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Do you like superheroes?

Started by Silverlion, April 08, 2006, 12:20:08 PM

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dadiceguy

Quote from: SilverlionWell do you? and do you play superhero RPG's?

I love supers games. Ran Champions and V&V for a while, but havent had a chance in far too long. No-one in my regular gaming group is into comics, so I havent had much interest. Even though I have many supers game sysytems.

And even though I know that I would never use it I want a copy of Super-Hero 2044. Thr granddaddy of all supers RPGS.
 

Sojourner Judas

The most superhero gaming I generally get is at the Institute.
 

Silverlion

Quote from: dadiceguyAnd even though I know that I would never use it I want a copy of Super-Hero 2044. Thr granddaddy of all supers RPGS.


I picked it up at one point. It does have a cool idea or two. (the Patrol "tracking" iirc..) but it was just what it was, a tiny thing that was quickly surpassed by more efforted attempts.
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Silverlion

Quote from: willpaxBeen meaning to check out Astro City.

Part of the problem is that I've been doing an interdisciplinary class in Super Heroes, so I've been a bit immersed in the whole history of the genre and its traditional formulas. I probably just need some time off.


Yeah that could wear ya out. Anytime you study something as a class/literature you get removed a bit from the aspect of what makes it FUN--you think to much about it. (English Lit major once upon a time is my background in saying that.)
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dadiceguy

Quote from: willpaxBeen meaning to check out Astro City.

Part of the problem is that I've been doing an interdisciplinary class in Super Heroes, so I've been a bit immersed in the whole history of the genre and its traditional formulas. I probably just need some time off.

I understand completley. When I was running the comic & game shop I was surrounded by all the mainstream books every day at work and was more and more draw to the smaller press stuff.
 

dadiceguy

Quote from: SilverlionI picked it up at one point. It does have a cool idea or two. (the Patrol "tracking" iirc..) but it was just what it was, a tiny thing that was quickly surpassed by more efforted attempts.

I want it more for the fact that it is the original than any desire to play it. Just it is very unlikely for me to play Champions, V&V, or Marvel Super-heroes again. Too many newer systems do the supers genre better now.
 

Dr_Avalanche

I like playing them much more than I like reading about them (superheroes, that is). Weird, that. I guess I'm too much of a munchkin to resist the power-trip... ;)

kanegrundar

I love Super hero RPG's.  I started out with the Advanced MSH game way back in the day.  It was natural for me to want to play supers games since I used to read comics (up until the day of the $3 comic with multiple chomium covers) and I player RPG's, so it was a no-brainer.

My current system of choice is M&M 2E.  It's easy to use and flexible enough to emulate just about anything seen in the comics.  I would like to try Hero someday, but that MASSIVE core rules book is a bit daunting to get past.
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Caesar Slaad

I haven't gotten much into supers RPGs of late.

I'm not sure I could get back into four-color style supers again. Something more low-key, with more subterfuge and less public mayhem, might be workable.
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jcfiala

I really do enjoy Superhero roleplaying, although I haven't had the chance to play it that much, which is a shame.  I've mostly used Champions and Silver Age Sentinels, myself.
 

el-remmen

I ran Session/Issue #0 of my first Mutants & Masterminds campaign today. It is called Urban Legend  and is set in a fictional 1977 New York City.

Obviously, I like the idea of a supers campaign, but 1) it has to be different (i.e. the setting I chose) and 2) I have never tried to do it "seriously" before (ran V&V when I was a teen) - so we'll see if my DM skills transfer over. :hmm:
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CleanCutRogue

QuoteObviously, I like the idea of a supers campaign, but 1) it has to be different (i.e. the setting I chose) and 2) I have never tried to do it "seriously" before (ran V&V when I was a teen) - so we'll see if my DM skills transfer over.

I have the same problem, Ultimate Nullifier.  I've run quite a few Supers games (several systems, but memorably Marvel Super Heroes Advanced, Champions, Villains & Vigilantes, DC) in my past.  But they never become a serious campaign.  Despite the fact that I try, my players always end up wanting to battle it out in a big city and cause tons of collateral damage... yelling taglines and such.  Deep role-playing just doesn't happen.  Maybe my fault... dunno.  But it seems to be the way my players prefer to play supers so I just go with the flow and have fun with it.  I'm curious to know if yours turns out different.
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Xavier Lang

I don't love or hate superheroes, there a middle of the road thing for me.  I can enjoy them but I wish I wouldn't get stuck running them.  I don't think I'm very good at running super hero games.  I don't think I do a terrible job at it, but I can tell its not my best work when I'm running.
 

willpax

QuoteI've run quite a few Supers games (several systems, but memorably Marvel Super Heroes Advanced, Champions, Villains & Vigilantes, DC) in my past. But they never become a serious campaign. Despite the fact that I try, my players always end up wanting to battle it out in a big city and cause tons of collateral damage... yelling taglines and such. Deep role-playing just doesn't happen. Maybe my fault... dunno. But it seems to be the way my players prefer to play supers so I just go with the flow and have fun with it.

This is part of the "limitations of the genre" that I was talking about--when it comes right down to it, the superhero genre is strained to deal with serious issues and real life consequences (that is, after all, a key point in both Watchmen and the Incredibles). Instead, it offers simple conflict and greater-than-life ability as substitutes. Not that those things aren't fun at times, but, if you want to develop a more substantial story arc, you often find yourself needing to borrow from a genre that has a bit more in the way of stage props and plot potential.

The nullifier's campaign looks like a promising example of this--combining supers with some X-Files-ish type stuff. I'm interested to see how it palys out.
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Silverlion

Quote from: willpaxThis is part of the "limitations of the genre" that I was talking about--when it comes right down to it, the superhero genre is strained to deal with serious issues and real life consequences (that is, after all, a key point in both Watchmen and the Incredibles). Instead, it offers simple conflict and greater-than-life ability as substitutes. Not that those things aren't fun at times, but, if you want to develop a more substantial story arc, you often find yourself needing to borrow from a genre that has a bit more in the way of stage props and plot potential.



I disagree, fundamentally with that theory--I think that the problems and plot potential are just as significant even within the superhero genre--it hasn't always been written that way (the Comic's Code Authority hurt some, but also forced creativity on others) but the idea that its somehow less potential for storytelling is a flaw in the end user perception, on in the genre tropes.
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