideas from each other.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Melan on April 09, 2010, 05:08:53 AM
When I moved to Pécs (a smaller city in SW Hungary) in 1999, I noticed to my chagrin that the rumours about the place being a hotspot for the worst possible type of Vampire snobs was no exaggeration.

I recall marching into the university game club with my brand new 3.0 PHB, browsing it at a table, and one sullen, pasty-faced dude in black marched right up to me, remarked with a look of utter contempt that "This game has no future", then turned and left without saying a further word. :cool: That was a bit of a culture shock.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: two_fishes on April 09, 2010, 06:16:08 AM
I hear that in Holland it's de rigeur to use cups to roll your dice. Weirdos. Is this the sort of thing you mean?
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Settembrini on April 09, 2010, 09:18:24 AM
The German tribes have peculiariteis, too.

The Forgers are mostly found near the coast, Shadowrun is played at the Rhine & Ruhr, Bavaria is a wasteland (save Munich, but that doesn´t count) and Midgard is only to be found in secretive Southern circles. Of course, east & west have utterly different gaming histories. Leipzig is in the strong hands of Vampire players, whereas Dresden is more or less a mixed affair. Lots of splintered developments out of historical circumstance. DSA can be found everywhere except in the area of the Midgard tribe.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Premier on April 09, 2010, 09:25:36 AM
Quote from: Joethelawyer;372437I think it was Erik Mona who discussed this in a video I saw a while  back, where he noted that in different regions in the USA there were  different RPG playstyles.  Has anyone ever noticed this?  Either  regionally in the US or globally in different countries?

Do you have a link to this video? I'd like to check it out.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Aos on April 09, 2010, 10:17:42 AM
I've played in a bunch of different areas, and I'd have to say the differences between groups within a given region seem to me to be lager than differences between regions.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Pseudoephedrine on April 09, 2010, 12:25:40 PM
Quote from: Aos;372505I've played in a bunch of different areas, and I'd have to say the differences between groups within a given region seem to me to be lager than differences between regions.

Yeah. I will say that some regions seem to have more tightly linked gamer communities than others, but that's the only major regional variation I've seen. Toronto, for example, is pretty tightly linked through the internet and the shared experience of visiting the three game shops in town (the Hairy T, 401 and Silver Snail), to the point where I occasionally have to introduce myself to people by "I'm Pseudoephedrine" for clarity's sake.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: ggroy on April 09, 2010, 03:18:56 PM
Quote from: Pseudoephedrine;372542Toronto, for example, is pretty tightly linked through the internet and the shared experience of visiting the three game shops in town (the Hairy T, 401 and Silver Snail)

They still sell tabletop rpgs at Silver Snail?  That's not the first place I would have thought of, to go shopping for rpg books.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Pseudoephedrine on April 09, 2010, 04:07:03 PM
Quote from: ggroy;372598They still sell tabletop rpgs at Silver Snail?  That's not the first place I would have thought of, to go shopping for rpg books.

The upstairs used to have a display of stuff (mainly WoD). I haven't been there in about a year and a half so it may have changed in that time, but people in my extended gaming crew mention going there for one RPG related reason or another from time to time.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: ggroy on April 09, 2010, 04:50:39 PM
Quote from: Pseudoephedrine;372616The upstairs used to have a display of stuff (mainly WoD). I haven't been there in about a year and a half so it may have changed in that time, but people in my extended gaming crew mention going there for one RPG related reason or another from time to time.

Only times I ever went to Silver Snail was to pick up some comic books, whenever I was visiting friends or passing through after a business trip.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: jrients on April 09, 2010, 05:01:23 PM
I wish I had some material for poking fun at gamers from Indiana.  This would be the perfect thread.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Joethelawyer on April 09, 2010, 07:31:10 PM
Quote from: Premier;372502Do you have a link to this video? I'd like to check it out.




Here's the link to the video, jump ahead to 9:50 minutes in it and  you'll see what I mean by regional differences in playstyles.

http://www.youtube.com/watch?v=kKp7Vi1apto
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Koltar on April 09, 2010, 07:53:20 PM
Quote from: jrients;372638I wish I had some material for poking fun at gamers from Indiana.  This would be the perfect thread.

Doctor Rotwang and Zachary both live in Indiana. Thats also the home for a LOT of gamers that probably love the fact that GEN CON is in their hometown every year now.

