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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on October 20, 2014, 04:16:31 PM

Title: Describe your first "Real" campaign as a GM
Post by: RPGPundit on October 20, 2014, 04:16:31 PM
That is to say, not just a game where you were running a generic dungeon, or one where you were playing out adventures at random without any thought process behind it.
What was the first actual world you ran: was it homebrewed or published? if the former what were its themes and influences? if the latter, where was it located in the setting and what was the basic background to the campaign?
And in either case, what were your motivations for running that particular campaign?
Title: Describe your first "Real" campaign as a GM
Post by: Akrasia on October 20, 2014, 04:29:27 PM
In high-school I ran a MERP campaign set in the early Fourth Age.  After a few preliminary adventures, the characters were charged by King Elessar with recovering a lost palantir from the far north.

The campaign was drawn from a brief outline in the ICE campaign book, Rangers of the North.  (This outline later was expanded into a full-blown adventure series, Palantir Quest.  My campaign predated that book by many years.)

The campaign continued after the completion of that quest for a few adventures (the party was granted a fiefdom in the north, etc.).  It ended up being very D&D-ish in nature, but a lot of fun (for the most part).  And it lasted for over a year, I think, which was pretty incredible for my high-school group (as we tended to flit from game to game rather often).
Title: Describe your first "Real" campaign as a GM
Post by: Akrasia on October 20, 2014, 04:32:16 PM
I should mention that I had designed a few home-brewed AD&D worlds in middle and high-school before moving to MERP, and ran many AD&D adventures in those worlds.  But none of them ever added up to a coherent campaign.
Title: Describe your first "Real" campaign as a GM
Post by: Bren on October 20, 2014, 04:43:00 PM
First World: The first world I ran was the one I created for my OD&D campaign from about 1974-1979. It was totally homebrewed. It had to be. No supplements or published worlds existed when I started gaming.

Themes: Dude it was a game of OD&D not a bleeping storygame. ;-) The only theme was whatever the heck the players wanted their characters to do. One or two liked helping people and rescuing damsels. One guy really liked talking to NPCs. Most PCs mostly killed people and took their stuff. (For a sufficiently loose definition of people.)

Key Influences: D&D Little Brown Books, Leiber's Fafhrd and the Gray Mouser series, Lloyd Alexander's Prydain series, Celtic and Norse Mythology, and Tolkien's LotR - especially for orc/goblin behavior and society.

Motivation: DMing was fun. World creation was fun. And you can't be the player all the time. (At least I couldn't.) I'd much rather run a game than have someone else run a lame game.
Title: Describe your first "Real" campaign as a GM
Post by: Artifacts of Amber on October 20, 2014, 05:04:22 PM
I was on a Coast Guard ship just after high school. And not being bright I ended up on an Icebreaker so we were out for months at a time. So we played a lot, 3-5 hours 4-5 nights a week and had several rotating campaigns.

One I ran was a Spacemaster campaign with some Rolemaster weapons books to add some variety to the crit charts.

It was basically 3 characters trying to survive in a very cyberpunk sort of game and this was long before I knew what the hell cyberpunk was. late 1980's.

They lived in an isolated world in the Brown sector which was run down and was a mixture of factories and middle to lower class people. There were other sectors;  White was rich and best medical skills/hospitals ; Gold was for the ultra rich, Red was a communistic govt; Black was basically a sewer abandoned levels that connected many others; Blue was high technology; there may have been others.

It was never determined if it was underground bunker, a space ship, or dyson sphere or whatever. It was fun becuase things would break down for no reason. One character was a cop, but just didn't last and became a Private investigator. It was my first game I really had a world made up myself and not just set pieces. I ran very free form very seldom planning any plot and it was very sandbox before I was aware of the term.

Couldn't say what made me run it. They wante dt o do a space game. They were the only rules I had on the ship, and we just went for it.
Title: Describe your first "Real" campaign as a GM
Post by: Soylent Green on October 20, 2014, 05:13:14 PM
The very first game I ran was an Amber campaign. I don't remember much about it other than I was way over-prepared and none of the player had read the books but it was still well received.

