This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

AARRGGHH ! Wtf? How STAR TREK can accidentally be like Puppies in the Swineyard

Started by Koltar, March 01, 2010, 12:20:20 AM

Previous topic - Next topic

Koltar

Quote from: PaladinCA;364135And Ed, it isn't anything to AARRGGHH Wtf? about really. Regardless of your mechanics, it sounds like you had a good game. And plenty of people that play DitV have good games. No need for false and divisive swinery labels.

Nope.

It was several hours after I was home, and I my brain was working on very little sleep hours.
 I really did have tne mental thought equivalent opf : "AARRGGHH Wtf?" or "Oh Shit!" when I realized the parallel to the basic premise of PiTS...Sorry DiTV.

The main difference in attitude and style tho is that the characters in my scenario aren't harsh judges of the situation. They have to decide what is best for everybody - both native P'Chenqa and others that might stumble across the planet. When they destroyed that subspace radiop with their phaser beam - they were doing that so that other interstellar travelers would not be lured to the planet to make the cultural contamination worse ...or possibly exploiut the native population.

As for Puppies in the ...Dogs in the Vineyard? Kind of already know I would playing in or running the game.  There is a wikipedia article on it and other extracts I've read from it and about it.  Definitely a screwed up game as far as RPGs go.


And yeah - my players did have a good time.  The guy playing the Captain turns out to be an atheist in real life and has issues with religion in general. When the NPC leader of the P'Chenqa was referring to the Starfleret officers as 'Messengers of the Gods' or as ones that 'travel with and near the Gods' - he had a problem with that. As a result in-charascter he did his best to straighten out the idea and get the P'Chenqa thinking closer to the reality of the situation.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Peregrin

Quote from: Koltar;364161As for Puppies in the ...Dogs in the Vineyard? Kind of already know I would playing in or running the game.  There is a wikipedia article on it and other extracts I've read from it and about it.  Definitely a screwed up game as far as RPGs go.

Do you find Dark Heresy screwed up at all?
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Koltar

Quote from: Peregrin;364164Do you find Dark Heresy screwed up at all?

You mean the 40K universe in general?

 Yes.

There are past threads on here somewhere where I lamented the lack of any 'sympathetic' or "good Guy" factions in the WH 40K universe.

The funny thing is that regular customers to the store who play WARHAMMER 40K all the time have agreed with me on that one.(!)


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

crkrueger

I think there is something missing in the ST/DitV comparison and that's authority.  Not the authority of God or Starfleet Command/Elders, but in the PC party.  There's only one captain on a starfleet vessel.  Yeah sometimes Kirk, Spock or McCoy would work at cross purposes but for the most part it was "our party vs. the planet".  In DitV, all the Dogs are equal and in any given "episode" they may have different motivations, intents and holding different stakes in the various plots.  Dogs can very easily turn into a PvP game, which really doesn't fly too much in Starfleet. :)
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Sweeney

You can hack that in pretty easily, though. "The highest escalation the crew can take against the captain is "Just talking'."

It throws the power balance out of whack but in an interesting way rather than just breaking it. And it fits since McCoy certainly never held back when he thought Kirk was doing something stupid.

But yeah, it's likely actual physical conflict would only be directed to non-Starfleet personnel. You still get judgement calls and arguments about those calls, which is the meaty stuff.
 

Narf the Mouse

Quote from: Sweeney;364285You can hack that in pretty easily, though. "The highest escalation the crew can take against the captain is "Just talking'."

It throws the power balance out of whack but in an interesting way rather than just breaking it. And it fits since McCoy certainly never held back when he thought Kirk was doing something stupid.

But yeah, it's likely actual physical conflict would only be directed to non-Starfleet personnel. You still get judgement calls and arguments about those calls, which is the meaty stuff.
And, to finish that thought, McCoy followed the chain of command anyway. Kirk was the captain; it's not for the medical officer to countermand him (Except in certain circumstances, like the captain going crazy)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.