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Does anyone else hate niche protection?

Started by Dave 2, July 11, 2016, 02:23:52 AM

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Omega

Quote from: Willie the Duck;909275But probably not too bad for a 60 second round I'm guessing. What are the 5e rules on donning and doffing armor?

aaaaand I totally botched my statement of the time above. doh!

It takes 10 rounds to don or doff light armour (1minute). 30 rounds to don and 10 to doff medium armour (5/1 minute). 60 rounds to don and 30 to doff heavy armour (10/5 minute). And one action to don/doff a shield.

Baron Opal

Quote from: yosemitemike;909359Welcome to the internet.  Here's your standard issue crash helmet.

Actually, that's pretty cool. Hate to use it, but cool none the less.

yosemitemike

Quote from: Baron Opal;909434Actually, that's pretty cool. Hate to use it, but cool none the less.

It's a clever invention but I would still rather drive a car.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Willie the Duck

Quote from: Omega;909432aaaaand I totally botched my statement of the time above. doh!

It takes 10 rounds to don or doff light armour (1minute). 30 rounds to don and 10 to doff medium armour (5/1 minute). 60 rounds to don and 30 to doff heavy armour (10/5 minute). And one action to don/doff a shield.

Those seem... without any actual research or knowledge on my part completely reasonable.

kosmos1214

Quote from: Baulderstone;908908Maybe it came out of dwarves being craftsmen, combined with the idea that was popular in the '70s of magic and technology being opposing forces. Given that magic got a whole lot more mechanical support that making things in D&D, dwarves got the short end of the stick.
I think you might be on to some thing with this.
Quote from: Baulderstone;908917I personally agree on optimal not equally interesting. I went through a phase about 20 years ago where I tended to make terrible suboptimal choices with my character and see how I could got by. A friend of mine ran a Babylon 5 game during that time, and I made a Psi Corp character with the absolute weakest possible psi ability. I had all the social restrictions of being in Psi Corp and close to no ability. None of the other players knew this, so I held a lot of power in the party just through bullshitting.



It's true that 3E opened up some new class/race combinations, with dwarven clerics being a popular one. As a fan of "class as race", I just feel that you get could something more distinctive with a new class for divinely-inspired dwarves.

Granted, 3E had prestige classes to add that kind of additional flavor, but it was flavor that only got tapped into later in a characters career. I didn't really like prestige classes much either. 3E was supposed to be built on opening up choice, giving you all these moving parts to pick from, but prestige classes had these long lists of prerequisites. It meant that players tended to decide on a prestige class during character generation, then have to be bound by the prerequisite list in all their skill and feat choices. All the busy work that 3E added to leveling became just a hassle if the players didn't really get a choice anyway.

It seemed to me that it would be more honest to just make these prestige classes as actual classes. That would allow players to play what they wanted to play and still have free choices when choices were presented to them upon leveling.

I guess "race as class" might be a lot more mechanical work, but during the 3E era, I would have been fine with anything that slowed the creation of new crunch. We might have only gotten about three new classes a month, as opposed to 15 new prestige classes every month.

As an aside, the worst thing about the ridiculous bloat of player options in 3E wasn't the actual rule complexity and balance issues. It was that it always had the players in my group in a state of perpetual buyer's remorse. If only this new prestige class had been available months ago, they would have aimed for it, but now they had made too many choices that lead away from it.

It's not a new idea to suggest they tried to apply the CCG mentality to RPGs. The problem was that a M:tG player can make a new deck every day, while an RPG character can last for years. Bombarding them with options they can't ever use just creates dissatisfaction with the game.

 



Yeah, I do remember halfling wizards being a big thing in 3E. They didn't have any drawbacks at being a wizard, and their small size and high DEX gave them a nice bonus to AC.

It's actually a good example of an issue I have with Race and Class as separate choices. "Halflings make really good wizards" isn't a thing in fantasy, and until this point, wasn't a thing in D&D. Yet the mechanics of 3E inadvertently created this weird combination.
I agree with you about presitge classes being badly handeld.
It actually is an influence on the game where all the classes are in the base books.
This is als a bit of an issue though as i have a bad habit of coming up with what in my mind is a reasonable class split and ended up with a ton of them.
Quote from: Opaopajr;909056I thought the new take on Arthurian legend in the show Merlin was rather clever in embedding Merlin as a lowly servant to Arthur.
My sister loved that show its nice to see a fresh idea come out of such an old legend.
Quote from: Black Vulmea;909133When anyone wonders why I posted once in a year-and-a-half, re-read this post - Opa nails it.

Over the past three years the level of abject stupid on this site broke whatever gawddamned meter you use to measure abject stupid. Then it rebuilt the meter with chewing gum and packing tape and broke it again, only harder the second time, like dropping a cargo [strike]container[/strike] ship on it, and then nuking the meter and the ship from orbit, 'cause it's the only way to be sure.