Most of the Indy-area gamers I've met seem pretty cool.

Even tho my store is in the Cincinnati suburbs - we get a lot of regulars from just across the border that live in Indiana.


- Ed C.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Thanlis on April 09, 2010, 08:37:38 PM
Quote from: Joethelawyer;372685Here's the link to the video, jump ahead to 9:50 minutes in it and  you'll see what I mean by regional differences in playstyles.

Try here (http://www.youtube.com/user/neoncon#p/u/5/kKp7Vi1apto).

He's talking about an earlier age, I think. At this point the Internet has created way more communication between gaming groups, so you don't see the same kind of regional development you once did.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Tavis on April 10, 2010, 08:51:58 AM
I've seen old-schoolers like Lee Gold talk about regional D&D styles: the Bay Area scene (Hargrave and Stafford), Lake Geneva, Milwaukee, LA, etc. In that case it makes sense because way back in the day there were few enough gaming groups that you could trace the lineage of who learned to play from who.

I seem to remember Tim Hutchins at the Play Generated Map and Document Archive (http://www.plagmada.org/Home.html) about maps demonstrating regional variation - maps from one area tended to fill in all areas on a page of graph paper, others were more naturalistic cavern complexes, etc. That seems to me like a good place to look for regional style because a) it's easier to compare maps as a concrete artifact of play than to pin down "play style" in the abstract and b) the maps are often old, and mapping style may be less resistant to outside style influences.

And over at the Fighting Fantasist (http://fightingfantasist.blogspot.com/) he talks about factors that made the UK scene different from the US one. Note that some of these, like slow mail time from other Anglophone areas and import taxes that made TSR modules rare and expensive, no longer apply.

But yeah, nowadays there are so many different people, games, eras, etc. that transmit different styles within a region, plus the internet shaping things non-locally, that I think it's easy to see how you'd get a lot of different styles within any given area. The point of comparison then becomes how well connected the gamers in group A vs. group B are, because that becomes a stronger force for regional similarity. In NYC, the nerdNYC community is popular enough and organizes actual play events frequently enough that I think it'd be fair to say that a lot of groups here in the city have some commonalities of style as a result (or at least have some shared vocabulary of ideas about gaming).
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Bedrockbrendan on April 10, 2010, 10:23:02 AM
I've definitely noticed differences from gaming community to gaming community. Can't say I have seen a huge difference by region.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Zachary The First on April 10, 2010, 10:32:11 AM
Quote from: jrients;372638I wish I had some material for poking fun at gamers from Indiana.  This would be the perfect thread.

You mean like our use of corn niblets in lieu of dice?
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: J Arcane on April 10, 2010, 02:15:40 PM
Well, the groups in my area all seem to be uniformly completely dysfunctional to an appalling level, to the point of seeming literally unable to even interact with the functions and premise of the game.

Does that count?
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Koltar on April 11, 2010, 05:47:21 PM
To answer the thread title:

 YES , they are sometimes noticeable differences in how gamers act from region to region.

Some areas use miniatures all the time,

Some regions very rarely use miniatures at all.

Some regions have gamers where they are used to mostly just guys playing RPGs

.......other regions have gamers that have gamed with women gamers all the time amnd are quite used to it. The situation is thought of as normal.


- Ed C.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Joethelawyer on April 11, 2010, 06:03:25 PM
Quote from: Koltar;373028To answer the thread title:

 YES , they are csometimes noticeable differences in how gamers act from region to region.

Some areas use miniatures all the time,

Some regions very rarely use miniatures at all.

Some regions have gamers where they are used to mostly just guys playing RPGs

.......other regions have gamers that have gamed with women gamers all the time amnd are quite used to it. The situation is thought of as normal.


- Ed C.

What geographic regions for each aspect Ed?
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Spinachcat on April 11, 2010, 10:57:33 PM
I have run convention events in NorCal (Pacificon, ConQuest, DundraCon, KublaCon), and SoCal (Gamex, Gateway, OrcCon) and Central California (PolyCon).   These are just my own observations.

The NorCal / SF Bay Area gamers are by far the best roleplayers I have encountered among the three.  Consistently my best RP experiences have been at the NorCal cons.  

I suspect this may be Silicon Valley and SF brain power.  It's not unusual for me to have a full table of graduate degrees.   In 97, I was in a Star Trek game where I was the only dude without an advanced science degree.  So they made me Captain.   Our McCoy was a surgeon and our Spock was a  physics professor.