It was a promising start to my GMing career. Unfortunately my next few attempts at running campaigns, including a second attempt at running Amber a few years later, kind of sucked and it would be a while I ran anything else that was quite so successful.

As for themes, locations, influences.. well it was Amber, nuff said.

Not sure I've ever run what the OP describes as not a real game, but then I got into roleplaying fairly late in life.
Title: Describe your first "Real" campaign as a GM
Post by: Monster Manuel on October 20, 2014, 05:20:57 PM
It was AD&D 1e, shifting over to 2e once I got the books. I was in sixth grade.

It started with the PCs coming back to their town after hunting to find it burning. The dead were everywhere. There was a crude symbol of a black hand scrawled on the remains of the buildings, and in the center of town there was a stone carving of a black, gauntleted fist.

This led to a meandering campaign that stole pieces from every module or source I liked, including the return of dragons, an artifact called the Black Gauntlet, mystical powers for certain characters (rolled for) called "Talents", and of course the quest to unravel what the evil organization called "The Black Gauntlet" was up to. In the end it turned out that they were sweeping across the land, killing everyone they could to fuel a ritual that would "resurrect" their giant, Orcus-like undead demon god named "Charlok". The climactic battle killed all but the group's Paladin, who had to fight Charlok's avatar alone with his +5 Vorpal Holy Avenger. He wound up inside Charlok's mouth, and as he was about to be swallowed, he thrust his sword up into the roof of Charlok's mouth. He rolled a 20.

It was a hell of a lot of fun.
Title: Describe your first "Real" campaign as a GM
Post by: Skywalker on October 20, 2014, 05:31:40 PM
My first really coherent RPG campaign was The Enemy Within in 1992. I had been playing for almost a decade before then, much of it would probably meet your criteria. But that campaign was sort of my beginning as a GM.
Title: Describe your first "Real" campaign as a GM
Post by: Shipyard Locked on October 20, 2014, 06:21:20 PM
Ran the Fighting Fantasy setting using this rules-and-two-modules package as a starting point:

(http://i.imgur.com/OwvYpcx.jpg?1)

I loved the Fighting Fantasy choose your own adventure books, and I'd never heard of Dungeons & Dragons (except perhaps the cartoon).

In terms of "plot" and structure that first campaign was heavily influenced by an unholy amalgam of Legend of Zelda: Link to the Past and Doom II, both video games that I was really into at the time. Hexen came a little while later and refined that hybrid flavor further.

I ran that campaign because it was way faster and easier than making a video game at that age.
Title: Describe your first "Real" campaign as a GM
Post by: Haffrung on October 20, 2014, 06:42:24 PM
My first campaign that wasn't a series of published or homebrewed dungeons was a 1E AD&D game set in the Wilderlands, using Campaign Map 6 from the City State of the World Emperor. I had the CSWE for several years, but had never used it. I had overlooked the wilderness setting book when I first bought it, but eventually I was flipping through it and really enjoyed what I read. The eerie forests, weird ruins, and rough towns and cities with a riotous mix of evil and good inhabitants. It fired my imagination more than the typical TSR setting material, and at that time I didn't have any experience of my own at world-building (though I had created a dozen or more dungeons).

Previously, I had started all my adventurers with a group of PCs in an inn learning about about the background to the dungeon they were going to explore. But for this campaign, I had the players make PCs, then I came up with background hooks to get them into the game world. The elf magic-user was a spider elf from the Dankbark forest. A cleric of Mitra was on a pilgrimage. The gnome fighter came down from the SomethingOrOther Hills, etc.. They converged on one of the emperor's frontier towns, Tel Qa, where I presented them with a bunch of sandbox rumours, some from the setting book and some I made up. A lair of kobolds living in caves along the riverbank. A rampaging monster in the farmlands. An abandoned wizards' tower.

