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Do players map the dungeon when you play?

Started by Benoist, May 08, 2014, 04:44:31 PM

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Benoist

Do the players map the dungeon (or wilderness, or ruined castle, or cave system, whatever) as they explore it in your game?

languagegeek

Yes, players do the mapping for wilderness hexes and dungeons and towns. When they're not exploring somewhere new, I assume they know the general layout and do provide a map.

Benoist

Sometimes I describe verbally. Sometimes, I'll make a sketch (using a sheet of paper, a white board, whatever) of the PCs' immediate surroundings, and it's up to the players to keep track of everything. Sometimes I'll go full blown Dwarven Forge and like wise, it'll describe a general area in the PCs vicinity, and it'll be up to the players to connect different set ups and see how the general layout works.

So I chose "yes, in a way."

thedungeondelver

I've had players not before, and then learn the hard way they should have.  "We flee!" "Okay what direction?" "The direction we came!" "Which is...?" and then have them painstakingly explore their way back out, being chased all the while.

Fuckin' pay attention or get eaten.

(There, you shitlords from SA, something for grognards.txt - go ahead and quote it, halloweenjack, and put that little dumb fuckin' smiley face with the axe next to it you predictable fuck)
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Gronan of Simmerya

I don't tell people they have to map, but I do suggest they might want to.

And laugh to myself when they don't.
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The Butcher

One of them learned soon enough that there was no chance of exploring the Marmoreal Tomb in any sane manner without mapping. They also "tagged" already-explored areas with chalk... Only to discover that some of the tags are being erased by the dungeon's tenants (kobolds in thrall to the gnolls in the west wing, emboldened by the eradication of the goblins from area 21).

Quote from: thedungeondelver;747883(There, you shitlords from SA, something for grognards.txt - go ahead and quote it, halloweenjack, and put that little dumb fuckin' smiley face with the axe next to it you predictable fuck)

Is that still even a thing? Is it behind the paywall?

thedungeondelver

Quote from: The Butcher;747887Is that still even a thing? Is it behind the paywall?

Yep to both.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Doughdee222

I grew tired of constantly calling out room dimensions and where items and monsters are. So I prefer to speed it all up by quickly sketching out the shape of the room on a battlemap or paper (accuracy not guaranteed.) If the players don't make a copy for their own use... well, tough.

Sacrosanct

we used to map.  Now I DM almost exclusively, and I find it much faster for me to give a quick sketch of the area rather than try to explain it.  Especially for very odd shaped areas.  Now most mapping just consists of very rough diagrams.
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Exploderwizard

I usually provide players maps of areas that are civilized and well settled. This gives them a good idea of their initial surroundings and provides helpful inspiration and motivation to explore certain areas that they may wish to find out more about.
 My own copies of these maps will include things not shown on the players map. ;)

Once a wilderness area or dungeon is entered it is up to the players to map or not as they choose.
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LibraryLass

Quote from: Benoist;747878Do the players map the dungeon (or wilderness, or ruined castle, or cave system, whatever) as they explore it in your game?

Last campaign I ran we started out doing it but they felt it was slowing things down too much to have to pause every turn and draw it. But circumstances interfered to stop us playing before we settled on a quicker alternative. I like Sacrosanct's idea.
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Spinachcat

I love the idea of player's mapping, but in actual play, I find that the DM drawing the map is just fast and easier and FOR ME speeding up play leads to more immersion.

But that's the GM map for ease of play...

Smart players sketch their own along the way. Though, I do give leeway for high INT characters. It's not a stretch to believe that an INT 16 Wizard can sketch out a place he's recently been from memory.  Hell, that shouldn't be too much for an INT 13 Fighter either.

And Dwarves? They kinda have built in GPS when underground.

fustilarian

I have one of those dry erasable playmats that's always open in the middle of the table, so anyone can draw whatever diagrams or maps they want during the game. A couple of the players are really visual people, so normally I'll map out big areas beforehand. I'll end up drawing a bunch of diagrams during play to help them judge distances or angles, or if there's a certain object I want them to imagine in a specific way.
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K Peterson

Been a lot of years since I've had players in a campaign do any mapping. Usually, it's been the GM that's sketched something out on a whiteboard, or done a more detailed map on a battlemat.

Steerpike

My players map intermittently if/when it's required (like in a large dungeon).  I provide them with a lot of maps as well, frequently as in-universe handouts.

In most of my sessions we have a giant map of Sigil sprawled across the table, with markers showing where characters are located.