The Central CA gamers are the most pleasant and most willing to try out something new.  I can run almost anything and people will arrive to specifically try out something they never heard of.   Since the PolyCon event is focussed on the CalPolytechnic campus, most of the players are college age or recent alums.

SoCal has...some friends.   It's always been a weak RPG scene, but in the last few years, its really tanked.   Always bums me because lots of Hollywood tech and video game design guys are RPGers, but they blew off the local con scene years ago.

I have only run out of state twice - Palladium's Open House in Detroit and GenCon.  The Open House was a freaking blast (looking forward to this years!), but there you had people coming from all states and a couple countries.   At GenCon, its a smorgasbord of people from everywhere.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: GRIM on April 12, 2010, 05:04:22 AM
VERY broad brush, but...

Americans seem to be hung up more on rules and procedures and doing things the 'right way'.
Brits seem to be rather eccentric and ecclectic and games tend to delve into humour more often.
The French seem obsessional about canon, about following the story, relatively unwilling to bend it but sometimes going to extremes.
Dutch, eclectic as the Brits and don't seem to want to be hidebound much at all.
Irish - Fun first, above all other concerns, most everything else can go hang int he pursuit of pure enjoyments.
Scandies - No time for the rules, extremely story obsessed and placing characterisation and immersion above other concerns, much more of a LARP culture (or so it feels).
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Benoist on April 12, 2010, 11:28:50 AM
I too think there are significant differences in terms of play styles, or assumptions behind what a RPG is and isn't, when comparing nations at least. There is a difference for instance, to me, between gaming in North America and gaming in France.

This is, I believe, mostly due to the differences in the way gaming penetrated the markets, and the popular games, fads, etc that followed one after the other, which each shape the assumptions of gamers to some extent.

In France, wargames and D&D had the upper hand first. It was during this time period that François Marcela Froideval (who knew EGG, was credited in Oriental Adventures, was in charge of TSR France and later would be the brains behind a famous Fantasy comic named Les Chroniques de la Lune Noire, Chronicles of the Black Moon) created the magazine Jeux & Stratégie, which gradually took on more and more topics on RPGs, as opposed to wargaming.

Jeux & Stratégie then became Casus Belli (CB), and more or less concurrently, Call of Cthulhu exploded in popularity. The popularity of CoC with the staff of CB in particular is important, because it would fuel the contents of the magazine, and would stress progressively that "mindless dungeon crawling" was bad, "true role playing" was good.

Many gamers then start their own publishing ventures, leading to a whole host of homegrown commercial games (In Nomine Satanis/Magna Veritas, Legendes de la Table Ronde, Legendes Celtiques, Empires & Dynasties, Empire Galactique, Reve de Dragon and many, many others). From the American scene, AD&D is still popular, but as much as games like Warhammer Fantasy Role Play, Stormbringer, Hawkmoon, RuneQuest are at the time.

We are now in the late 80s/beginning of the 90s, and AD&D is now looked upon as an artefact of old gaming, that really wasn't all it could be, i.e. a "true role playing game". That's when Vampire takes the French scene by storm. At the same time, some long-lasting fans of RuneQuest create a game of modern occult of their own. It's title: Nephilim. This is the Golden Age of gaming in France, by and large, with tons of games to play, whether they come from America or are designed in France.

Slowly, RPGs will decline from there. What remains is the enterpreneurial spirit on the French's part. The funds are no longer there to guarantee successful commecializations of home grown games, but the will to create remains. Which leads to tons of privately created games which are shared freely on the Internet, which rises at the time. This whole thing, through forums, mailing lists etc takes slowly shape and coherence to become the French "Indie" scene. Now, players on the RPG scene seem mostly to have come from these internet communities and the Indie scene. With games like Qin, for instance.

4e seems very popular with that subset of gamers in France. This is in part due to the philosophical link between indie games, the Forge, and how 4e came to be influenced by their perspective on game design.

So. Where does that lead us in terms of this thread? French gamers seem to go all the way in their gaming. When they role play, they role play, hard, seriously. Historical gaming needs to be "correct" (pseudo-historical gaming is relatively popular in France, more than it is in America, by the way). The emotions in the game need to be genuine. There's a way to look at RPGs as art in there, not unlike what people imagine of the French stereotype, actually. This comes from the way the scene focused on games like CoC and later VtM.