The players loved it. They happily took the backgrounds I wrote up and roleplayed their introduction to the setting. We played for a year or so in that campaign, and it opened by eyes to the possibility of sandbox play. One thing I took away from that campaign is my players would rather I came up with PC backgrounds (as long as they're cool) than bother to come up with backgrounds themselves.
Title: Describe your first "Real" campaign as a GM
Post by: gonster on October 20, 2014, 06:54:35 PM
My first campaign came up running THE FANTASY TRIP.  It started all chaotic like but the players ended up impressing a king (Of Alaria I remember that) and becoming 'the King's Musketeers.'  It ran that way for 2 and a half years.
Title: Describe your first "Real" campaign as a GM
Post by: dragoner on October 20, 2014, 08:24:45 PM
Quote from: RPGPundit;793062That is to say, not just a game where you were running a generic dungeon, or one where you were playing out adventures at random without any thought process behind it.
What was the first actual world you ran: was it homebrewed or published? if the former what were its themes and influences? if the latter, where was it located in the setting and what was the basic background to the campaign?
And in either case, what were your motivations for running that particular campaign?

Greyhawk, with a lot of the published stuff and my filling in the gaps with my own. Did you know you could erase stuff on the map? From dungeon crawls to empire building.
Title: Describe your first "Real" campaign as a GM
Post by: danskmacabre on October 20, 2014, 09:09:17 PM
Quote from: RPGPundit;793062What was the first actual world you ran: was it homebrewed or published?
if the former what were its themes and influences? if the latter, where was it located in the setting and what was the basic background to the campaign?
And in either case, what were your motivations for running that particular campaign?

I ran ADnD for some years, but like you say, it wasn't really a campaign, I ran the temple of elemental evil and all the scenario series up to killing Lolth.
But it was just back to back running published scenarios.

The first real campaign I ran was with rolemaster using the Shadow World setting.
I ran it in Jaiman in a  country called Tanara. I initially used the Tanara setting book, which was very old actually.
It sort of spiralled off into a proper campaign from there. I developed a hell of a lot of stuff based on that little setting book.
so in answer to the question, it started off in a published setting, but got heavily modded from there.

The background started as a main bad guy called "The implementor" a sort of undead knight thing possessed by an evil sword and the party had to get 3 other swords which in tangent were very powerful and would allow them to defeat "The implementor".

After that, I worked from the supplied background and expanded that as well.
I knew there was a "Dragonlord"  further up north (and various other dragon lords' over the world) and set up a sort of real life game of chess where they would compete with each other by invading various lands for points with their armies.

The party ended up getting quite high level and it all got quite political where a war had developed, they set up defenses, armies, colleges etc over the years.

I used the "War law" mass battles as well to do major battles against neighbouring countries and the Dragon Lord's armies.

Motivation wise, I just kind of went with the flow. I didn't decide the direction, I just listened to what my players enjoyed and developed the campaign world accordingly.

All in all, good fun.
Title: Describe your first "Real" campaign as a GM
Post by: Doughdee222 on October 20, 2014, 10:03:06 PM
Hmmmm... I could answer this two ways.

My first campaign was somewhat random, somewhat railroaded. I ran my local friends in my teenage years through Basic D&D then 1st edition Advanced. Village of Hommlett, I1: The Lost City, Isle of Dread, The Giant series, the Drow series were some of what I ran. Not a campaign in the sense there was an ongoing theme, just kill things and grab loot and level up. This was back in the early 80's. Why that game? We discussed the options (Gamma World was also on the table) and we all choose D&D to play through. It was the game of that time. We were new to the hobby, very raw and clumsy, leaned heavily on published material but learned a lot in the process.

My first campaign with a real story and flow to it came in college. I ran a Robot Warriors (Hero system) game set on Earth in the near future. Half the world was an Islamic Caliphate, the other half were the free Western nations, plus there were colonies on some other moons and asteroids in the solar system. War broke out and in the first few weeks everything blew up and broke down. Then a long period where the PCs and their mecha tried to hold off the remnants of the opposing army. Meanwhile alien starships were spotted coming and going through the solar system so the PCs had their hands full fighting the Muslims and alien mecha. We had a good time with it. Why Robot Warriors? My college friends and I were into Japanese anime at the time and we liked the Hero system. I found a copy in a hobby shop, bought it, we all read it and like the idea. Maybe not the best game ever but it's what we had.
Title: Describe your first "Real" campaign as a GM
Post by: TristramEvans on October 20, 2014, 10:52:47 PM
The Enemy Within for Warhammer First Edition. My god that was epic. At that point I recall the final adventure hadnt been published (and wouldnt be till Hogshead took over years later iirc), so I had to make my own. And that made it all the more special.
Title: Describe your first "Real" campaign as a GM
Post by: Ravenswing on October 21, 2014, 12:42:33 AM
I'd picked up City State of the Invincible Overlord and Judges Guild core Wilderlands package; that's what I used to start.  Right from the start, though, I wasn't satisfied with the dungeon fantasy flavor of Random Stuff Randomly Strewn, or with the Wilderlands/JRRT standard of oases of high civilization in the middle of howling wildernesses, with orc hordes in bowshot of every town's walls.  The pen went flying fast.  (I still use the Wilderland maps for my world, but out of decades of inertia; I'd create my own if I was starting from scratch.)

