SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

'Everyone Moves At Once' Grid/TOTM Combat - Can it be done?

Started by Renegade_Productions, March 04, 2021, 08:50:58 PM

Previous topic - Next topic

dkabq

I use a modified version of the Mike Mearls initiative system for my DCC game. We use a shared Google g.sheet to manage it. My players like the additional detail it brings to combats. We are all engineers or programmers, so the numerical overhead is not a problem. YMMV.

HappyDaze

Quote from: AgentBJ09 on March 23, 2021, 07:34:25 PM
Quote from: dkabq on March 22, 2021, 06:33:10 PM
Quote from: HappyDaze on March 05, 2021, 07:31:50 AM
This sounds like the movement in Star Fleet Battles. I never want to see something like that used in an RPG.

That is exactly what I was thinking. Loved it for starship combat, would hate it for RPG combat. YMMV.

Personally, the best we'll ever get to that for an RPG is the system that GURPS made. 3D6 and what you roll determines what you hit. Same with the Fallout VATS system of six limbs, though I miss the OG Fallout 8 locations, with the eyes and the groin as options. That was fun times.
The comparison was made to the impulse movement, not the DAC.

Renegade_Productions

Quote from: HappyDaze on March 23, 2021, 09:44:34 PM
Quote from: AgentBJ09 on March 23, 2021, 07:34:25 PM
Quote from: dkabq on March 22, 2021, 06:33:10 PM
Quote from: HappyDaze on March 05, 2021, 07:31:50 AM
This sounds like the movement in Star Fleet Battles. I never want to see something like that used in an RPG.

That is exactly what I was thinking. Loved it for starship combat, would hate it for RPG combat. YMMV.

Personally, the best we'll ever get to that for an RPG is the system that GURPS made. 3D6 and what you roll determines what you hit. Same with the Fallout VATS system of six limbs, though I miss the OG Fallout 8 locations, with the eyes and the groin as options. That was fun times.
The comparison was made to the impulse movement, not the DAC.

Fair enough.