At the same time, you seem to have very serious gamists on the French scene. This is not related to the wargaming/AD&D origins of the game, but has more to do with an afiliation to indie games and the Forge, at least on the way to look at games and understand their purposes.

It's hard to build a French stereotype, I think.

The major difference is that the French play a shitload of games the Americans don't know the first shit about, since they never made it to America. The French tend to "steal" American games and rewrite them to their likings (which is what happened to Hawkmoon for instance), but the American scene very seldomly picks up on French games, and when it does, it is to disastrous effects to the game, which ends up sucking super-hard (In Nomine, Nephilim in English SUCK compared to their French equivalents, which are awesome games).

The second major difference is that there is no D&D supremacy. The French scene is very diverse, a lot more diverse than the American scene, and feelings regarding D&D are usually polarized, much more so than in America. Either D&D is awesome, or it sucks so bad it is a completely obsolete model of a game.

So yes. There are major differences. As I said, it's hard to pinpoint what exactly is so different about French gamers, but I hope I provided a glimpse as to where these differences may come from.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: crkrueger on April 12, 2010, 02:30:27 PM
How can a game be great in French and suck in English?  Did they rewrite the thing instead of translate it?
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Dirk Remmecke on April 12, 2010, 02:41:18 PM
Quote(...) but I hope I provided a glimpse as to where these differences may come from.

Thank you for that glimpse!

I followed the happenings in France very closely during the 90s, having subscribed to CB and later Backstab, and making several trips to L'Oeuf Cube (a shop in Paris) and the Salon de Jeux et la Maquette (a modelling convention with a RPG adjunct).

Quote from: Benoist;373107Many gamers then start their own publishing ventures, leading to a whole host of homegrown commercial games (In Nomine Satanis/Magna Veritas, Legendes de la Table Ronde, Legendes Celtiques, Empires & Dynasties, Empire Galactique, Reve de Dragon and many, many others).

I kind of envied the French for their lively and enormously creative scene. In the same time, Germany would "only" produce a handful homegrown games, of which only two were marketed professionally (Midgard and Das Schwarze Auge, and much later a humorous game called Plüsch, Power & Plunder).

Maybe you can help me understand why the French creativity exploded while Germans preferred to "just" translate US games.

One theory of mine (careful, stereotype approaching) was that the French with their national pride and love for their language weren't particularly fond of using English books at their gaming tables. So creating a new rule set from the ground up (and tossing out Hollywood-isms on the way) may have been both a necessity and a desire.

On the publishing side it may have helped that, thanks to the "ninth art", nearly every French gaming group and prospective game designer must have known an artist of (à suivre) quality. The French game books, even the small press ones, were beautiful works of graphic design.

(To compare this to Germany: We had an early form of swinedom in an self-styled elite of gamers who were overly proud in using not a translation of an American game, but of course the original books.)
Quote from: Benoist;373107(In Nomine, Nephilim in English SUCK compared to their French equivalents, which are awesome games).

In 1992 I met a few Casus Belli people at Gen Con, and one of them told me that during that time, the French scene was divided in INS/MV - Nephilim camps -- one more humorous, the other one more somber, White Wolf-ish -- but that in fact both camps used their game to just play mystical super heroes.

What's your take on that?

QuoteSlowly, RPGs will decline from there. What remains is the enterpreneurial spirit on the French's part. The funds are no longer there to guarantee successful commecializations of home grown games, but the will to create remains.

Gradually I lost contact to the French scene, first after the end of the Excelsior run of Casus Belli, and then with the decline of Multisim.

Last July I was in Paris and learned what kinds of games were published during my "lost years". I noted that a grass roots publishing scene must have happened, with books that were less lavishly produced (mostly b/w), and using a smaller format (comparable to US digest), but still showing all the trappings you mentioned: historical themes as in Te deum pour un massacre, Arkeos, Khaos 1795, Pavillon noir, occult mysteries as in Trinité or the new edition of Maléfices).
 
I was most surprised that even d20 had spawned campaign settings (Archipels) and at least two French reimaginations of the rules, Chroniques oubliées and dK System - neither of which would have been imaginable in Germany.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Benoist on April 12, 2010, 02:45:42 PM
Quote from: CRKrueger;373142How can a game be great in French and suck in English?  Did they rewrite the thing instead of translate it?
Yes, in both instances.

