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5E: Rules you realise you've mis-interpreted/got wrong?

Started by danskmacabre, October 08, 2014, 08:24:04 PM

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jadrax

Quote from: Opaopajr;792979Net is a ranged weapon, therefore ranged attack, even though it's normal range is only 5'.

The Net is a bit weird tbh, as its range is 5'/15', you will have Disadvantage on your attacks due to being within 5', or Disadvantage on your attacks due to being at Long Range.

Not sure they thought that through.

Opaopajr

#76
Quote from: jadrax;792991The Net is a bit weird tbh, as its range is 5'/15', you will have Disadvantage on your attacks due to being within 5', or Disadvantage on your attacks due to being at Long Range.

Not sure they thought that through.

Yeah, it's all sorts of weird. They also give it essentially Loading, but it still states "When you use an action, bonus action, or reaction to attack with a net..." Which then leaves you confused on how to do a melee attack Opportunity Attack with a Ranged Weapon without it being merely an Improvised Weapon, when you really want the special Restrain status.

I'm assuming there's an override in there somewhere. That's for WotC forum to clear up.

edit: Oh, I get it! Disadv on ranged attacks within 5' is for hostile creatures who can see you and are not incapacitated. If you are hidden, or surprising someone who thinks you're an ally, or both, you don't get disadvantage. Hmm, oblique yet clever wording.

Oh my, I think I just found a way to make Color Spray useful again... (Color Spray has a duration of 1 Round now, which is not so good as before.) However, Color Spray & coordinated party with Nets is very interesting! Blind the targets, Net them with Adv., now have Restrained opponents. Restrained is Spd 0, Disadv. on DEX saves, Disadv to hit and Adv to be hit by others. Great way to hijack people.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Omega

Quote from: Opaopajr;792979May throw any melee weapon, even those without Thrown property. They merely become Improvise Weapon (no PB, 1d4 dmg).

Unconscious gives Adv to attackers, and attacks within 5' are Critical Hits. This matters for Death Saves. Yes, you can wipe a player out in one round, especially with two light weapons, or sheer negative Max HP from heavy weapons. Almost like a coup de grace.

1: Not seeing this one. The thrown property says that  these weapons with this property may be thrown. Nothing about those without it being throwable. Improvise also says nothing about allowing thrown items.

But.

As DM I can certainly see instances where trying would be allowable. And improvising allowance is up to the DM here.

2: Totally. If the groups paladin had not diverted her attention, Mondath would have annihilated the groups downed Sorcerer.

Opaopajr

It's pretty well buried in the Equipment section:

Weapons > Weapon Properties > Improvised Weapons

An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

(5e Basic .pdf, Aug 2014. p. 47, col. 1, 3rd paragraph in section.)

:)

And yeah, Lay on Hands is huge about bouncing characters back into battle. You only need one HP to adventure! :p
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Omega

ah-hah! Was on the next page. 148 of the PHB.

As for the paladin. It was more that he dived in and shielded the downed sorcerer. Which got Mondaths attention on dealing with him rather than finishing off the sorcerer. Paladin didnt get a chance to lay on hands till next round and he had to use up what he had left to get the sorcerer just up to 1 HP. And the sorcerer didnt get to act till hed made a CON check to be able to do anything. Which wasnt till around round four.

crkrueger

Quote from: Omega;793193he had to use up what he had left to get the sorcerer just up to 1 HP.
Isn't just one hp going to do that? or is that all the Paladin had left?

Quote from: Omega;793193And the sorcerer didnt get to act till hed made a CON check to be able to do anything. Which wasnt till around round four.
Can you point to that in the rules?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Omega

Quote from: CRKrueger;793233Isn't just one hp going to do that? or is that all the Paladin had left?

Can you point to that in the rules?

1: The sorcerer was well into the negative HP so took a little more just to get him in the clear.

2: Was my own call. The sorcerer had gone from full HP to negative in one round. I and the group did not feel it was right that hed be up and fully functional to cast spells right after so I called for a CON check to clear his head.

They werent very keen on the short rest HD recovery either. But were ok with that once realized it was pretty limited. Essentially treating it like a batch of renewable but very limited minor healing potions. Or catching your breath as it were.

jadrax

Quote from: Omega;7932341: The sorcerer was well into the negative HP so took a little more just to get him in the clear.