My first five players were my younger brother Mike, and four friends who'd been high school classmates: Rick & Jackie, and Laurey and Marilyn, the latter two with whom I'd first been a player just a couple months before in an Empire of the Petal Throne game.  Mike played Korak, a barbarian firmly in the Conan mode and with a Conanesque future; Rick played Valthor, something of a more Norse-style barbarian; Jackie played Alexandra the priestess; Laurey played Seka the courtesan-mage; and Marilyn played Linden the stick jock.  Classic Howard/Leiber style early RPG play, really, that was 70s gaming for you.

The crew shook out pretty fast.  Mike, Rick and Laurey were in my campaigns for several years, but Jackie was my first encounter with the Gamer's Girlfriend stereotype; she played pretty much because the rest of us were, and she dropped the hobby like a hot potato when she and Rick split up soon after that.  Marilyn was the root cause for my abandonment of random gen and my journey to variant homebrew; she hated playing anything but wizards, went along grudgingly with the STR 18 DEX 16 fighter-type she rolled up, and ditched her for greener pastures soon enough.

I wish I remembered what the first adventure was.  I ran a couple of the JG published scenarios early on (Dark Tower, Thieves of Badabaskor), as well as a homebrew dungeon or two, and the CSO remained the home base of the party for a couple of years.

Early on, though, I got geopolitical, but that's a tale for another time ...
Title: Describe your first "Real" campaign as a GM
Post by: Omega on October 21, 2014, 12:57:46 AM
First real campaign was BX, starting with Keep on the Borderlands, then flowing into Isle of Dread, both pretty freeform and open for modules. From there things grew as BX was mostly a blank canvas to bring to life. And even the modules left alot of room to liven up.

That was about my third go-round with BX and Keep/Isle so by then I'd built up some notes and ideas as the two previous groups had been pretty good about striking off in unexpected directions.

After the Isle the group set out north to deal with various troubles that popped up. Mostly it was dealing with problems with gnomes. Then later alot of NPC political dealings and scouting around Wereskalot and quite a bit of pounding on goblins.

Mostly playing off whatever the group was investigating rather than a overall "plan" for the group. Stuff went on in the background. but unless the group interacted with it. It was just there for my own personal bemusement and possible fallback plans. That way if the PCs delved they might note the chain of events. Or not. Usually not.

One of the players, a Fighter named Markus, eventually settled down and built a castle in the cleared out former goblin realm. The others Edicus (his younger brother), Haas, and Sonia retired there as well in various stations and the campaign came to a close as the players were starting to make moves to other states.
Title: Describe your first "Real" campaign as a GM
Post by: S'mon on October 21, 2014, 03:07:43 AM
I would have been 12 years old, I think my first real campaign was a Fighting Fantasy sandbox campaign across Allansia. I remember very little about it - bounty hunters with baseball helmets and laser-beam pen-guns. Falling through a thatched roof into the skull-furnitured attic of Vanatar the Necromancer.
Title: Describe your first "Real" campaign as a GM
Post by: Philotomy Jurament on October 21, 2014, 07:48:20 AM
Quote from: RPGPundit;793062What was the first actual world you ran: was it homebrewed or published? if the former what were its themes and influences?
And in either case, what were your motivations for running that particular campaign?