See you in the funny pages.
*wathes Black Vulmea leave the rpg site*

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!1
You where nice too have around you will be missed...............
Quote from: Omega;909212Last week one of my players finished repair work on a chain mail shirt for a costume shop that had seen some use in some sort of combat game or LARP. We dont know what the hell happened but the armour had taken a beating and required a fair amount of repair. I got to try it on once it was done so he could check for missed spots and so I could get to see for real what it is like to wear chain mail and move around in it.

The whole thing, shirt and coif weighed I believe around 30lb or more of galvanized steel. On me its more like a chain-mail coat as it came down to my knees. Interesting experience. Definitely slows movement from the added weight. But its also very different from say wearing a 30lb backpack. I think it would be tiring to a person with a lower STR and/or CON score. Like alot of wizards are. But with practice its not too bad. And here is where 5e shines as PCs can with practice pick up proficiency via normal feat or via training.

As for just taking it off when trouble starts. Having tried to get out of the stuff now on my own I can say it might take more than a 6 second round to get out without proficiency/practice. Its not like pulling off a sweater. A full suit of Chain Mail though? Not going to happen in 6sec as you have to shuck not only the shirt but the padding under it, gauntlets, coif and whatnot. more like 2 rounds total? hmmm. Something to test later if the chance arises again.
What kind of mail was it?
Not butt mail i hope.

Omega

Quote from: kosmos1214;910334What kind of mail was it?
Not butt mail i hope.

Least it isnt the dickmail your wearing.

Baron Opal

Ahem.

Butted, Welded, Riveted.

However, I seldom recognize sarcasm unless I trip over it.

kosmos1214

Quote from: Omega;910346Least it isnt the dickmail your wearing.
Ahem there are several ways of making mail armor.
You can use butted wire witch is junk.
You can rivet it together which was pretty common historically.
You can weld or sadder it as well not all mail in made equal.
Im honestly asking what kind.
On a side note armor for the dick was called a cod piece and actually didn't really provide any real protection.

Quote from: Baron Opal;910370Ahem.

Butted, Welded, Riveted.

However, I seldom recognize sarcasm unless I trip over it.
No you under stood me just fine.

Christopher Brady

Quote from: kosmos1214;910512On a side note armor for the dick was called a cod piece and actually didn't really provide any real protection.

[ATTACH=CONFIG]274[/ATTACH]

Iunno, man, this looks solid enough to protect the family jewels.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

DavetheLost

Quote from: kosmos1214;910512On a side note armor for the dick was called a cod piece and actually didn't really provide any real protection.

Having taken a few cup shots, I can say from experience that that it does make a difference.

The big, stuffed fabric codpieces worn as part of fancy dress with doublet and hose might not, but the armoured kind certainly do.

kosmos1214

Quote from: Christopher Brady;910515[ATTACH=CONFIG]274[/ATTACH]

Iunno, man, this looks solid enough to protect the family jewels.

Quote from: DavetheLost;910663Having taken a few cup shots, I can say from experience that that it does make a difference.

The big, stuffed fabric codpieces worn as part of fancy dress with doublet and hose might not, but the armoured kind certainly do.
Interesting what i had read sounded like most cod pieces where not an integral part of the armor.
Do you know some good reading on the subject?

chirine ba kal

As a possible point of reference, my suit of armor weighs 38 pounds all up with weapons, and take me about ten minutes to get on if I'm doing it by myself. With an assistant who knows the suit, it's about three to five minutes. The suit consists of a linen under-tunic, padded cotton tunic, leather over-tunic (protects the tunic from), steel mail 4-on-1 hauberk, steel 6-on-1 mail neck guard, steel breast- and back-plates, metal shoulder defenses, metal greaves, metal helmet, steel buckler, mace, short sword, two daggers, belt pouch. Leather bracers on wrists.

Back when I used to help Gronan into his coat of plates, arm- and leg- harness, and barrel helm, it used to take about the same amount of time.

As for butted mail being crap, I can only quote Vesy Norman, formerly Master of the Armories at the Tower of London, who looked at my 16 gauge / 1/4" mandrel hauberk and pronounced it "Fine stuff!". Gronan was sitting next to me, in the courtyard of the Minneapolis Institute of Art; we were there at an exhibition of medieval arms and armor to show how it was made and used.

DavetheLost

Don't know of reading about codpieces off hand, but try fighting with and without a cup.. An armoured skirt or apron will serve the same function.

There is a reason why "Hit Location 12" is one of the first places to be armoured.

Willie the Duck

Quote from: chirine ba kal;910978As for butted mail being crap, I can only quote Vesy Norman, formerly Master of the Armories at the Tower of London, who looked at my 16 gauge / 1/4" mandrel hauberk and pronounced it "Fine stuff!". Gronan was sitting next to me, in the courtyard of the Minneapolis Institute of Art; we were there at an exhibition of medieval arms and armor to show how it was made and used.

That sounds familiar (the exhibition at the MIA). When would it have been?

Gronan of Simmerya

You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.