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Dungeon World wins ennies and indie-awards

Started by silva, August 17, 2013, 04:12:02 PM

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Mistwell

Quote from: brettmb;683297I'm confused. What exactly sets that apart from any other game?

The amount of butthurt over it?

No, wait, that won't set it apart either.

You got me!

Archangel Fascist

Quote from: brettmb;683297I'm confused. What exactly sets that apart from any other game?

It doesn't.  That's the point.

brettmb

OK. So I skimmed through the book a while ago, but I still didn't see what people were raving about. Can someone just use a few bullet points to explain all the hoopla?

Skywalker

#108
It captures a particular freewheeling style for playing D&D. If you like that style, or you played D&D in that style, its a lot of fun. There is really not much more to it than that.

I have found that it allows me to run my AD&D modules in a way that it feels like I used to do many years ago, but also suits a lot of players today that aren't otherwise interested in such games.

brettmb


Skywalker

Quote from: brettmb;683347So it's compatible with D&D?

Compatible? Not directly. However, I can run my AD&D modules on the fly with it as all the concepts are there.

Plus the adventure design approach of DW when applied to AD&D modules tends to do an good job of turning the somewhat static adventures into something more dynamic. I could have done this myself, but DW makes it more fun and its nice to have the support.

I have run Against the Cult of the Reptile God, Treasure Hunt, The Sentinel and The Gauntlet so far. I plan to run Ptolus, Red Hand of Doom, Labyrinth of Madness, and Expedition to Castle Ravenloft with it at some stage.


brettmb

Sorry, if I'm sounding a bit thick here, but I can run any module on the fly with any game with which I'm familiar. I still don't get it. Nothing here sounds new. What am I missing?

Skywalker

#113
Quote from: brettmb;683354Sorry, if I'm sounding a bit thick here, but I can run any module on the fly with any game with which I'm familiar. I still don't get it. Nothing here sounds new. What am I missing?

Does it need to be new to be good? Dungeon World is good at what it does. I don't know if it does anything particularly new or innovative.

Also, I didn't say that DW's success is from running modules on the fly. The key to why I like it is the style of play it presents. It just so happens that it allows for AD&D module conversions easily.

If you like the style of play, it will work for you. If you don't, you wont.

brettmb

Quote from: Skywalker;683355Does it need to be new to be good? Dungeon World is good at what it does. I don't know if it does anything particularly new or innovative.
Doesn't need to be new, but I'm not hearing anything that any other game can't do. I figured there were some new mechanics that set it apart, but I don't see it. It's 2d6 vs difficulty, right?

Archangel Fascist

Quote from: brettmb;683354Sorry, if I'm sounding a bit thick here, but I can run any module on the fly with any game with which I'm familiar. I still don't get it. Nothing here sounds new. What am I missing?

It's a lightweight, action-oriented game.  The main draw of Dungeon World is that its system is simple that players can pick it up in a few minutes--no worrying about THAC0, Vancian slots, saving throws, and so forth.

brettmb

Quote from: Archangel Fascist;683358It's a lightweight, action-oriented game.  The main draw of Dungeon World is that its system is simple that players can pick it up in a few minutes--no worrying about THAC0, Vancian slots, saving throws, and so forth.
OK. I've got a bunch of systems that do that. Something must set it apart.

Skywalker

#117
Quote from: brettmb;683356Doesn't need to be new, but I'm not hearing anything that any other game can't do. I figured there were some new mechanics that set it apart, but I don't see it. It's 2d6 vs difficulty, right?

You're saying that all other games have the same style of gaming as DW? I am not sure that's accurate on any level.

Not to sound jaded, but there is very little that is new in RPGs anymore IMO

Skywalker

#118
Quote from: brettmb;683359OK. I've got a bunch of systems that do that. Something must set it apart.

Why can't it just be really good at what it does? By your seeming definitions here, the same can be applied to any RPG.

brettmb

Quote from: Skywalker;683361Why can't it just be really good at what it does? By your seeming definitions here, the same can be applied to any RPG.
Exactly. That's what it looked like to me - just a regular RPG that seems to take up more pages than it needs. What is so special about the style? What specifically separates this from any other game? Why can't I just play Tunnels and Trolls, for example?