Me not so much. The drip, drip, drip of new playable material has gotten lame. We've been waiting, what, 5 years for the mystic (psionic) class? Is Planescape or Spelljammer ever going to be a thing again? Except for Xanathar's, few of the new supplements have been great. On the DM's side it's slightly better (Volo's was alright, Mord's was mostly lame), but still... Ravnika actually turned out to be kind of interesting, but as a playable setting, it lacks a lot.
Saltmarsh was a mixed bag at best. And I can't believe we're getting Eberron again, after we got versions in 3e and 4e.
Now I have liked some of the adventure paths (Strahd, Annihilation), but I'll never have time to play through them. The compilations are definitely more usable.
Maybe it's just gotten too much "been there done that," but it's just gotten boring, Sidney, boring!
It was never exciting.
What it is, is stable.
Well, that's true. The Evergreen version I guess. I'm just more interested in innovations and new horizons in the RPG megaverse, and well, 5e is slow to deliver.
A reboot of Spelljammer, Planescape, Gamma World, or hell, even Star Frontiers, would do a lot.
WTF?
Why would game books ever get me 'excited'?
A really brilliant, nice, talented, and attractive...(maybe wears glasses) ...woman is much more likely to get me 'excited' than any game book.
Thats Life!
Dance , hug and party with people you meet - maybe at the gaming table.
- Ed C,
I think language is flexible for enough for excitement to be relative and not a binary state.
I am super excited about it, and jazzed to be playing tonight.
You sound like someone who reads RPGs more than plays them. Which is fine, but it's not really what 5e is best at. If you don't have time to play the adventures you already like from 5e, not sure it's really the game for you if reading stuff is your goal.
The only published adventure for 5E I ran was the one in the starter set, and only after jazzing it up a bit. I've been doing my own campaign in it almost since launch, heavily influenced by old school methods, and that's plenty of excitement.
As a set of rules to run as is, 5E doesn't do much for me. As a set of rules to twist into a game that I enjoy, it's a great starting place and a good mix of something the players can read with the mystery of an unknown world to explore.
Not really. My period of excitement for 5e was pretty short, though. The simplification/removal of fiddliness from 3/4e was a welcomed relief. The "Bounded Accuracy" thing was solid. Overall, it is still too full of Hit Points & D&D Class Superpowers for me to keep any long term love for it. I come from a place of not super liking D&D anyways, though, with B/X being the best of the pack out of the official editions.
Running and/or playing D&D5e has never excited me, but it has also never filled me with revulsion. That's not something I can say for most other games. As an example, for some time I loved FFG's Star Wars game, but I've since come to despise it. Likewise, Shadowrun is something that I once loved but now can no longer stand to bother with. D&D5e remains something that I can work with even if I have no strong feelings for or against it.
I have a lot of RPGs that I like, 5e is not one of them and I find the vast majority of OSR games more useful, and I would make rather play 4e/3e/2e/1e/BX/RC than 5e.
I used to like it, but then I played it.
D & D 5E is Vanilla D & D.
Lots of people like vanilla ice cream.
Vanilla is the best selling flavor of all time, by a huge margain.
5th edition soured on me as well.
Nowadays, I find gaming is most enjoyable when playing within a setting void of the typical heroic fantasy tropes seen in 5th edition. I really like mundane settings that parallel real world and historical timelines, a setting that is less heroic and low in magic. Adversely, I like games that take place in alien environments, even high-magic ones, that have more of a focus more on exploration and discovery, but even in these settings, I prefer players to be grounded and the magic to be otherworldly as well. Anything in-between is usually not so fun unless there is some other gimmick that sets the stage.
Setting and game style does somewhat dictate the rule-set, or at least certain rule-sets can better serve you. A system like Shadows of Esteren is actually preferred for a gritty, down to earth, game, while something like the Cypher System might better suit a more alien, high-magic realm. I'm a big D6 fan too when it comes to heroic pulp. These games tend to be dripping with atmosphere and can be very immersive. The only interesting 5th edition adventures follow such themes. The Curse of Strahd is dark and isolated, Tomb of Annihilation is expansive and exotic. More importantly, both adventures are pretty brutal.