2: Was my own call. The sorcerer had gone from full HP to negative in one round. I and the group did not feel it was right that hed be up and fully functional to cast spells right after so I called for a CON check to clear his head.

They werent very keen on the short rest HD recovery either. But were ok with that once realized it was pretty limited. Essentially treating it like a batch of renewable but very limited minor healing potions. Or catching your breath as it were.

There is no such thing as negative Hit Points in 5e.

crkrueger

Yeah I didn't think there was negative HPs, just compare the amount past zero against max HPs to determine if it's an instakill.

Check me on this...
  • I have 60hps.
  • Get hit for 119 HPs, so 59 past zero, still alive and at 0 HPs.
  • I make my first save, and get hit for 59 HPs again, still alive and at 0 with Death Tally 1-1.
  • I make my second save, and get hit for 59 HPs again, still alive and at 0 with Death Tally at 2-2.
  • I make my third save and stabilize.
  • Now I roll 1d4, and get a one, so I wake up with 1hp in one hour.
  • I do a long rest for 8 hours and I'm at perfect health again, like nothing happened.
So a char with 60 HPs gets hit for 237 HPs with no magical healing and is fine after a good night's sleep.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Skywalker

Quote from: CRKrueger;793241So a char with 60 HPs gets hit for 237 HPs with no magical healing and is fine after a good night's sleep.

On the plus side, the player would have been shitting themselves about how close to death their PC was at the time.

Omega

Quote from: CRKrueger;793241Yeah I didn't think there was negative HPs, just compare the amount past zero against max HPs to determine if it's an instakill.

Check me on this...
  • I have 60hps.
  • Get hit for 119 HPs, so 59 past zero, still alive and at 0 HPs.
  • I make my first save, and get hit for 59 HPs again, still alive and at 0 with Death Tally 1-1.
  • I make my second save, and get hit for 59 HPs again, still alive and at 0 with Death Tally at 2-2.
  • I make my third save and stabilize.
  • Now I roll 1d4, and get a one, so I wake up with 1hp in one hour.
  • I do a long rest for 8 hours and I'm at perfect health again, like nothing happened.
So a char with 60 HPs gets hit for 237 HPs with no magical healing and is fine after a good night's sleep.

Pretty much spot on.
The players though are tracking negative HP. They were resistant to the idea that they had nearly tripple negative HP.

They used something akin to your example above.

They were neutral on the "full heal after long rest" part. But are treating HP as effectively Stamina Points. Exhaustion that you can sleep off. Its the only thing that makes much sense and ties in with the new short rest system.

Opaopajr

Quote from: CRKrueger;793241Yeah I didn't think there was negative HPs, just compare the amount past zero against max HPs to determine if it's an instakill.

Check me on this...
  • I have 60hps.
  • Get hit for 119 HPs, so 59 past zero, still alive and at 0 HPs.
  • I make my first save, and get hit for 59 HPs again, still alive and at 0 with Death Tally 1-1.
  • I make my second save, and get hit for 59 HPs again, still alive and at 0 with Death Tally at 2-2.
  • I make my third save and stabilize.
  • Now I roll 1d4, and get a one, so I wake up with 1hp in one hour.
  • I do a long rest for 8 hours and I'm at perfect health again, like nothing happened.
So a char with 60 HPs gets hit for 237 HPs with no magical healing and is fine after a good night's sleep.

As long as no attack upon you while Unconscious is within 5', then yes.

Killing players is pretty trivial if you really wanted to.

I'm actually surprised by the lethality of 5e. It is very familiar in feel to the lethality to older TSR D&D. Remove the Death Saves and it'd be almost on par, I think.

My Adventure League Heavy Armor Master 1st lvl Fighter with 16 CON (HP 13) and AC 18 was one-shotted by a ghoul's first attack on me. And that's with a feat where every non-magical physical P/B/S attack is reduced by 3 damage. Granted it was a critical for 16 damage, but it happens. This time it happened right out the gate. If it wasn't for the Death Saves, and the GM Ghoul going after fresh prey in melee, I would've lost the character.

5e is refreshingly lethal again, and easy to edit to make it more so.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Omega

Also remember that any hit on an unconcious character counts as 1 failed death save and a crit counts as 2 instant fails.

Definitly ups the threat level if a creature is determined to off you.