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Do You Use Reaction Rolls in your OSR Game? How Much?

Started by RPGPundit, April 07, 2018, 02:48:01 AM

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RPGPundit

I use it all the time, for all kinds of things. It's to judge the general predisposition characters might have.
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Nerzenjäger

Well yes, I do. Frequently.

[ATTACH=CONFIG]2396[/ATTACH]
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RPGPundit

Quote from: Nerzenjäger;1033494Well yes, I do. Frequently.

[ATTACH=CONFIG]2396[/ATTACH]

That would be a bit too random for me!
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LORDS OF OLYMPUS
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Nerzenjäger

Quote from: RPGPundit;1033790That would be a bit too random for me!

Depending on predisposition, environment, etc. I roll two of them and choose the "angrier" or "happier" result.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Spinachcat

Quote from: RPGPundit;1033790That would be a bit too random for me!

I use that die too for NPCs I didn't have planned. AKA, the PCs decide to interact with random people at the inn. The die gives me their moods, or even the general mood of the table.

Willie the Duck

Pretty much any time the end result is actually in doubt. "Everything always attacks" is, at times, a perfectly reasonable response (e.g. there was no reaction roll for the last encounter of Butch Cassidy and the Sundance Kid). I tend to also use a variation of the reaction table as a generalized resolution mechanic.

Tulpa Girl

I use them a lot, especially in conjunction with random encounters.  It helps to facilitate one of the things I love about being a DM, those moments when I don't know what's going to happen next, any more than the players do.

A few months back, my players were exploring the ruins of a small city.  They had retreated outside the crumbling walls to rest a bit when (rolls dice) two trolls appear.  Knowing that this would be a rough fight, as 1) the M-U had already cast her only 3rd level spell (so no Fireball), and 2) the group hadn't bothered carrying oil after the Cleric had cast Continual Light on the inside of a bullseye lantern, they opt to try to talk, if only to stall for time.  As it turns out, the trolls (rolls dice) are amazingly chill, and they talk a bit more... and long story short, the PCs team up with the trolls - their names are Zed and Vul, by the way - to take out that beholder who's been such a pain in the ass to everyone and everything else residing in the ruins.

There's *no* way I could have planned that particular chain of events, and I love it when stuff like that happens.

Gronan of Simmerya

Yep.  That's what keeps this game interesting after 46 years.
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Psikerlord

I dont think I've ever used them. I only came to know of this table in recent years, and was initially very surprised how much of the range is neutral or friendly, but that makes good sense in a deadly game.

Generally speaking, I know what rough attitude the NPC is going to have to begin with, depending on the circumstance. If a PC wants to attempt to influence that, they do some RPing and maybe make a Cha check. And off we go...
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Skarg

Often but not always, for both potential combat systems and many other types of reactions.

If I have an intuition or strong reason for a reaction, I either won't roll, or will roll "to confirm my intuition".

When I have no particular reasoning or intuition about what reaction someone would have, I will roll.

TFT had a one-die reaction roll system with a fairly short list of modifiers which were easy to remember, but 1d6 is a bit of a limited range.

GURPS has a 3d6 system with many possible modifiers, which I tend to use as "here's a big list of modifiers you might want to consider" but it's one of the few cases where I find a rule a bit too complex and time-consuming to use very often during play, so I have a fuzzy fudgy version of it I conjure in my head as need be. I sometimes do use (or consult) the full system between sessions, sometimes in advance of NPCs meeting people (how are these guys liable to react to the PCs when/if they meet them?), or for reactions and feelings I haven't thought about yet (what does the NPC healer think of the NPC hired guide?) or ongoing relationship developments between NPCs of interest (quarrels, friendships, romances, etc).

Gronan of Simmerya

Quote from: Psikerlord;1034325I dont think I've ever used them. I only came to know of this table in recent years, and was initially very surprised how much of the range is neutral or friendly, but that makes good sense in a deadly game.


It's designed that way to specifically prevent "kill anything that moves."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

nightlamp

The Reaction Table is such a great tool, I use the one from OD&D Men & Magic all the time when running OD&D or Barbarians of Lemuria.  It's my go-to for social interactions and other non-combat actions where I want to know the degree of success or failure.  Talysman's Nine and Thirty Kingdoms blog has been very inspirational in expanding my thinking along these lines:
http://9and30kingdoms.blogspot.com/2014/07/2d6-vs-1d6.html
http://9and30kingdoms.blogspot.com/2011/09/potion-reactions.html
http://9and30kingdoms.blogspot.com/2017/09/lockpicking-reaction-roll.html
etc.

Sailing Scavenger

The first die roll of my campaign (not counting character generation): as the adventurers leave the village they are followed by a gaggle of children. The MU with 18 Intelligence slaps one as hard as he can in full sight of the villagers planting crops.

Reaction Roll = Neutral

It could have been a short adventure if they ended up lynched.

Psikerlord

Quote from: Gronan of Simmerya;1034374It's designed that way to specifically prevent "kill anything that moves."

Yes I agree. It goes hand in hand with the general deadliness of death at zero hp, and the early retreat rules. In combination the 3 elements promote that dangerous, independent world vibe (the opposite being a safe, predictable world, where threats routinely scale to match the party level). Rules that are sadly lacking in more modern dnd iterations.
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AsenRG

Quote from: Sailing Scavenger;1034448The first die roll of my campaign (not counting character generation): as the adventurers leave the village they are followed by a gaggle of children. The MU with 18 Intelligence slaps one as hard as he can in full sight of the villagers planting crops.

Reaction Roll = Neutral

It could have been a short adventure if they ended up lynched.

How big of a penalty did you add to the reaction roll for his, ahem, roleplaying;)?
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