I played D&D for a while (modules, unconnected adventures) before I ran a "real" campaign.  The first one was a 1e AD&D campaign in a homebrew world.  It didn't have a theme, it was a generic D&D fantasy knock-off.  Influences were Greyhawk, Tolkien, Moorcock.  Motivation?  I dunno -- have fun, I suppose.  I do remember intentionally setting out to run that game as a "real" campaign, tracking campaign time, wealth expenditure, training, and all that.
Title: Describe your first "Real" campaign as a GM
Post by: Shipyard Locked on October 21, 2014, 08:42:15 AM
Quote from: S'mon;793117I would have been 12 years old, I think my first real campaign was a Fighting Fantasy sandbox campaign across Allansia.

*high fives*
Title: Describe your first "Real" campaign as a GM
Post by: Exploderwizard on October 21, 2014, 12:52:35 PM
B/X with B2 as a starting off point. From there the campaign moved south in the Known World and I created some of my own adventures in the Wereskalot area and around other areas of Luln.  No strongholds got built by the players in that campaign largely because the Temple of Death lived up to it's name.
Title: Describe your first "Real" campaign as a GM
Post by: Omega on October 21, 2014, 01:08:08 PM
For total freeform though Gamma World was my first real campaign as it were. Lots of wandering around and blasting things. Really. Thats about all they did. Incorperated BX's overland exploration system and the strongholds to flesh things out. The two meshed rather nicely too.
Title: Describe your first "Real" campaign as a GM
Post by: Bedrockbrendan on October 21, 2014, 03:13:16 PM
Quote from: RPGPundit;793062That is to say, not just a game where you were running a generic dungeon, or one where you were playing out adventures at random without any thought process behind it.
What was the first actual world you ran: was it homebrewed or published? if the former what were its themes and influences? if the latter, where was it located in the setting and what was the basic background to the campaign?
And in either case, what were your motivations for running that particular campaign?

My first campaign was Ravenloft. I ran two different campaigns at the same time with one lasting for a few months but the other one lasting for several years. The second campaign was located in Mordent and began as a haunted house adventure in the House of Lament (which I think was from the Dark Lords supplement). I mapped out the whole house and added quite a few twists to it. Because it was a Ravenloft adventure and the characters were all pulled in from Forgotten Realms, the overarching goal was to escape. They spent most of the campaign following rumors of portals and eventually did find one that took some of them home.

As far as motives go, I don't know what motivated me specifically. I guess I had been playing in a number of campaigns and picked up the Ravenloft boxed set and Feast of Goblyns module. I was instantly in love with the setting and once I read the Feast of Goblyns I knew I wanted to run something. At first I just ran a couple of one shots here or there, to get my feet wet. I don't recall the details of how the campaign started but most likely my group of gaming friends at the time needed someone to run something and I volunteered.
Title: Describe your first "Real" campaign as a GM
Post by: RPGPundit on October 26, 2014, 04:57:18 AM
My first two campaigns, which both kind of happened at the same time were:

a) a D&D game that was a huge jumble of just about any influence I could lay my hands on: the Known World, FR, Dragonlance, Fighting Fantasy, etc., plus some stuff I made up myself.  It was a big mess, made no real sense, but it was full of stuff to do and (admittedly playing fast and loose with the XP rules) the PCs got to something like level 15.

and

b) A Robotech campaign that played out, ultimately, over almost 10 years.  It was for the most part surprisingly orthodox, and covered decades of game-time.  It ended up actually being a model for a lot of subsequent campaigns I did over the years with similarly long-term timelines.
Title: Describe your first "Real" campaign as a GM
Post by: One Horse Town on October 29, 2014, 01:45:42 PM
I played for about 10 years before i stepped behind the screen. My first game was based on the Wheel of Time series. Jesus, that shows how long that series of books was going for. I think i ran that game in about '92
Title: Describe your first "Real" campaign as a GM
Post by: YourSwordisMine on October 29, 2014, 02:36:08 PM
My first was with Marvel Superheroes RPG. I ran a game for my friend and his uncle. Two teenage Mutants just coming into their powers. It was a lot of fun. I was 13-14.

