SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Realisation] I hate "utility" magic

Started by Kiero, October 18, 2015, 08:59:40 AM

Previous topic - Next topic

S'mon

Quote from: Phillip;862928He was responding to me, and I was talking about D&D. I was also talking about every other handbook of my experience in which in what he complained about -- focus on military spells -- is in fact the case. It is the case because the originators made up a game about military matters. They did not make up a game about Jane Austen marriage intrigues and then stupidly write tons of irrelevant material while neglecting stuff they would actually use, as Ravenswing accuses.

Maybe Ravenswing could clue us in by giving actual examples of the rules sets he has in mind? Helpful advice on products to avoid is better than sweeping accusations that just make for bewilderment without his apparently eccentric experience.

He certainly got me confused!
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
Open table game on Roll20, PM me to join! Current Start Level: 1

RPGPundit

Quote from: Omega;862700Depends on the culture and mythology.

In many magic is a fairly reliable and even repeatable process. In others it is reliable, but one shot, or limited in potency. In yet others magic has specific limitations that allow it to be countered.

Occultism on the other hand deals more oft in unreliable, fickle power sources that can on a whim turn on the user. But there are also repeatable spells and formula. Often the greater the effect the more the risk. But note that also often these occult sources tend to be more man-made or pact born than purely supernatural. That  is a differene to keep in mind. Citing occultism is like citing UFO sightings. Too much variance.

I was specifically referring to medieval and early modern (renaissance/enlightenment-era) European magic.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

David Johansen

Too often people worry about the influence of magic on society without thinking about the effects of monsters rampaging all over the place.  I generally figure the positive effects of a magical world balance out the negative ones.  Fewer deaths from disentary more deaths from skeleton attacks.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Phillip

On questions of economics, etc., the best answer is play it out, letting players make their choices in a campaign. The development by real actors, pursuing their interests in a context of extended consequences, is a more comprehensive exploration than somebody just thinking about things hypothetically.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.