https://adeptpress.wordpress.com/2015/06/18/do-the-two-step/?fb_action_ids=1422436994748476&fb_action_types=news.publishes
The two least favorite things on The RPGsite: Ron Edwards and point-buy systems. :p
JG
Ron Edwards taught me that I didn't actually enjoy any of the old games I always thought I enjoyed and look back on with fondness and joyful memories. Good thing Ron knew better!
And Steve Long: the man who made Hero books read like legal briefs.
What a combo.
I'm a big fan of Steve Long. His books are lengthy, but his prose is well-crafted. Also, he's a rare bird in that he has a real feel for settings and their mythological elements as well as being a major rules head. His settings and fluff for Fantasy Hero, especially Tuala Morn, are excellent, and criminally underrated.
Great little article from Ron, BTW. He'd be another on my short list to have a drink with at a convention.
Ron Edwards, the guy who spent half his online life talking about how D&D games were passe, incoherent and badwrongfun, and now is trying to take credit for starting the OSR. He's fun.
Ron actually has a good point about why we care about Magneto and Doctor Doom but not Graviton. He takes that theory though and makes a game designed for one-shot sessions laser-focused on addressing a single theme while the players collaboratively play the super-villain and determine his fate.
Convention fun, sure I guess, whatever tickles your testicles, but I like role-playing games. :idunno:
I'll say "traditional role-playing games" to avoid the Sturm und Drang.
Sorry, I don't give a shit about Magneto, Dr. Doom, or Graviton. They're all written at a moronic, subliterate level even for comic books.
Quote from: Matt;837238Sorry, I don't give a shit about Magneto, Dr. Doom, or Graviton. They're all written at a moronic, subliterate level even for comic books.
*looks at your avatar*....yeah, okay.
Quote from: CRKrueger;837235Ron actually has a good point about why we care about Magneto and Doctor Doom but not Graviton. He takes that theory though and makes a game designed for one-shot sessions laser-focused on addressing a single theme while the players collaboratively play the super-villain and determine his fate.
Didnt see anything to that effect in the link
Somewhere I have a file or printout of a Usenet post by Steve Maurer in which he complained about the rethink of Hero going from 3e to 4e. Perhaps I'm misremembering, since it doesn't quite jibe with the narrative. As I recall, though, he was saying that they were turning Hero into GURPS, but his example really focused on Fantasy Hero. He said something like they were turning a sports car with lots of dials and gauges into a preconfigured station wagon.
Anyway, I could never get into GURPS because it was turning TFT into Champions.
What the Forge-narrativists didn't appreciate, is that if you limit the game rules to just the physics of the world, you're not then required to only play out combats. It just means you handle the social and genre stuff by other means, which is often quite liberating.
Quote from: TristramEvans;837247Didnt see anything to that effect in the link
You have to read About the Game, which is a tab on the top of that page.
Quote from: CRKrueger;837305You have to read About the Game, which is a tab on the top of that page.
Ah, cool, thanks
Quote from: Matt;837153Ron Edwards taught me that I didn't actually enjoy any of the old games I always thought I enjoyed and look back on with fondness and joyful memories. Good thing Ron knew better!
And Steve Long: the man who made Hero books read like legal briefs.
What a combo.
Couldn't have put it better myself.