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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: jadrax on July 24, 2015, 05:58:19 AM

Poll
Question: With WFRP;...
Option 1:  prefered only needing d10s votes: 8
Option 2:  perfered using many dice votes: 2
Option 3:  prefered lemon curry (feel free to explain) votes: 1
Title: Design Question: WFRP - D10 Only
Post by: jadrax on July 24, 2015, 05:58:19 AM
With WFRP, do you think that Second Edition's move to only using the d10 (and d%) helped or hindered the game?
Title: Design Question: WFRP - D10 Only
Post by: Moracai on July 24, 2015, 06:42:39 AM
I liked the fact that it needs only 10 sided dice, or sometimes rarely a d5 roll. But it is only an aesthetical appreciation. In practice I sometimes used some other dice at the table too, should some need outside of the rules require it, like a d12 roll to see in which direction something randomly lands.
Title: Design Question: WFRP - D10 Only
Post by: Dirk Remmecke on July 24, 2015, 06:55:22 AM
Quote from: jadrax;843993With WFRP, do you think that Second Edition's move to only using the d10 (and d%) helped or hindered the game?

I felt that nearly all design decisions for 2nd Ed made the game a lot blander - in the same way that modern cars seem to look the same. It felt like Warhammer "as seen through a D&D3 lens".
That, and moving the art and layout style closer to the miniatures game (while understandable from an IP point of view) killed the game for me.
Title: Design Question: WFRP - D10 Only
Post by: RPGPundit on July 25, 2015, 04:48:35 AM
I don't think that in and of itself made a difference.  Regardless, 2e was the most solid version of WFRP rules-wise.
Title: Design Question: WFRP - D10 Only
Post by: Dirk Remmecke on July 25, 2015, 12:46:59 PM
Btw, when I first read the thread title I thought it was about "what if WHFRP did away with the singles digit and resolved everything with a single d10 roll-under roll?"
In 1st Ed the advance schemes used only +10/+1 increments, anyway, and the hit location "flip thing", while nifty, could easily be replaced by something else.