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True 20 revised

Started by Aos, January 14, 2008, 04:48:02 PM

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Akrasia

This is a good move.

I'm happy that I didn't buy the Companion now!
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Kaz

Quote from: HaffrungI found the only thing I needed to learn (and hopefully someday run) True20 was the softcover Player's Guide.  Hard to say at this point if the new edition will make that redundant.

The Companion just (IMO) helps in weird situations. Like people who want to play martial artists, who are kinda hybrid Expert/Warrior, and it lets you create that sort of class. (In fact, IIRC, martial artist is an example role.)

But the original book is plenty to play. And this revised edition would be able to set you up quite nicely, I should think.
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King of Old School

This is fantastic news!

Quote from: KazAlthough, other than a clearer explanation of the damage rules and such, there's not a lot awful wrong with it, is there?
Yeah, but that one little thing was enough to completely kill True20 for me.  The completely garbled damage rules in the corebook made the game unplayable as written, IMO.  I also love the idea of replacing the craptastic settings with the excellent Companion material.  I honestly don't know WTF Pramas & Co. were thinking when they picked Borrowed Time, Mecha Versus Kaiju or Lux Aeternum...

KoOS
 

RPGPundit

Quote from: AosI don't have the old pdf, do you mean the core abilities for the roles, or something else?

FWIW, they said that there will be no major rule changes, just a clean up.

Yes, the "core abilities"; a game where any adept can use ANY power just by spending a conviction point won't make sense in about 90% of the settings I can imagine.

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Aos

Quote from: RPGPunditYes, the "core abilities"; a game where any adept can use ANY power just by spending a conviction point won't make sense in about 90% of the settings I can imagine.

RPGPundit

Fair enough. Adepts are mostly NPCs in my games, so this has literally never come up in over two years of using the game. I could see how it could, though.
On the other hand, with the companion, you could easily (in about 10 minutes) make up your own adept style role with another core ability. Hell you could probably just take the adept as written and cut that part of the core ability and not fuck the game at all.
You are posting in a troll thread.

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Kaz

Over at the True20 forums, there has been much debate over that core ability with people trying to come up with alternatives. I think before they release a revised edition, they might want to consider this.

But I guess that would make it more of a second edition.
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.

Drew

Quote from: RPGPunditYes, the "core abilities"; a game where any adept can use ANY power just by spending a conviction point won't make sense in about 90% of the settings I can imagine.

RPGPundit

I've been considering limiting access to a number of powers equal to the adept's will save. Of course they would be selected prior to usage, and represent powers that require the adept to exert supreme concentration to execute.
 

C.Jay

Well, now.  I was just about to buy the core book, too!  Thanks for the heads up!
 

Zachary The First

Quote from: DrewI've been considering limiting access to a number of powers equal to the adept's will save. Of course they would be selected prior to usage, and represent powers that require the adept to exert supreme concentration to execute.

Any easy enough fix, I should think.
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Aos

Quote from: Zachary The FirstAny easy enough fix, I should think.

if nothing else it's a pretty easy game to modify- which I guess is part of the point of it.
You are posting in a troll thread.

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Warthur

Quote from: DrewI've been considering limiting access to a number of powers equal to the adept's will save. Of course they would be selected prior to usage, and represent powers that require the adept to exert supreme concentration to execute.
That's actually a really elegant solution; I'd definitely use that houserule in my True20.
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Zachary The First

Quote from: Aosif nothing else it's a pretty easy game to modify- which I guess is part of the point of it.

Very true, as I think the numerous suggestions/changes for the damage system we've seen might suggest. :)
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Drew

Quote from: WarthurThat's actually a really elegant solution; I'd definitely use that houserule in my True20.

Cheers. :)

The inherent flexibility of True20 makes it a very easy game to houserule. I initially thought my Exalted conversion would snowball into a nightmare of subsystemic juggling. In reality it was remarkably straightforward. Kudos to Steve Kenson and co. for writing such a user-friendly template.