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I got Palladium RPG Revised.

Started by J Arcane, March 22, 2008, 03:55:47 AM

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J Arcane

I always wanted to check out the Palladium Fantasy game, partly I think because it was the only Palladium game I never really got to give a good readthrough, and partly because up until the Wilderlands, it was the only published fantasy setting with an aesthethic that actually appealed to me.  

Luckily enough, I just recently found a used copy of 1st Ed. Revised in near-sterling condition, and have been perusing it.  So far it seems nice, less clunky overall than the later versions of the Palladium house system in fact, but I'm still working my way through the game.

I have two questions though:  

1)  Who's got a good character sheet for it?  I always had a hell of a time finding decent sheets for Palladium games as a lad, to the extent that I eventually wound up making my own, or just skipping them entirely for typed up character summaries.  This was partly due to what a mess of cruft characters were in the games, but this game seems someone less messy, at least enough that it might be possible to make a decent and organized sheet for it.

2)  WTF is with the "CANNIBALISM" percentage listed under the racial stat charts?
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Blackhand

1) Make your own.  I used Excel, but just writing stuff down on a sheet of paper as you make a character will work just as well.  Hard to find character sheets for any Palladium game without 2 tons of filler spaces.

2) Nothing important.  Use your imagination.  Apparently, cannibalism is standard practice in many places in the Palladium World.
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Melan

There is a cannibalism stat? :haw: Why isn't that included in the 2nd edition? :raise:
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David Johansen

Because first edition was awesome and second is a Riftsified joke.

Okay, orcs, trolls, ogres, goblins and the like have a chance of being canibals.  When you think about it that's perfectly reasonable.

But yeah, before they got rid of the beautiful skill reference charts and brought in the dreadful physical skill rules, not to mention making magic run on crappy, look up something else, PPE, Palladium was the best version of D&D around.

All it really lacked was a rule that said you could add a point to a stat every time you leveled.
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Abyssal Maw

The fun part about that chart is that humans have cannibalism at 8%. (gnomes, dwarves and elves have 0%).
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dar

Well there is always the character sheets from the Palladium cutting room floor. I never liked any of them though.

The TMNT & OS character sheet that I eventually used in my game last Saturday might not fit your bill, but it's what I started with.

There is a more modern, more custom, houserulled sheet from a German site I found. They have a RIFTS sheet as well. Again not exactly what you need, but I've heard the rules are sufficiently alike that you should be able to easily mod them.

Here is a sheet in the new ms word DOCX format.

But the above is probably more work than you wan't.

I did just find Monkey Bars which seems to have decent sheets. I only looked at the thumbnails, but there is a lot of other stuff as well.

Edit: monkey-bars seems really cool. I'm not a palladium fantasy kind of guy, but I'm still digging this site.

ConanMK

Can anyone give me the details on what is different between Palladium Fantasy RPG between 1e and 2e? I knoe 2e is more rifts-like, but I don't know what they changed from 1e.

J Arcane

Quote from: ConanMKCan anyone give me the details on what is different between Palladium Fantasy RPG between 1e and 2e? I knoe 2e is more rifts-like, but I don't know what they changed from 1e.
Palladium 2e is where they revised PFRPG to be more in line with the Rifts version of the system.

It added physical SDC (as opposed to that just being an armor stat), magic points in the form of PPE (as opposed to a spell per day count), skills that work by gaining +x% per level (as opposed to a chart lookup), and a lot of general cruft from the other games that wasn't really necessary at all.
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David Johansen

Worse still they took out the nifty weapon charts for +1 to strike every x levels.  Sure, you get the same overall effect of having different weapons be better at different things, for instance short swords are better for parrying than daggers but worse for throwing.  But you can't just have an npc's level down and look at your GM screen to get their bonuses.

On the up side they doubled the number of dice most weapons inflict.  So a short sword is 2d4 and a long sword is 2d8.  This is nice because a punch is 1d4.  Also it helps to make up for the fact that most people have 30 SDC on top of their hit points.
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J Arcane

Yeah, but that's just part and parcel with the continuing policy of numeric escalation in Palladium's development.

As you say, the only reason they need those big damage numbers, is to counteract the big HP and SDC numbers.  

Seems to me, it'd run smoother if they just stuck with the original numbers, but of course, they have to appeal to the powergaming teenagers that are their core audience.
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David Johansen

This is one of those things I wish I'd figured out in high school instead of in my thirties.  Most of the others involve girls...

Anyhow, what I was doing in high school was driving my friends away from my games by following the advice from various Dragon articles and rule books.  All that keep them poor and hand out treats gradually stuff is useless when what your players really want is cool powers and super weapons.

Rifts would have been perfect for those guys.
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Hezrou

Quote from: David JohansenThis is one of those things I wish I'd figured out in high school instead of in my thirties.  Most of the others involve girls...

Anyhow, what I was doing in high school was driving my friends away from my games by following the advice from various Dragon articles and rule books.  All that keep them poor and hand out treats gradually stuff is useless when what your players really want is cool powers and super weapons.

Rifts would have been perfect for those guys.

Makes me wonder if that advice is written for an "older" audience? In any case, many published modules never really lived up to the miserly philosophy, handing out all kinds of good stuff. Personally I like the idea of being generous with treasure but just as generous in handing our situations where it gets destroyed/stolen/or must be spent.