Nephilim draws a lot from history and popular occult theories and conspiracies (stuff like the Templars, Free-masonry, the Kabal of Aleister Crowley, the magical Tarot of Marseilles, the Crusade on the Albigeois, the Table Round... all these sort of things). That's what makes its flair and flavor. When it was translated, its background was stripped of its richness and switched for something "more appropriate for the American audience" (read: with more combat, simpler Americano-centrist background, and such... as if Americans just can't take a rich game... :rolleyes: ).

Same thing with In Nomine Satanis/Magna Veritas, which is a game rich in humor, particularly cynical, un-politically correct, sometimes very gross humor, and portrays the fight of Angels and Demons on Earth as a complete parody, or comedy, just for laughs. The American In Nomine is much more "serious" in tone, and all the humoristic background went down the drain, focusing on the more "occult" tone the game didn't originally have. Once again, a stereotype about what the American audience can and can't take informed a complete revision of the design, for craptacular results, I might add.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Dirk Remmecke on April 12, 2010, 02:51:09 PM
Quote from: Benoist;373146Once again, a stereotype about what the American audience can and can't take informed a complete revision of the design, for craptacular results, I might add.

And yet, I was interested to see what Derek Pearcy would have done to Bloodlust.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Benoist on April 12, 2010, 03:51:25 PM
Quote from: Dirk Remmecke;373145Thank you for that glimpse!

I followed the happenings in France very closely during the 90s, having subscribed to CB and later Backstab, and making several trips to L'Oeuf Cube (a shop in Paris) and the Salon de Jeux et la Maquette (a modelling convention with a RPG adjunct).
That's where I met Gary Gygax that one time. At the Salon du Jeu et de la Maquette, in Paris. :)

Never been to L'Oeuf Cube. One of the most famous hobby stores in the country (always had a bunch of ads in each issue of CB, too, as you remember, I'm sure).

Quote from: Dirk Remmecke;373145I kind of envied the French for their lively and enormously creative scene. In the same time, Germany would "only" produce a handful homegrown games, of which only two were marketed professionally (Midgard and Das Schwarze Auge, and much later a humorous game called Plüsch, Power & Plunder).
I've never heard of Midgard. What was it like?

Quote from: Dirk Remmecke;373145Maybe you can help me understand why the French creativity exploded while Germans preferred to "just" translate US games.

One theory of mine (careful, stereotype approaching) was that the French with their national pride and love for their language weren't particularly fond of using English books at their gaming tables. So creating a new rule set from the ground up (and tossing out Hollywood-isms on the way) may have been both a necessity and a desire.

On the publishing side it may have helped that, thanks to the "ninth art", nearly every French gaming group and prospective game designer must have known an artist of (à suivre) quality. The French game books, even the small press ones, were beautiful works of graphic design.

(To compare this to Germany: We had an early form of swinedom in an self-styled elite of gamers who were overly proud in using not a translation of an American game, but of course the original books.)
I'd agree with your assessment.

I don't know if it covers every aspect of the issue/differences, probably not, but those you covered are spot on, IMO.

The national pride of the French, which resisted the influence of American culture, and still do, as opposed to Germany, which picked up bits and pieces of American culture as time went on since the end of WWII, sounds particularly accurate. It must have played into it, subconsciously at least.

Quote from: Dirk Remmecke;373145In 1992 I met a few Casus Belli people at Gen Con, and one of them told me that during that time, the French scene was divided in INS/MV - Nephilim camps -- one more humorous, the other one more somber, White Wolf-ish -- but that in fact both camps used their game to just play mystical super heroes.

What's your take on that?
Yes, that sounds about accurate. INS/MV crowd, with humor, a sort of light hearted (yet very self-conscious) creativity, versus the Nephilim/Vampire the Masquerade crowd, more into serious gaming, RPG as an artform, and so on, so forth.

I loved both games and genres, personally. INS/MV and Vampire The Masquerade are two of the games I ran the most in all my years of gaming. I have a huge loved for Nephilim, but played it more than I ran it. Nephilim, 2nd edition, is a jewel amongst games. The game materials produced for it are just as awesome (whereas Nephilim 3, aka Nephilim: Révélation, sucks ass and sedimented all the very cool background ideas into a ridiculously huge metaplot. That, and the mechanics of N3 aren't based off Basic RPS anymore, and suck really bad. It's a bit like VtM would be read by the forgites of today and re-made into a rules-heavy, abstract sort of a game. Weird).

