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Dungeoneering Maps

Started by Thor's Nads, January 05, 2024, 04:49:07 AM

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Thor's Nads



Every era has a harbinger that represents the Spirit of the Age. At the end of the reign of the Eldritch Lords the darkest Harbinger, named Hyjel arrived who represented pestilence. Hyjel, whose name means cancerous rot in the foul tongue of demons, built a sinister spire that spread cancer throughout the land, a darkened blot on the peaceful countryside.

A conclave of wizards, clerics of light, and paladins joined forces to conquer Hyjel. A great battle ensued and Hyjel was forced to flee back to the Abyss he came from. His tower however remained, a dark and malevolent force that may contain great treasures and knowledge of dark sorceries.

link to full rez

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Gen-Xtra

GhostNinja

Quote from: Thor's Nads on March 06, 2024, 09:33:39 AM

This is a great map.  I am running an adventure in my Old School Essentials game using this map.   Characters entered on the second floor via the roof (wanted to avoid the gorgons on either side of the front door) and found a room with 6 boxes with perfectly preserved bodies.  Should be interesting.
Ghostninja

Thor's Nads

Quote from: GhostNinja on April 26, 2024, 06:43:07 PMThis is a great map.  I am running an adventure in my Old School Essentials game using this map.  Characters entered on the second floor via the roof (wanted to avoid the gorgons on either side of the front door) and found a room with 6 boxes with perfectly preserved bodies.  Should be interesting.

Thanks.
Yeah, the hard part of running a tower adventure in a world where magic flying exists is controlling the ways in and out. Players love to skip all the stuff the DM prepared.
Gen-Xtra

GhostNinja

Quote from: Thor's Nads on April 27, 2024, 12:10:21 AMThanks.
Yeah, the hard part of running a tower adventure in a world where magic flying exists is controlling the ways in and out. Players love to skip all the stuff the DM prepared.

Yeah.  At this point I am making a lot of it up as I go.  I am going to do some preparing and I have the basic idea of the adventure planned out.

It used to drive me crazy when players skipped area but as I have improved as a DM, I don't care anymore.   Much of the time they are missing Money, Jewels and other valuable items and they just hurt themselves.
Ghostninja