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Epics through TTRPGs

Started by MeganovaStella, October 19, 2022, 10:40:23 AM

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MeganovaStella

Have you, as a dm or writer, ever tried to make your own millennia-long epic in the style of Perfect Works or Tolkien's Legendarium? Either through campaigns or through ttrpgs you made on your own. if so, how did your audience (players or random strangers on the internet) receive it and how did you change it since its first conception?


jhkim

Quote from: MeganovaStella on October 19, 2022, 10:40:23 AM
Have you, as a dm or writer, ever tried to make your own millennia-long epic in the style of Perfect Works or Tolkien's Legendarium? Either through campaigns or through ttrpgs you made on your own. if so, how did your audience (players or random strangers on the internet) receive it and how did you change it since its first conception?

It isn't exactly like these, but I did do a rotating-GM campaign where every adventure was a separate one-shot in history. It was set in the real world with supernatural elements. We created four PCs who were immortal and would meet from time to time in history. Each adventure was a time when 3 of the PCs would meet, and the fourth player was the GM.

The adventures spanned from 1187 A.D. to 1844 A.D., so not quite millennia-long, but still long-ish.

https://darkshire.net/jhkim/rpg/immortaltales/

MeganovaStella

Quote from: jhkim on October 19, 2022, 01:05:41 PM
Quote from: MeganovaStella on October 19, 2022, 10:40:23 AM
Have you, as a dm or writer, ever tried to make your own millennia-long epic in the style of Perfect Works or Tolkien's Legendarium? Either through campaigns or through ttrpgs you made on your own. if so, how did your audience (players or random strangers on the internet) receive it and how did you change it since its first conception?

It isn't exactly like these, but I did do a rotating-GM campaign where every adventure was a separate one-shot in history. It was set in the real world with supernatural elements. We created four PCs who were immortal and would meet from time to time in history. Each adventure was a time when 3 of the PCs would meet, and the fourth player was the GM.

The adventures spanned from 1187 A.D. to 1844 A.D., so not quite millennia-long, but still long-ish.

https://darkshire.net/jhkim/rpg/immortaltales/

interesting, did you ever consider a sequel to this series of stories?

jhkim

Quote from: MeganovaStella on October 20, 2022, 11:12:11 AM
Quote from: jhkim on October 19, 2022, 01:05:41 PM
It isn't exactly like these, but I did do a rotating-GM campaign where every adventure was a separate one-shot in history. It was set in the real world with supernatural elements. We created four PCs who were immortal and would meet from time to time in history. Each adventure was a time when 3 of the PCs would meet, and the fourth player was the GM.

The adventures spanned from 1187 A.D. to 1844 A.D., so not quite millennia-long, but still long-ish.

https://darkshire.net/jhkim/rpg/immortaltales/

interesting, did you ever consider a sequel to this series of stories?

No, as our group changed up, and these stories were tied to the four PCs. Still, it was fun, and it's unfortunate that this sort of structure (partly from Ars Magica and partly from Theatrix) doesn't seem to be experimented with in recent games.