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Does DCC get a bad rap?

Started by RPGPundit, November 11, 2013, 08:53:38 PM

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Planet Algol

Quote from: TristramEvans;707296Imperial Hobbies is okay, they seem to have a lot of stock, but never what Im looking for. Fun place to browse, though its rare these days I make it out to Richmond.

I like Drexoll as well, especially for thier substantial used RPGs section. Usually try to stop by there at least once every 3wks

Strategies is great too, except they are really anti-plastic minis, which is inconvenient for my other hobby. But they carry a lot of Indy RPGs.
Drop me a line when you're going to Strategies sometime and I'll buy you a beer at the neighborhood poutine joint.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Shawn Driscoll

I was gonna say I'm interested in trying DCC out.  But then I see posts here about weird dice.  So now I'm not interested, unless there are rules for regular dice.

Dirk Remmecke

Quote from: Endless Flight;707242It's the dice, I think.

This, basically.

All gamers I know are dice collectors. They all have their favorite sets of dice, for all the different games they play. Whether they are fans of precision dice or swingy Chessex or Q Workshop dice, they like sets that fit stylistically.

Some have differently colored sets for different characters of the same system (for ex, a green set for an elf, a red set for a barbarian).

They can't do that with DCC. They have to take the dice that they can get, rgardless of color and texture.

As long as there won't be Chessex Speckled or Aurora dice available in a wide variety of colors, without need to special ordering them (jnstead of finding them on impulse at a shop or convention) DCC will remain "that funny game".

Quote from: talysman;707304too much table look-up. I tend to run spells in OD&D based on one-line descriptions. Sometimes, just the name. DCC's approach of having a unique table  for every spell doesn't sound like something I want.

And this.

Part of the charm of playing a Magic User in an old school game is finding new uses from the short descriptions of the utility spells.
That doesn't work if you don't even know what the spell will do because you roll its effect randomly.

Funny dice, those spell lists and the character funnel put the game next to Hackmaster in the mental file cabinet (whether it belongs there or not).
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

JeremyR

If anything, I think it's the opposite, it's somewhat overhyped/overrated by the OSR crowd.

And I think he went into the whole Appendix N thing with preset ideas, ignoring the stuff he didn't fit it.

I mean, it's clearly a labor of love. But so was his Broncosaurus Rex...

Opaopajr

Quote from: Shawn Driscoll;707322I was gonna say I'm interested in trying DCC out.  But then I see posts here about weird dice.  So now I'm not interested, unless there are rules for regular dice.

There are, basically.

Still have to try it out myself with my FLGS crew. Been skipping through a few modules trying to find one I like. The Free RPG Day one mixed with X-Crawl seems OK (I'll say that Smash TV idea has been floating around in my mind for decades, I just worry about combat speed issues).

I sort of feel I have to drink a 40 and drop peyote while reading Heavy Metal, and listening to metal naturally, to truly get into the spirit. Like MDMA, it's a bit more emotional prep work than I want to skip on into the groove. Definitely not your tea and crumpets RPG... though I'm looking for that DCC module that does make it so.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

One Horse Town

I think it gets a bad rap until people read and play it. It's a game that is designed to be played, rather than stacked on the book-shelf and brought down to be admired every few months (although you can do that too, it's a wonderful looking book).

I didn't like the funky dice concept - i don't think Pundit did either. But i got the game based on the opinions of people i trust, and although there are problems for the gamer that doesn't like table look-ups etc, the game is so much better than the drawbacks presented by either the dice or the tables.

estar

Quote from: RPGPundit;707212So have you run into something like this? Or are you maybe one of those people who has an instinctual dislike of DCC, not having played it but suspecting you wouldn't like it?

I think it is a result of it's strong vision. Nothing to do with its particular content. Any product presented in similar way will get the same type of response.

Exploderwizard

The dice are one issue. For me the bigger issue is all the tables, especially the custom tables for every spell. I bought the game from my FLGS but in order to make running it not a major hassle I would need to buy the pdf just to print out the tables for spells in play.

The game isn't nearly as "at the table" friendly as other old school games and that hurts its appeal despite having an entertaining unique vibe.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Brad

Isn't the "funky dice" complaint basically the same one used when D&D came out?
It takes considerable knowledge just to realize the extent of your own ignorance.

Piestrio

Quote from: Brad;707366Isn't the "funky dice" complaint basically the same one used when D&D came out?

Yeah, but the world isn't the same one.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

crkrueger

#40
Quote from: Piestrio;707370Yeah, but the world isn't the same one.

Yeah in this world, the dice can be had online with two clicks and appear magically at your door in two days.  Depending on manufacturer, some qualify for Amazon Prime shipping for Christ's sake.  Not exactly hard to get unless you live in the 80's.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Bobloblah

It's also a game that plays far better than it reads. This is deeply confusing for those whose commentary is entirely theoretical.

I don't totally agree with Benoist's constant harping on the primacy of play (not referring to this thread) uber alles, but DCC is a good example of the truth in that point of view.
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

TristramEvans

Quote from: Planet Algol;707317Drop me a line when you're going to Strategies sometime and I'll buy you a beer at the neighborhood poutine joint.

Cool, will do. Should be in about two weeks I think :)

jcfiala

In my case, it just hasn't interested me enough to look at.  I tried looking at one of the 'free rpg day' demo modules, and it just put me to sleep.  If someone wants to run it, I'll try and play in the game, but until then my shelves are creeking with items I already own and want to play first.
 

Kaiu Keiichi

I wish some folks around me would run it.I've been dying to try it. The nice thing about the character funnel is that you can ditch it entirely if you want to avoid it.
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs