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Disney RPG?

Started by RPGPundit, March 06, 2018, 03:30:11 AM

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Willie the Duck

Quote from: thedungeondelver;1028336I highly doubt there's anyone far enough up the food chain at Disney who knows what an RPG even is.  I mean, I think they might understand that, like World of Warcraft is in fact a thing (or rather, was?  I heard it was kind of dying off, but I could be wrong.  I mean, I don't see ads for it really in other media anymore, but I digress), and that D&D is a game IP but beyond that, no.

I suspect that TTRPGs, miniatures games, some kind of HeroClix-like game, and Disney MMOs have all been studied to death, along with the Disney-themed toys, board games, and video games which absolutely have come to market are all well detailed in some dossier in some marketing department office in Florida (or California? Where ever they are headquartered, corporately). Disney knows their market to the degree of a Machiavellian genius. I just think they (accurately) surmised that it would be a niche product and any profit would be less than the latest Frozen iPhone game or something and not worth any potential complications.

Krimson

Frozen Free Fall is listed as a top game for iPhone so it probably crushes most RPGs. :D
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

thedungeondelver

Quote from: Krimson;1028348Frozen Free Fall is listed as a top game for iPhone so it probably crushes most RPGs. :D

Yeah that thing probably has more installed users and players than there ever were or will be people who bought and play D&D of any kind, combined!
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Mcbobbo sums it up nicely.

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S'mon

Quote from: jhkim;1028333Just to be clear, you're talking about "No Thank You, Evil", right?

Not specifically, no. From what little I know of that game I don't get a creepy vibe. Was thinking more of Little Fears.

RPGPundit

In my experience, most kids don't want kids' games. That is, not games specifically made for kids.

At least, not after they get to the age where they'd actually be capable of playing in an RPG.
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Opaopajr

I look forward to playing The Black Hole with the cast of Tinkerbell and Friends. :p
Maybe also a bit of The Black Cauldron with The New Adventures of Winnie the Pooh. :D
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Willie the Duck

Quote from: RPGPundit;1028545In my experience, most kids don't want kids' games. That is, not games specifically made for kids.

At least, not after they get to the age where they'd actually be capable of playing in an RPG.

Agree, for the most part. I started D&D at 8, and wanted to play D&D. It is fortunate in the extreme that my folks kinda said, 'no we're not going to buy you a whole new version of what you already have' such that I stuck with BECMI. Otherwise I would have moved to AD&D simply because it was 'advanced.' That's how much kids want to be playing the adult version of things.

I do recall sometime in the 90s, Cyberpunk came out with Cybergeneration, where you played the kids of the characters you played in the original game. I wonder if it was supposed to be marketed to kids? A friend picked it up, and I think we appreciated the idea of a lighter-and-softer (and less lethal) version of CP2020, with maybe a touch of the same appeal that lets a grown adult (who can drive a car) enjoy go-karting. Still a very confusing (in 'who is this for?') product.

Ulairi

Quote from: jhkim;1028333Just to be clear, you're talking about "No Thank You, Evil", right?

https://www.montecookgames.com/no-thank-you-evil/

I've seen it being run at the kids room in conventions. It seemed to me to be targeted younger, more like ages 5-9. It's self-described as being for ages 5+. I didn't find it creepy, personally. That said, my kids also had zero interest in games like that when they were that age. When he was 8 or 9, my son's favorite was Monster Island, which is a kaiju RPG/wargame.

https://www.rpg.net/reviews/archive/11/11151.phtml

That was my point. My youngest daughter is 5. She has zero interest in that game. I showed it to her. She'd much rather have something that is specific to her interests which right now is PJ Masks, Disney Princesses (which the above would hit) and what her older sister likes which is Palladium Fantasy.

What's really got me in on that a game built and self contained for kids around a property they like could work is the old Decipher Lord of the Rings Adventure Game. I found my box set and ran it for my whole family (wife, two girls, and mother in law) late last year during a snow storm and they all had a lot of fun. It has paper minis, maps, etc and is self contained. Something like that but around the Disney "world" and geared towards the 7-12 year old crowd would be a huge hit.

"No Thank You, Evil" I've seen at cons listed but never running at a full table. I looked at it and I don't think it's built for what kids actually want but what adults thinking they would like if they were children...if you get me o nthe difference.

Ulairi

Quote from: Willie the Duck;1028346I suspect that TTRPGs, miniatures games, some kind of HeroClix-like game, and Disney MMOs have all been studied to death, along with the Disney-themed toys, board games, and video games which absolutely have come to market are all well detailed in some dossier in some marketing department office in Florida (or California? Where ever they are headquartered, corporately). Disney knows their market to the degree of a Machiavellian genius. I just think they (accurately) surmised that it would be a niche product and any profit would be less than the latest Frozen iPhone game or something and not worth any potential complications.

Disney puts their crap on everything. They (rarely) build it themselves. This wouldn't require them to do anything other than cash a check.

AsenRG

The Disney Infinity RPG is the game you all are talking about. Check out the sales data yourselves;).
It's just never been released for tabletop, because why would anyone bother with pocket change:D?
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Willie the Duck

Quote from: Ulairi;1028563Disney puts their crap on everything. They (rarely) build it themselves. This wouldn't require them to do anything other than cash a check.

Not everything. Some rather well thought out, and specific categories of things that epitomize the low-risk strategy. Sure you will find Mickey Mouse toys, playsets, children's furniture, backpacks, watches, breakfast cereal, and all that paraphernalia, but if you find something equivalent to the infamous Hello Kitty 'personal massagers,' it will be an internet joke or an illegal knockoff. Disney plays it safe. And while they would have to do any work other than cashing a check, they would still face any potential reputational risk that anything bad happening might incur. Pundey's "4. end up being extremely popular with extremely creepy adult men? " sounds a little unlikely to me, but a 1% chance of it happening and a few articles and think-pieces doing -0.01% to their overall business would still probably dwarf any potential benefits.

Bedrockbrendan

I think if it were actually supported with supplements, there would be a lot people might want to run. Everyone in the US (and in many parts of the world) grew up on Disney. We all know the characters and the settings. And there are always the movies and shows that resonated with some people more than others (I can think of a few people I know who might like the idea of a Ducktales campaign for example). I could also see a mixed up Disney sandbox having an appeal (a bit like the Mixed up Mother Goose game from Sierra).

David Johansen

I thought AD&D second edition was THE Disney rpg :D
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Krimson

Quote from: AsenRG;1028568The Disney Infinity RPG is the game you all are talking about. Check out the sales data yourselves;).
It's just never been released for tabletop, because why would anyone bother with pocket change:D?

Which is funny because Disney Infinity is being retired, so even lucrative video games have their limits.

But if you want to know the sandbox game the kids still play, it's Minecraft.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Krimson

Honestly I think there is more room for original IP. Use Disney as a template, compile a list of related tropes that you think are important to the IP, and see how they could be assembled as an OSR. Make NPCs and maybe prefab characters which can also be templates that are fun and interesting, and build a fantasy world around it. Remember, there may be light and fluffy, but there has always been darkness and death in Disney movies. Look at the source material but also consider what is relevant in our day and age.

Having an option to play kids or teens is not a bad thing. But it does not have to be the only thing. If looking at anime doesn't seem desirable try limiting it to stuff by Studio Ghibli. Look at the kind of protagonists they have. Those movies have a very Disney feel as well, which also fits in with Japanese culture because that is where they are made. But many of the worlds in those movies are not Japan. Also remember the Disney roots that seeded modern anime and manga in the first place.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit