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Did WFRP 3e flop?

Started by Akrasia, July 15, 2010, 12:37:43 AM

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kregmosier

Supplements are still coming out (Winds of Magic was the latest..) and another adventure/campaign box (Edge of Night) and Cults supplement (Signs of Faith) is in the wings. They're still sponsoring in-store events as well.  

Is it a success? No idea, but that depends on your requirements.  Is it still in-print and supported? Yes. I would also venture to say that No, it didn't flop; at least not yet.
-k
middle-school renaissance

i wrote the Dead; you can get it for free here.

Saphim

Quote from: Ghost Whistler;394034If I'm honest I cannot see how 3e has been succesful given the price. But then I have no way of knowing what FFG are using to judge success. It's so expensive a product that I can't imagine it being succesful enough, but I really don't know. It was, perhaps still is, an interesting experiment.

People who buy FFG products are used to high prices though.
 

areola

I have no problems with the game system at all. Perhaps an issue of character advancement. All their supplements are in boxsets. Sooner or later you have to carry around thousands of cards. For boardgamist, it might be normal for them, but to a traditional roleplayer, it might be too much.

Not sure if they maintained the gritty shtick that the rpg is famous for.

Werekoala

My initial thought is - if you have to ask...
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Ghost Whistler

Quote from: Saphim;394042People who buy FFG products are used to high prices though.

The boardgamers are (although the monolith that is Horus Heresy will test that to the limit!). Although there's only a few that are comparable in price. The average FFG boardgame is still around the £40 mark. I'm not convinced that translates to WFRP players and potential players.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Saphim

Quote from: Ghost Whistler;394056The boardgamers are (although the monolith that is Horus Heresy will test that to the limit!). Although there's only a few that are comparable in price. The average FFG boardgame is still around the £40 mark. I'm not convinced that translates to WFRP players and potential players.

Anima had a high pricepoint as well... I am just saying, FFG is used to getting away with these prices.
 

Spinachcat

I have seen 3e played at the LA Con with five players and there were two games at PolyCon that seemed to go for 8 hours.  I spoke with a few of the players and the reactions were lukewarm.   They thought it was interesting, but not amazing.

I talked to one of the PolyCon GMs and he loves the game.  There is a learning curve that seems to throw off first timers and he claims his home crew are really loving it after they got into the system after the initial oddness.   He claims the dice symbolism is great for roleplay.

I also spoke with a boardgamer who loves dungeon-crawl stuff like HeroQuest, and Descent who oddly doesn't play RPGs.   He's an Arkham junkie who roleplays his character too.  He ran an AH game in costume at GenCon.  He is absolutely stoked by 3e, but he only wants pre-packaged adventures with figs and hopefully terrain bits.  For him, it needs to be more boardgamey.

Quote from: thedungeondelver;393981I think if FFG had made it for Games Workshop, and GW had put in nice miniatures, and limited it to 15000 copies or so, it'd have gone down as a gargantuan success :)

I agree.

Quote from: Tommy Brownell;394035Am I alone in thinking the price wasn't that crazy?  Especially when you could get it on Amazon for about $40 off of retail?

RPGers are the homeless fuckers of the hobby world.

kryyst

They keep rolling out supplements for it, it's almost out of stock as soon as it comes in at any of the local gaming stores I go to.   So no I wouldn't say it's flopped.  It just didn't catch on in all areas.  

As for the price it's a sticker shock compared to other RPGs, but in terms of what you get in the box it's not out of line with other games of a similar size.   Specially if you buy it discounted from Amazon or other retailers.  The overall quality from FFG is beyond reproach in most cases and in the case of WFRP 3e it's excellent.  The Gathering Storm campaign is fantastic.  It's of a caliber not scene since 1st edition campaigns.  It blows the water out of any of the campaign books put out for 2e.  

Personally I'll turn my fanboy rave on and say that no other RPG has kept me as interested as 3e.  I'd have no qualms at all about selling every other game I own and only playing this one.  Not only that but the system can be made extremely malleable in almost every aspect of play.
AccidentalSurvivors.com : The blood will put out the fire.

thedungeondelver

Regarding price for gaming materials, I've dropped $150 for Dwarven Forge boxed sets (limited edition stuff), and I spent $150 on my Space Hulk 3e set so I can't really decry the cost too much.

My chief issue is that one, it is being pitched as an RPG, yet it seems to me to be locked in to GM + 3 players, period.  RPGs are supposed to have more flexibility than that.  Can you run the game with just the box with as many people and as many classes/races as you want?

Two, the fiddly bits ("special" dice, "stance" counters, etc. etc.) run darn close to being a linear boardgame like game.  Of course, as I said before, I use lots of Dwarven Forge and miniatures from time to time so perhaps decrying fiddly bits and boardgames is a bit disingenuous of me, but then my games don't require those things, and WHFRP 3e seems to.  If that's not the case, I'll rescind that statement...
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

crkrueger

Quote from: thedungeondelver;394072Regarding price for gaming materials, I've dropped $150 for Dwarven Forge boxed sets (limited edition stuff), and I spent $150 on my Space Hulk 3e set so I can't really decry the cost too much.

My chief issue is that one, it is being pitched as an RPG, yet it seems to me to be locked in to GM + 3 players, period.  RPGs are supposed to have more flexibility than that.  Can you run the game with just the box with as many people and as many classes/races as you want?

Two, the fiddly bits ("special" dice, "stance" counters, etc. etc.) run darn close to being a linear boardgame like game.  Of course, as I said before, I use lots of Dwarven Forge and miniatures from time to time so perhaps decrying fiddly bits and boardgames is a bit disingenuous of me, but then my games don't require those things, and WHFRP 3e seems to.  If that's not the case, I'll rescind that statement...

You guys know I want to classify RPGs, and I have no friggin' clue what to call WFRP3.  It's a Hybrid.  The basic mechanics are in the books, everything is else is on the cards.  Does it require the cards?  Technically no, you could transfer all the info to a character sheet.  Does it require all the counters?  Technically no, you could just keep track of "power cooldowns" by ticks on the character sheet.  It seems almost like a "boardless boardgame" at times, yet it doesn't have much tactical crunch, the range system is very abstract, and the adventures don't even have more then large-scale skeleton maps of the areas.  It's narrative-based to the point of actually defining time by basis of narrative metagame: Act, Scene etc, yet doesn't have any "Narrative mechanics" to speak of.

The focus is definitely on narration of the story rather then in-character setting verisimilitude.

I'll be goddamned though if the dissociated counter-based tactics of the Wardancer and Swordmaster don't feel like what fighting as one of those classes would actually be like.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

kryyst

The game is not fixed to GM + 3 players.  The core game comes with enough components so that if you have a GM +3 players they can all have their own copies of things.  However there's no rule that prevents you from supporting more players, but some cards would need to be shared.   Which is rather easily done.   Just place the card between two players so each can read it simple.  For everything else there is more then enough bits to go around.

As far as the bits are concerned the action cards are needed.   But all the other tracker stuff is easily transferable to a simple piece of paper.  Like This one.

If your game is running like a linear boardgame then you really don't know what your doing.  The game flows like any other RPG it's just the tools that you use to do it are different.   Based on conversations from the official forums for a lot of new players the lack of hard tables and codified rules has been a shock, specially for players growing up on D&D.  They have been warped and twisted and broken down into thinking that if a chart doesn't give me a rule for trying X then I can't do X.  It's a sad state really.

In WFRP the rules are a simple foundation now charts or other bullshit to wade through.  You want to try something the GM says ok Agility + Stealth.  You grab some dice for your agility, you are being cautious and careful so you use some better dice because of that, you are really good at stealth and get a bonus die from that.  You come up with a cool idea so the GM gives you a fortune dice for the idea, but what your attempting it still really challenging so you have to roll a couple challenge dice.

You roll the dice and..... You succeeded, but you were being to cautious which caused some delay event that the GM comes up with.  You were lucky though so some other fortuitous event happened as well.

Or you know the old way of doing it.  Sneak past the guard pass/fail.  If fail fight!
AccidentalSurvivors.com : The blood will put out the fire.

kryyst

Quote from: CRKrueger;394075You guys know I want to classify RPGs, and I have no friggin' clue what to call WFRP3.  It's a Hybrid.  The basic mechanics are in the books, everything is else is on the cards.  Does it require the cards?  Technically no, you could transfer all the info to a character sheet.  Does it require all the counters?  Technically no, you could just keep track of "power cooldowns" by ticks on the character sheet.  It seems almost like a "boardless boardgame" at times, yet it doesn't have much tactical crunch, the range system is very abstract, and the adventures don't even have more then large-scale skeleton maps of the areas.  It's narrative-based to the point of actually defining time by basis of narrative metagame: Act, Scene etc, yet doesn't have any "Narrative mechanics" to speak of.

The focus is definitely on narration of the story rather then in-character setting verisimilitude.


Can't argue with that.  Though I would disagree on the lack of tactical crunch.  It's definitely not tactical in the sense of draw a battle map break out the minis and slow the game down to a crawl.  But the initiative system, the various card effects and the flexible range system does actually allow for some interesting tactics.  The big chance I've noticed in this realm is that the tactics seem to be more collaborative then individually planed.   We find there is a greater sense of win as a team or die as a team.

This particular
Quote from: CRKruegerI'll be goddamned though if the dissociated counter-based tactics of the Wardancer and Swordmaster don't feel like what fighting as one of those classes would actually be like.

I completely agree with.
AccidentalSurvivors.com : The blood will put out the fire.

MarionPoliquin

WFRP 3 isn't too expensive. It's just too expensive for you.

In my group of friends, there are some who bought it just for kicks. On the evening we tried the game out, we had to interrupt the game because cards and dice had gotten mixed up on account of four people bringing their own copy of the game.
 

crkrueger

Quote from: kryyst;394078But the initiative system, the various card effects and the flexible range system does actually allow for some interesting tactics.  The big chance I've noticed in this realm is that the tactics seem to be more collaborative then individually planed.   We find there is a greater sense of win as a team or die as a team.

Very true, your point is taken.  It is a different form of tactics, one that is team-based.  The initiative system is very interesting.  There may also be some tactical depth buried in the cards that I haven't discovered yet.

The one thing that drives me to drink is the lack of actual spatially derived ranges rather then narratively defined ones.  The ranges work if the party is on one side and the bad guys another or the party is in the middle and the bad guys all around.  But once you get party members mixing it up (like people moving away from the center to engage missile-users, then you don't just need a definition of how far each outlier is from the center, but also how far each is from each other.  At that point I begin using a pin vise right above my left eye to relieve the migraine.

How do you deal with ranges in a spread out, messy combat?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

D-503

My impression from the rpg.net threads is that it's a good game.

Good, not great, not incredible, certainly not terrible, but good.

Trouble is, while I accept there's no natural price point for a game (it's just what the market will bear) it is pricier than its peers and for that good may not be enough.  For that price point I suspect you need great.

I also think while you can clearly play with more than 1+3, describing it as 1+3 was an error.

So, I'm guessing it's doing ok but not amazing.  But then, given the price point that may also be good enough.
I roll to disbelieve.