5th edition in general is stale in comparison, promoting a gaming culture built on heroic fantasy tropes. Most players I've played with want to make cookie-cutter "heroes" without even earning that honorific by doing heroic deeds. They'd be better off playing a supers game to be frank because those games tend to be about playing one-dimensional freaks and doing cool things with your super powers.
5th Edition is actually an interesting system when you pull it apart, but the way you play it tends to keep you in the middle-safe-comfortable-ground. It's just easier to change the ruleset rather than change the 5th edition system. And well, not all gaming is 5th edition, thank god.
It anti-excites me. In fact - it makes me want to go 1e/2e or even OSR more than ever.
I'm never excited by an edition's rules. I'm excited at stuff that I intend to do using those rules.
I've GMed two 5E campaigns with different focuses, plus a run of the original Ravenloft module. I'm excited for running Ravenloft II with 5E, and I'm also thinking about another campaign (not excited yet, but pulling together ideas for one).
I'm still excited about AD&D 1e.
I played my first game of D&D 5E on Tuesday. Also the first time I've played any D&D in this century. We seem to have a good group of players. I had a great time. Being a player (instead of the GM) is a nice change and is so relaxing. Looking forward to next Tuesday.
It's probably the most solid D&D system I have played,not complex yet not rules-lite, and the core chassis makes sense.
D&D 5E has the best mainframe as far as I'm concerned, however I don't really like the mega-commercialism that goes with it that tends to blot out other rpgs on the market
However I prefer the loose old school flavour of DCC much better than any of the WotC D&Derditions
As far as settings go for 5E, Forgotten Realms is adequate for superficial high fantasy, perhaps a bit too vanilla for my tastes. Ebberron was never a favourite of mine back in the D&D 3E era, so not sure if it has changed or not. Ravenloft may have some appeal, I like the gothic flavour.
I tend to like settings like Glorantha or The Hyborian Age, so I have backed the Fateforge kickstarter for D&D 5E to give me a setting that grabs me, in case I find myself surrounded only by D&D 5E players.
I like it a lot, I love how easy it is to run and how easy it is to run osr 3e and pf stuff using it. Of my current 4 5e campaigns 1 is a wotc hardback, 1 is 3rd party 5e, 1 is a 3e conversion and 1 a pf conversion.
I don't get tired of running 5e the way other systems burn me out.
I never took to it and even though I'm still playing it that is only because groups I'm in have moved to it.
B/X (in various OSR flavors) and DCC are much more my taste in D&D. 5e has too much of that 'character build' mentality for me to ever get cozy with it.
Still enjoying it quite a bit and still playing in some campaigns that stalled for a bit due to various family, health and work problems messing up several schedules.
As for the slow trickle of books. Theres been about one rules/monster book each year and usually 2 campaign size modules per year so far.
I prefer that to the glut that was 2e and on.
I would like to see a little more stuff. But what we have has so far been more than enough. Please god no more "Class for every single damn thing. Class paths and Backgrounds can do this just fine! We do NOT need a whole new knight class and a cavalier class, and a carries big shield class and a carries small shield class and a eats his bread butter side down freaking class! argh! the class.
New items are nice. Id love to see come construction rules for ships, airships, and maybee some day spelljammers.
Like ever edition I get pleasure and excitement from playing and running them all. The books themselves are just tools. Though my preference is more to later editions of D&D such as %E and PF.
Yes. But I've run it enough that I'm starting to see the rough edges of it. I'm at the married with children phase as opposed to the wooing phase.
The chargen minigame is still fun, (and it is mostly a challenge to make something completely useless). And some of the free .pdfs drag me out from slumber to download. ;) Overall it has some draw to me as a compromise "quickie" game for new players. One can whip it out like MtG in-between other games and start in minutes.
