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Do fights in WFRP2 always take forever?

Started by obryn, March 12, 2007, 03:57:15 PM

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Garry G

Quote from: obrynIIRC, you can make a called shot to a less-armored area at a penalty to your attack roll.  I want to say -20%, but I'm not referencing anything at the moment to verify that.  Armor is divided up among 4 zones - arms, legs, body, and head.  You can have differential armor on each area.

There's no rules built into the system to bypass armor completely.  Some weapons, though, do have armor piercing qualities which allow them to ignore some of armor's effectiveness.

-O

It's also worth noting that there are a couple of Talents that reduce armour effectiveness by 1 which doesn't sound like a lot but really counts in game.