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Dragonslayer RPG By Greg Gillespie

Started by TheShadowSpawn, August 28, 2023, 11:45:23 AM

Previous topic - Next topic

Gegilles

The key item to remember in all this: I didn't start it.

I have been (very) quietly working away for two years now without a peep.

Not one.

It's best not to poke an owlbear.

Thornhammer

Quote from: Gegilles on September 06, 2023, 04:40:17 PM
The key item to remember in all this: I didn't start it.

I have been (very) quietly working away for two years now without a peep.

Not one.

It's best not to poke an owlbear.

I like this attitude.

And I like that the attributes are in The Right Order. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma.

It's the smallest damned thing, utterly inconsequential to actual gameplay - but damn it, details make the difference between a game played and a game forgotten.

Eric Diaz

Quote from: Thornhammer on September 06, 2023, 10:23:11 PM
Quote from: Gegilles on September 06, 2023, 04:40:17 PM
The key item to remember in all this: I didn't start it.

I have been (very) quietly working away for two years now without a peep.

Not one.

It's best not to poke an owlbear.

I like this attitude.

And I like that the attributes are in The Right Order. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma.

It's the smallest damned thing, utterly inconsequential to actual gameplay - but damn it, details make the difference between a game played and a game forgotten.

As a curiosity, I think the Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma order makes sense as a "yin yang" of sorts.

A low Strength character can only be a Magic-User, while a low Intelligence character can only be a Fighter; a low Dexterity character can only be a Cleric, and for low Wisdom, a thief.

https://methodsetmadness.blogspot.com/2016/07/old-school-d-and-yin-yang-method-of.html
Chaos Factory Books  - Dark fantasy RPGs and more!

Methods & Madness - my  D&D 5e / Old School / Game design blog.

Gegilles

They have to be in the correct order and it matters 100%.


Quote from: Thornhammer on September 06, 2023, 10:23:11 PM
Quote from: Gegilles on September 06, 2023, 04:40:17 PM
The key item to remember in all this: I didn't start it.

I have been (very) quietly working away for two years now without a peep.

Not one.

It's best not to poke an owlbear.

I like this attitude.

And I like that the attributes are in The Right Order. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma.

It's the smallest damned thing, utterly inconsequential to actual gameplay - but damn it, details make the difference between a game played and a game forgotten.

Steve Dubya

Quote from: Gegilles on September 07, 2023, 10:29:42 AM
They have to be in the correct order and it matters 100%.

Quote from: Thornhammer on September 06, 2023, 10:23:11 PMAnd I like that the attributes are in The Right Order. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma.
Okay, I've seen a fair amount of stupid come from discussion of this KS, but this has to be one of the stupidest.

How precisely does one determine the "correct" order, and why the fuck would this actually matter?
Review It From Orbit: Mothership RPG module/adventure reviews

Gegilles

#65
I will very happily disagree with you lol

Almost all the original modules used the same order for ability scores.

If you paid attention, it was quite consistent for a fair few years.

So YES it matters :)



Quote from: Steve Dubya on September 09, 2023, 11:22:11 AM
Quote from: Gegilles on September 07, 2023, 10:29:42 AM
They have to be in the correct order and it matters 100%.

Quote from: Thornhammer on September 06, 2023, 10:23:11 PMAnd I like that the attributes are in The Right Order. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma.
Okay, I've seen a fair amount of stupid come from discussion of this KS, but this has to be one of the stupidest.

How precisely does one determine the "correct" order, and why the fuck would this actually matter?

wmarshal

Quote from: Steve Dubya on September 09, 2023, 11:22:11 AM
Quote from: Gegilles on September 07, 2023, 10:29:42 AM
They have to be in the correct order and it matters 100%.

Quote from: Thornhammer on September 06, 2023, 10:23:11 PMAnd I like that the attributes are in The Right Order. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma.
Okay, I've seen a fair amount of stupid come from discussion of this KS, but this has to be one of the stupidest.

How precisely does one determine the "correct" order, and why the fuck would this actually matter?
Have you ever seen Fiddler on the Roof?

Persimmon

Quote from: Steve Dubya on September 09, 2023, 11:22:11 AM
Quote from: Gegilles on September 07, 2023, 10:29:42 AM
They have to be in the correct order and it matters 100%.

Quote from: Thornhammer on September 06, 2023, 10:23:11 PMAnd I like that the attributes are in The Right Order. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma.
Okay, I've seen a fair amount of stupid come from discussion of this KS, but this has to be one of the stupidest.

How precisely does one determine the "correct" order, and why the fuck would this actually matter?

This is one of those "Tell us you're ignorant without telling us you're ignorant" posts.

Persimmon

Quote from: Gegilles on September 09, 2023, 12:16:23 PM
I will very happily disagree with you lol

Almost all the original modules used the same order for ability scores.

