This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Differences between Palladium Fantasy 1e and 2e

Started by Benoist, December 27, 2012, 02:00:40 AM

Previous topic - Next topic

Benoist

Are the differences significant? What are they?

Which version do you prefer, and why?

The Butcher

1e uses tables for hand-to-hand combat and skill progression, which (for me) makes it way easier to stat a NPC. Hell, I once compiled all Ninjas & Superspies martial arts forms into PFRPG 1e-like tables for ease of reference, but lost the file in a HD crash. 2e uses the same awkward "30% base + 4%/level" format for skills, and lists bonuses for each level for hand-to-hand combat, much like Rifts.

1e uses quasi-Vancian spell memorization, 2e uses PPE (spell points) for spell magic.

2e has way more world info.

I suggest you get 1e, Monsters & Animals 1e, and a few of the 1e world books (I favor Old Ones and High Seas, but the two Northern Wilderness books are supposed to be very nice sandboxes, and Island at the Edge of the World has interesting setting stuff). 2e has the Bill Coffin world books which are for the most part very, very good.

RunningLaser

I'm not very familiar with 2nd, but only armor in 1st has SDC, while everything including characters has SDC in 2nd.

colwebbsfmc

The importance of the addition of SDC to all creatures in 2nd Edition cannot be overlooked as a poor, poor design choice for Palladium Fantasy.  Does it make the game more compatible with later Palladium games like RIFTS?  Yes, it does.  What it also accomplishes is to extend combats to an unacceptable level.  In a climate where many games are adopting mook rules to deal with crowds of goblins/orcs/whatever the addition of SDC to each creature including the PCs means that without an increase in weapon damage combats now go on and on and on.  Skills available that increase PC SDC and seem oddly out of place in a fantasy game just mean it becomes much more difficult to threaten the players without throwing really large numbers or really difficult creatures against them.  It's possible to have a character with more SDC than his half-plate armor has at first level.

  Secondary to that, I feel the loss of the individual HTH skills for the martial classes in favor of the standard Basic/Expert/Martial Arts scheme from RIFS etc. means the loss of a lot of the flavor and individuality of the various Men At Arms classes.  

  I'm a firm believer in Palladium Fantasy 1e or 1e Revised (funcitonally identical.)
JEFFREY A. WEBB
Game Master
The Old Dragoon\'s Blog

noisms

Okay, this might be a good place to ask. I recently bought a 2nd hand edition of Palladium Fantasy 1e. I haven't had much of a chance to read it properly yet - what are the good things about it? What are the pitfalls? What kind of campaigns have you run with it?
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

colwebbsfmc

Palladium Fantasy is one of my all-time favorite fantasy RPGs.

Here's what I think the high points are:

  • Martial Classes all have a very different flavor.
  • Magic classes - TONS of different types of magic and lots of differences between classes.
  • Combat - possibly the only implementation of the Palladium combat system that just works well.  Strikes, parrys, dodges makes combat a lot more dynamic than D20 vs AC.
  • Armor can be damaged and repaired.
  • "Bonus" weapons of fine quality without magic were available from the get-go, rather than waiting for third edition for "weapon of quality" or "masterwork" rules.
  • GREAT races that aren't solely Tolkien riffs.
  • Huge initial list of weapons, equipment, trade goods, etc...

I probably forgot some stuff...  The game world itself is well done, and you'd be well served grabbing The Old Ones and Adventure on the High Seas.
JEFFREY A. WEBB
Game Master
The Old Dragoon\'s Blog

Benoist

What do you guys mean when you say that magic is "pseudo-Vancian" in 1e, as opposed to the spell points in 2e? Wouldn't it make sense then to just get 2e if one wants a different OS take on fantasy than D&D?

Also, any online place where I could buy a used copy of Palladium 1e? I searched the intarwebz a bit and I found tons of used copies of 2e, but didn't get any luck on the 1e front. (forget PDFs, I need a print copy to actually read the whole thing)

Benoist

Quote from: colwebbsfmc;611981Palladium Fantasy is one of my all-time favorite fantasy RPGs.

Here's what I think the high points are:

  • Martial Classes all have a very different flavor.
  • Magic classes - TONS of different types of magic and lots of differences between classes.
  • Combat - possibly the only implementation of the Palladium combat system that just works well.  Strikes, parrys, dodges makes combat a lot more dynamic than D20 vs AC.
  • Armor can be damaged and repaired.
  • "Bonus" weapons of fine quality without magic were available from the get-go, rather than waiting for third edition for "weapon of quality" or "masterwork" rules.
  • GREAT races that aren't solely Tolkien riffs.
  • Huge initial list of weapons, equipment, trade goods, etc...