The apps a'plenty along with simple bookkeeping tools keeps it an attractive contender. The easily referenceable .pdfs for my phone is a plus. As long as you keep most options turned off and tailor the game to your playstyle, it's a convenient lingua franca rpg.
The UA widgets and the like? Don't want. Often spaghetti thrown onto the wall to see what sticks.
I still love 5e. I'm just getting into homebrewing the hell out of it.
It never got me excited in the first place. :) I don't see anything it does that I can't do with Basic, 2E, 4E or C&C at less cost and without having to support a company that doesn't like me. :)
I play it because it's what my friends want to run, but even there, I stick with the Basic packet and the SRD for my PCs.
PHB, Volo's, and Xanathar's without feats; isn't a bad game. People who don't like D & D period, are always gonna hate.
Quote from: Razor 007;1103895People who don't like D & D period, are always gonna hate.
I'm not a huge fan of D&D but I've never found myself begrudging others enjoyment of it. Sometimes it feels a little bit stifling in that the majority of RPG-related conversations tend towards D&D-centric as the default, but I don't have anything against its players or the game itself.
Quote from: Antiquation!;1103901Quote from: Razor 007;1103895PHB, Volo's, and Xanathar's without feats; isn't a bad game. People who don't like D & D period, are always gonna hate.
I'm not a huge fan of D&D but I've never found myself begrudging others enjoyment of it. Sometimes it feels a little bit stifling in that the majority of RPG-related conversations tend towards D&D-centric as the default, but I don't have anything against its players or the game itself.
Yep. It's not my favorite cup of tea, glass of beer, bottle of wine (choose your own metaphor), but it's still an RPG and so playing D&D is better than playing no RPG at all.
Quote from: Bren;1104001Yep. It's not my favorite cup of tea, glass of beer, bottle of wine (choose your own metaphor), but it's still an RPG and so playing D&D is better than playing no RPG at all.
I prefer a double well vodka neat. No wonder it's so hard getting groups together!
Quote from: Antiquation!;1104005I prefer a double well vodka neat. No wonder it's so hard getting groups together!
My house has 3 liquor cabinets and a wine cooler. I can do vodka for those who want it. ;)
Quote from: Bren;1104009My house has 3 liquor cabinets and a wine cooler. I can do vodka for those who want it. ;)
:eek: You had me at 3 liquor cabinets...
Edit: Wife won't let me get the Bond-ian wine cooler + pistol holster hidden coffee table rack so I'm lobbying for a booze cart with decanter instead...
Quote from: Antiquation!;1104012:eek: You had me at 3 liquor cabinets...
Edit: Wife won't let me get the Bond-ian wine cooler + pistol holster hidden coffee table rack so I'm lobbying for a booze cart with decanter instead...
I was tempted by the globe of the world rolling liquor cabinet. And yes crystal decanters are nice. Got one in the large liquor cabinet. :)
Quote from: Simlasa;1103583I never took to it and even though I'm still playing it that is only because groups I'm in have moved to it.
B/X (in various OSR flavors) and DCC are much more my taste in D&D. 5e has too much of that 'character build' mentality for me to ever get cozy with it.
I've run a few games in 5e as PBP and I seem to always attract the min-maxers. Not nearly as bad as Pathfinder, but yeah, a lot of people looking to make builds rather than characters. It's turned me off a lot.
If I run it again it'd probably be using just the PHB and no multiclassing or feats, but I really feel like I should just run B/X or 1e instead.
Quote from: Red Death;1104756I've run a few games in 5e as PBP and I seem to always attract the min-maxers.
In our school club I started one sub-group out with B/X... various adventures were had, and no obsessing over stats. But I noticed the group that started with 5e were all about builds and 'tournaments' where they'd pit their PCs against each other... and they'd rag on the kids who had troubles figuring out how avoid 'weak' characters.
Also, a lot of the 5e players I've met locally seem really big into MTG as well and tend to play in game stores.