If you paid attention, it was quite consistent for a fair few years.

So YES it matters :)



Quote from: Steve Dubya on September 09, 2023, 11:22:11 AM
Quote from: Gegilles on September 07, 2023, 10:29:42 AM
They have to be in the correct order and it matters 100%.

Quote from: Thornhammer on September 06, 2023, 10:23:11 PMAnd I like that the attributes are in The Right Order. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma.
Okay, I've seen a fair amount of stupid come from discussion of this KS, but this has to be one of the stupidest.

How precisely does one determine the "correct" order, and why the fuck would this actually matter?

Speaking of things that matter in conveying the old school vibe and inspiring people to play, I know you've said a lot about layout, images and presentation style.  That has certainly impacted OSE's popularity (and I know you're not a fan of its art style in particular).  I'd also point to the recent re-packaging of Swords & Wizardry as an example of functional, but generally uninspiring, design & presentation. While I love it's streamlined take on OD&D, S&W has always suffered from uneven art and inconsistent layout and presentation.  I was hoping those would be improved in this new edition, but that's not really the case.  I'll admit that I've had the pdf for months but didn't look at it much because I prefer to wait for the hard copy.  And, apparently because Matt wanted to get everything into around 160 pages, there's very little art and most of what's there is pretty pedestrian.  And the spell & monster descriptions, while nice and short, are really crammed together and not easy on the eyes.  The paucity of illustrations accentuates this issue.  Of course the game itself remains good and this is fine as a DM resource, but it's not the kind of thing likely to pull new players in.  Maybe Matt Finch doesn't care about that.

So are you going to post more spreads on the KS page or in live streams?  Particularly sample monster stat blocks & descriptions, spell descriptions and maybe a random table or two?

Gegilles

I agree with your assessment. I am a big Matt Finch fan. I enjoy his sense of humour and our discussions at cons. I enjoyed his modules too. Very creative and clever.

I suppose it all comes down to taste. I want to be inspired by my game books and, as you know, I'm not shy about spending money to ensure presentation value and longevity of the things I create. I want this rulebook to be the spiritual ancestor of 80s D&D and I'm going to ensure it happens. Can I make everybody happy? No. But I'm going to do my best and stretch my boundaries.

But yes, I think you have a firm grasp of things.

blackstone

Dr. Gillespie,

Thank you for tanking the time to answer questions here about your Dragonslayer RPG. My question is this in regards to the megadungeons: are all of the megadungeons a part of the same game world? I do have Barrowmaze and it's fantastic, and if they are part of a larger game world, I definitely will consider supporting the Kickstarter.
1. I'm a married homeowner with a career and kids. I won life. You can't insult me.

2. I've been deployed to Iraq, so your tough guy act is boring.

TheShadowSpawn

blackstone,

I am not Dr. Gillespie, but I can answer as I've been playing in Barrowmaze, Highfell and Forbidden Caverns of Archaia. They are indeed part of the same game world, using the old Outdoor Survival boardgame map as the setting.

Greg has mentioned that at some point in the future he is going to do a Kickstarter for an excellent map of the setting along with a gazeteer that compiles all of the information that is spread across the different dungeons.

Here is a preview of the map preview  https://tinyurl.com/bp6mz7fs that Greg posted.




blackstone

Quote from: TheShadowSpawn on September 11, 2023, 02:11:20 PM
blackstone,

I am not Dr. Gillespie, but I can answer as I've been playing in Barrowmaze, Highfell and Forbidden Caverns of Archaia. They are indeed part of the same game world, using the old Outdoor Survival boardgame map as the setting.

Greg has mentioned that at some point in the future he is going to do a Kickstarter for an excellent map of the setting along with a gazeteer that compiles all of the information that is spread across the different dungeons.

Here is a preview of the map preview  https://tinyurl.com/bp6mz7fs that Greg posted.

Cool. Good to know.
1. I'm a married homeowner with a career and kids. I won life. You can't insult me.

2. I've been deployed to Iraq, so your tough guy act is boring.

Gegilles

Yes that's true. All the regions in the megadungeons are connected to each other.

You can join the Barrowmaze fb group for details, if you like.

The map is a glorious full colour 34x34 inch masterpiece. There will be an accompanying gazetteer.

Den Beauvais has already completed the colour cover for megadungeon 5 (of 6).

Things are cooking and Dragonslayer will be at the heart of it all :)

THE_Leopold

Quote from: Gegilles on September 11, 2023, 07:21:50 PM


Den Beauvais has already completed the colour cover for megadungeon 5 (of 6).


Wait there's more? I need to make room on my bookshelf for them. Can you give us a preview of what's to come? Will they be using the new Dragonslayer rules?
NKL4Lyfe