Quote from: Dirk Remmecke;373145Gradually I lost contact to the French scene, first after the end of the Excelsior run of Casus Belli, and then with the decline of Multisim.

Last July I was in Paris and learned what kinds of games were published during my "lost years". I noted that a grass roots publishing scene must have happened, with books that were less lavishly produced (mostly b/w), and using a smaller format (comparable to US digest), but still showing all the trappings you mentioned: historical themes as in Te deum pour un massacre, Arkeos, Khaos 1795, Pavillon noir, occult mysteries as in Trinité or the new edition of Maléfices).
 
I was most surprised that even d20 had spawned campaign settings (Archipels) and at least two French reimaginations of the rules, Chroniques oubliées and dK System - neither of which would have been imaginable in Germany.
Spot on. Good job filling in my blanks there. :)
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: JollyRB on April 13, 2010, 02:22:14 AM
Quote from: Joethelawyer;372437I think it was Erik Mona who discussed this in a video I saw a while  back, where he noted that in different regions in the USA there were  different RPG playstyles.  Has anyone ever noticed this?  Either  regionally in the US or globally in different countries?

 I noticed this when I was in the Army and ran campaigns at various duty stations both here and in europe.

One guy we brought to our campaign sat staring at me with a grin on his face while the party walked about town bartering for equipment for example (all 1st level characters).  I asked him what was wrong and he said, "nothing. this is awesome. We always start out at the dungeon entrance."

There's a discussion over on the Kenzer boards at the moment about parties highering NPCs such as torch bearers.

Apparently my group was alone in this practice. We always hired an NPC torch bearer(usually a halfling) to free up hands to bear weapons/shields and so forth.  The GM usually used the hireling as a conduit to funnel information to the PCs and the players usually became fond of such hirelings. Even spending money to have them healed and so forth.

In fact that practice inspired a LOT of KODT strips over the years.

I'm a little surprised so many readers are posting they had never considered such a thing before reading it in KODT. WHich I find odd. There were pay rates for torchbearers in the book and even those nifty hireling mini sets. ;)

I still have the original halfling torch bearer from that set and he was perpetually in the middle of the party marching order at every game -- even if the party had a magical light source.
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Dirk Remmecke on April 13, 2010, 07:13:26 PM
Quote from: Settembrini;372500The German tribes have peculiariteis, too.

The Forgers are mostly found near the coast, Shadowrun is played at the Rhine & Ruhr, Bavaria is a wasteland (save Munich, but that doesn´t count) and Midgard is only to be found in secretive Southern circles. (...) DSA can be found everywhere except in the area of the Midgard tribe.

There was a strong Midgard diaspora in the north as well, in Hanover (thanks to a certain game store where all employees were avid Midgard GMs) and Brunswick (because the editorial team of the official Midgard fanzine, Gildenbrief, hailed from there -- in fact their influence was so strong that the local small press publisher Drachenland morphed from AD&D fanboys to official Midgard supporters, documented in their multi stat modules as I decribed a few months ago (http://www.therpgsite.com/showpost.php?p=329600&postcount=24)).

Quote from: Benoist;373156I've never heard of Midgard. What was it like?

In short:

Midgard was the first RPG published in Germany. It is the closest thing we have to the US old school, in that there was a cosim/wargame connection. It evolved from the circle that played Armageddon, a continous game that simulates (for thirty years now) the history of the fictional world Magira:

(http://images.boardgamegeek.com/images/pic163746_md.jpg)

More pictures and game info here:
http://www.boardgamegeek.com/boardgame/17522/armageddon-das-strategische-fantasyspiel

One of the players discovered RPGs in 1978, and modeled a Magira-based game after EPT and D&D. The first edition of Midgard (published 1981) was a digest-sized book. The rules features were
All in all a game that resembled something like Légendes Celtiques, or Palladium Fantasy with only a third of the classes, skills, and spells.
From a simulation point of view it made more sense than either Red Box D&D and Das Schwarze Auge, which would arrive 2 years later.