I probably forgot some stuff...  The game world itself is well done, and you'd be well served grabbing The Old Ones and Adventure on the High Seas.
As a huge fan, would you advise me to go for 2e, or 1e Palladium fantasy?

Phillip

If memory serves, the 1E spell system let you cast a certain number of spells regardless of level (so long as you were high enough level to cast them). That's different from the "so many of level X" system in D&D. I have not played 2E, but my impression is that magic points are similar to the system in the old Mechanoids trilogy.

SDC for all sorts of critters (as opposed to for armor) looks like a bizarre idea, and I wonder both what it is supposed to do and how it works. IIRC, you already get more hit points as you go up in level in 1E.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

colwebbsfmc

Quote from: Benoist;611999As a huge fan, would you advise me to go for 2e, or 1e Palladium fantasy?

I would heartily recommend 1e over 2e any day of the week.  Better flavor on many levels with character abilities and magic types as well as faster combats due to the lack of SDC for creatures.  I own 2e, but don't see myself ever running it over 1e.  

I don't know that I'd use "Pseudo-Vancian" as a descriptor for magic in PFRPG1e.  Basically, a Wizard can cast X number of spells per day, but the level of the spell is irrelevant.  Spells are scaled by caster level, so a major-league 8th level spell cast by a first level Wizard will only be marginally effective, but can still be cast at the cost of one spell slot.  Also, you don't have to prepare spells ahead of time, if you know them you can cast them until you run out of slots per day.  It's more go-juice than it is "forgetting" the spell a'la Jack Vance.  Warlocks and Witches (NOT gender versions of the same thing, a Warlock is an elemental spellcaster) use the same system.  Mentalists use ISP or Inner Strength Points.  Diabolists create magical wards, and can have X per level active at a given time.  Summoners can create circle magic, all of which obeys different rules than standard Wizard magic.  VERY interesting and much more flavorful than most RPGs IMHO.

In 2e all of this goes away and all magic save mentalism uses PPE, or Potential Psychic Energy like RIFTS uses.  Low-level mages can no longer blast the big spells, but might be more efficient firing off small ones.  YMMV, but I found the earlier version quicker and easier to teach, but a bit more limiting.  Overall, I prefer the 1e version.  I like low-level wizards trying to wrap their heads around the BIG spells.
JEFFREY A. WEBB
Game Master
The Old Dragoon\'s Blog

Tahmoh

Bill coffin's world info is some of the most atmospheric drag you into the setting and make you want to play stuff ive ever read...the 2nd edition rules are abit crap though so mesh 1st editions rules onto 2nds setting and jobs a good un.

RPGPundit

Every account I've ever heard says 1e is better.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

NYTFLYR

Quote from: Benoist;611995Also, any online place where I could buy a used copy of Palladium 1e? I searched the intarwebz a bit and I found tons of used copies of 2e, but didn't get any luck on the 1e front. (forget PDFs, I need a print copy to actually read the whole thing)

there are 3 on ebay right now (revised). it has 2 covers, the original black one with the red dragon, the other is the blue cover with the knight flying the Pegasus attacking the green dragon.

I highly recommend the 1st over the 2nd and pick up the old ones and adventures on the high seas for more cool stuff (+ the monsters and animals book)
¤ª""˜¨¨¯¯¨¨˜""ª¤ª""˜¨¨¯¯¨¨˜""ª¤ª""˜¨¨¯¯¨¨˜""ª¤ª""˜¨¨¯¯¨¨˜""ª¤
Visit the Dirty 30s! - A sourcebook for Pulp RPGs... now with 10% More PULP!
Fists and .45s! - Pulp Action RPG in the 1930s

Novastar

Universal consensus, even on Palladiums own messageboard, is that 1e is better than 2e (2e is basically the RIFTS-ification of PF, for corporate reasons; basically the same reason there's new dragons in RIFTS: Ultimate Edition).
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Zachary The First

Quote from: RPGPundit;612366Every account I've ever heard says 1e is better.

RPGPundit

It is. Less rules bloat overall, with diverse, playable humanoid and monstrous races, while keeping the novelty of the various magic systems intact.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space