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SW Saga will it have any impact on the hobby overall?

Started by walkerp, June 08, 2007, 09:47:44 AM

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beejazz

Will it bring in new gamers? It won't, but I will. I suggest you do likewise.

Will it change the way other games are designed? It just took something like binary "you have it or you don't" skills and made them cool again. Now "you have it or you sort of have it." I should just toss in there that it seems like it works because of the class and level thing. Or at least the level thing, in any case.

J Arcane

Quote from: beejazzWill it bring in new gamers? It won't, but I will. I suggest you do likewise.

Will it change the way other games are designed? It just took something like binary "you have it or you don't" skills and made them cool again. Now "you have it or you sort of have it." I should just toss in there that it seems like it works because of the class and level thing. Or at least the level thing, in any case.
didn't AD&D 2e kinda already do the "you have it or you don't" skill thing?  And get abandoned in 3.0?
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beejazz

Wouldn't know. I started playing in the 3.0/3.5 transition.

ElectroKitty

Quote from: J Arcanedidn't AD&D 2e kinda already do the "you have it or you don't" skill thing?  And get abandoned in 3.0?
Fuck you very much for the NWP flashback, J Arcane! :insane:
 

walkerp

Here's a review on Slashdot:

http://books.slashdot.org/books/07/06/12/0154216.shtml

I'd say that's a bit of a crossover.  The comments aren't all that favourable. They are almost a cranky a bunch as we are!
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

grubman

Quote from: walkerpWhat was your suggestion specifically and what was the nature of the responses?

I really don't know anything about that world over there and I'm curious what the dominant thinking is about D&D and Wizards by the hardcore fans.

That WotC should focus on promoting thier CMGs as the primary introduction to thier line of RPGs.  Three phases:

-CMG (teaches core rule and combat)
-Basic (introduces RPG concepts to mini game)
-Full RPG line

walkerp

Interesting strategy.  I don't agree with it at all and I can see why some people freaked out, but from a strategic perspective, it makes a lot of sense.  I suspect, though, that despite the succes of WotC's minis, most gamers still come to D&D for the sense of escape and immersion, not the tactical warfare and you would limit your audience by presenting it as a strategic combat game only from the start.  (I'm assuming that CMG's is minis, but I actually don't know what it stands for.)
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

Settembrini

Quotemost gamers still come to D&D for the sense of escape and immersion

This is true for ALL games, especially including playing with Star Wars plastic toys. Get used to it. The only time this isn´t true is in tournaments.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

ElectroKitty

Quote from: walkerpInteresting strategy.  I don't agree with it at all and I can see why some people freaked out, but from a strategic perspective, it makes a lot of sense.  I suspect, though, that despite the succes of WotC's minis, most gamers still come to D&D for the sense of escape and immersion, not the tactical warfare and you would limit your audience by presenting it as a strategic combat game only from the start.  (I'm assuming that CMG's is minis, but I actually don't know what it stands for.)
The thing is that tactical mini games represent casual play. They can (usually) be set up and played in an hour or two.

RPGs represent a much more significant investment in time -- from player creation to GM story work to the actual length of a campaign.

It's just plain easier to pique somebody's interest with a casual game.