But the designers were content with their small fan produced and distributed booklets, and left the development of (and fights over) the market to D&D and DSA. I wonder what the German scene could have been if the Midgard makers had been more aggressive, more business savvy. But they wanted to stay in their day jobs, with role playing (publishing) only as their hobby. (And that was probably very wise...)

http://www.midgard-online.de/cgi-bin/show?id=information/verlag/020_englische-flagge.html

The Multisim edition of Rêve de Dragon--the beautiful slipcase edition--is a good match to later Midgard (2nd/3rd ed) in terms of crunch and attitude, despite their very different approach to settings.
The current edition (4th) IMO suffers from rules bloat, the full game being four massive hardcover books, a total of 1500 pages (from 280 pages in the 2nd ed).

When D&D3 appeared some Midgard players were quite annoyed that its system was heralded and praised as the next best thing since sliced bread - to them Midgard looked like a "proto-d20".

Quote from: Benoist;373156Never been to L'Oeuf Cube. One of the most famous hobby stores in the country (always had a bunch of ads in each issue of CB, too, as you remember, I'm sure).

My first visit to L'Oeuf Cube happened in 1994, during the MTG craze. It was the first (and as I think of it, the only) shop where I saw velvet ropes on the pavement in front of the store, separating a huge crowd of people from the narrow store entrance. The shop was very small back then and would hold only a handful of customers.

I felt the RPG selection of Jeux Descartes (just a few blocks away), Games (at Forum des Halles, that store that doesn't exist anymore) and another store near La Défense was way better.

Last year I found the reverse true - the selection at Descartes has slimmed down considerably (up to the point that it was not worthwhile the visit at all) while L'Oeuf Cube had even expanded from a (mostly) CCG store to an extremely well-stocked, full service RPG store. That's where I found dK (even the OOP first edition).

I heartily recommend the store.

Quote from: Benoist;373156Nephilim, 2nd edition, is a jewel amongst games. The game materials produced for it are just as awesome

Le Souffle du Dragon (http://www.therpgsite.com/showpost.php?p=370598&postcount=25) is the only Nephilim supplement that I own (apart from the 1st ed rule book).

Quote from: Benoist;373156whereas Nephilim 3, aka Nephilim: Révélation, sucks ass and sedimented all the very cool background ideas into a ridiculously huge metaplot. That, and the mechanics of N3 aren't based off Basic RPS anymore, and suck really bad.

I never read anything official of why the system was replaced. I thought that it was due to the end of the license with Chaosium?
Title: Ever Notice Any Regional Differences in Playstyles?
Post by: Benoist on April 13, 2010, 08:05:07 PM
Quote from: Dirk Remmecke;373416In short:

Midgard was the first RPG published in Germany(...)
Wow, man. That's a seriously cool summary there. I really liked Legendes Celtiques. I imagine I'd like Midgard, then.

Which edition do you prefer, personally? I'm guessing not the "rules bloated", recent one.

Has anybody thought of doing some sort of Midgard retroclone, or anything comparable?

Quote from: Dirk Remmecke;373416My first visit to L'Oeuf Cube happened in 1994, during the MTG craze. It was the first (and as I think of it, the only) shop where I saw velvet ropes on the pavement in front of the store, separating a huge crowd of people from the narrow store entrance. The shop was very small back then and would hold only a handful of customers.

I felt the RPG selection of Jeux Descartes (just a few blocks away), Games (at Forum des Halles, that store that doesn't exist anymore) and another store near La Défense was way better.

Last year I found the reverse true - the selection at Descartes has slimmed down considerably (up to the point that it was not worthwhile the visit at all) while L'Oeuf Cube had even expanded from a (mostly) CCG store to an extremely well-stocked, full service RPG store. That's where I found dK (even the OOP first edition).

I heartily recommend the store.
Cool beans. I'm going back to France this Summer. Don't know if I'm going to stop in Paris, but that's always a good thing to know. :)


Quote from: Dirk Remmecke;373416Le Souffle du Dragon (http://www.therpgsite.com/showpost.php?p=370598&postcount=25) is the only Nephilim supplement that I own (apart from the 1st ed rule book).
AH DUDE. This Campaign ROCKS, doesn't it? :)

Quote from: Dirk Remmecke;373416I never read anything official of why the system was replaced. I thought that it was due to the end of the license with Chaosium?
It's possible. Maybe they let it expire, or had to design the new system because their license with Chaosium expired. Whatever the case, I think it was a sad day for the game. I hugely biased of course in this case, what with my rampant Basic RPS fanboyism and anti-storygaming thing going on. YMMV.