SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Best steampunk RPG?

Started by Batjon, July 30, 2022, 05:50:17 PM

Previous topic - Next topic

Batjon

What is the best steampunk RPG? It must have lots of airship action and not overly crunchy.

Svenhelgrim

I own Space 1889.  I am not crazy about the system, but the writing, the setting, and the adventures are incredible.  I own every book as a .pdf. 

Now there is a Savage Worlds conversion called: Red Sands.  Savage Worlds is a wonderful system for pulp fiction, action-oriented game.  I also own that.  Sadly, I have never played it.  I just haven't had the time.   But if I were to play Space 1889, I would use the .pdf's as source matereal, and Savate Worlds as the engine.

Are there airships?  You betcha, and space craft (Aether flyers), sky galleons, the planets are all just like the people thought they were in the 1800's. Mars is a desert world with dried up canals and faded empires. Venus is a steaming, Jungle world populated by lizard people.  Mercury is tidally locked so one side always faces the sun, and the other faces away, forming a volcanic hellscape and frozen wasteland on the other.  With a temperate band circling the planet between night side and day side.

I don't remember any of the ofher planets, but there are books and plenty of source matereal.


jeff37923

The Iron Kingdoms setting for D&D 3.x
"Meh."

Batjon

I guess I should mention also that I would prefer no magic and no fantasy races, if possible.

zircher

I need to sit down and read the Girl Genius RPG.  It is written in GURPS 4th, but that can scale from light weight to super crunchy.
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

jeff37923

Quote from: Batjon on July 30, 2022, 10:43:02 PM
I guess I should mention also that I would prefer no magic and no fantasy races, if possible.

Um, steampunk is magical fantasy though.
"Meh."

Batjon

Clockwork doesn't have to be magical.  I'm more specifically trying to avoid spellcasting classes.

Klytus

https://www.drivethrurpg.com/product/137764/The-Widening-Gyre-A-Savage-Steampunk-Setting?term=Gyre

I have not played this, but seen it recommended in Savage Worlds circles. There's also a Hero version.
Klytus, I'm bored. What plaything can you offer me today?

An obscure body in the S-K System, Your Majesty. The inhabitants refer to it as the planet... "Earth".

HappyDaze

Quote from: kreegan on July 31, 2022, 07:46:34 PM
https://www.drivethrurpg.com/product/137764/The-Widening-Gyre-A-Savage-Steampunk-Setting?term=Gyre

I have not played this, but seen it recommended in Savage Worlds circles. There's also a Hero version.
This one mentions sorcery and spells, something the OP is trying to avoid. I will have to agree though, that I don't recall any steampunk that doesn't have magic, so...

Armchair Gamer

Quote from: HappyDaze on July 31, 2022, 07:49:33 PM
This one mentions sorcery and spells, something the OP is trying to avoid. I will have to agree though, that I don't recall any steampunk that doesn't have magic, so...

There's Leagues of Adventure from Triple Ace Games—airships and Vernepunk stuff, but no magic unless you expand into the Gothic Horror or Cthulhu sublines.

Tubesock Army

Have you checked out Forgotten Futures? Its focus is a little broader than steampunk. But as it's based on "scientific romance" novels and stories, it should do that quite nicely. It's by Marcus Rowland, and it's free. Pretty simple system.

zircher

Stuff to look up at random and I personally know nothing about:   ;D

Etherscope, by Goodman Games and Malladins Gate Press.
Castle Falkenstein by Mike Pondsmith
Wolsung: Steam Pulp Fantasy by Artur Ganszyniec
Iron Kingdoms by Privateer Press
Tephra: The Steampunk RPG by Daniel Burrow

Fate Accelerated Edition is super easy to hack to do exactly what you want.  Combine that with something like the Larcenous Designs's Steampunk deck and the thing will pretty much write itself.

Blades in the Dark (depending on which itch.io bundles you have supported, you may already have this), is lo/no magic and 'steam punky'.


You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com