About 89-90 I co-ran a Macross game using Robotech. There were about 5 of us, me and another friend took turns running it. It was a shared collaboration between all of us.
Title: Describe your first "Real" campaign as a GM
Post by: RPGPundit on October 30, 2014, 10:00:54 PM
Amber was like my third campaign, and the rest was history.
Title: Describe your first "Real" campaign as a GM
Post by: Deathbydoughnut on October 31, 2014, 09:57:45 AM
My first campaign. Oh man. I was 14 and super into medieval political structures.

I spend hours hand drawing out a map then coloring it with colored pencils, and labeling it ever so carefully. Then actual play. The city-state of Phoenixia was fighting the Folarian Empire.

Our hero of the tale a half-vampire dark knight came in and rescued Phoenixia, he was immediately made Lord-General and put in charge of the entire military where he led a bloody campaign against the Folarians. Penultimately with the help of his artifact which was able to unlimitedly raise a corpse into a skeleton under his control, he was able to amass a skeletal army which only grew as the battles went on. Ultimately he was able to march on the Folarian capital with impunity who surrendered unconditionally. He had the power of the skeleton army, the Phoenixian army and conquered the capital city of Folaria, he was shortly there after crowned King of both kingdoms.

Within the catacomb library of the Folarian capital city he discovered a clue to the secret location of one of the mythical dragon orbs. He immediately set out to obtain the orb. It was being guarded by all manner of creatures and traps. Eventually he obtained it and gained the power to completely control blue dragons which he summoned as guards.

Finally his ultimate quest was to reforge the Sword of Kas, and usher in a new era for the material plane. Over a long series of adventures he revealed that the soul that inhabited his body was actually Kas' itself, the soul captured and infused into the human woman who gave birth to him, all to hide him from Vecna. He managed to reforge the physical sword which resonated with its owner to great effect. The half-vampire king led his army across the material plane for an epic showdown against Vecna, Undead God of Secrets. But we stopped the campaign right before the final battle.

Oh yeah, and there were some player characters who helped out, mostly by killing stuff.
Title: Describe your first "Real" campaign as a GM
Post by: flyingmice on October 31, 2014, 11:19:45 AM
I was 21, and it was 1977, whatever form of D&D was current at the time, but before AD&D. I had played one session of D&D under another GM, which confirmed that I was meant to be a GM, not a player, so I started my own game, in the setting I eventually published as Book of Jalan. It went on for twenty years, until I was tired of it and couldn't run it any more. I had no theme. I never have themes. I don't plan things enough to have themes. I threw things at the players, they responded, and the campaign went on. There was very little dungeon, mostly overland adventure, with politics and maneuvering. I can count the number of dungeons I ran in those twenty years on one hand, though one was a mega-dungeon - an enormous tesseract I created. That was towards the end of the campaign. They met up with time/dimensional travelers from Earth, space people in power armor, gods, demons, and many, many dragons. It was what it was. I tried to get them to play something else, but they - up to seventeen people at a time - only wanted to play this campaign. I burned out on it. I can't even think that way any more. I look back on it with massive indifference.

-clash
Title: Describe your first "Real" campaign as a GM
Post by: Akrasia on October 31, 2014, 01:05:05 PM
Quote from: danskmacabre;793094The first real campaign I ran was with rolemaster using the Shadow World setting.
I ran it in Jaiman in a  country called Tanara. I initially used the Tanara setting book, which was very old actually.
It sort of spiralled off into a proper campaign from there. I developed a hell of a lot of stuff based on that little setting book.
so in answer to the question, it started off in a published setting, but got heavily modded from there.

The background started as a main bad guy called "The implementor" a sort of undead knight thing possessed by an evil sword and the party had to get 3 other swords which in tangent were very powerful and would allow them to defeat "The implementor".

After that, I worked from the supplied background and expanded that as well.
I knew there was a "Dragonlord"  further up north (and various other dragon lords' over the world) and set up a sort of real life game of chess where they would compete with each other by invading various lands for points with their armies.

The party ended up getting quite high level and it all got quite political where a war had developed, they set up defenses, armies, colleges etc over the years.

I used the "War law" mass battles as well to do major battles against neighbouring countries and the Dragon Lord's armies.

Very cool!

I used to own (actually, I still do, somewhere) the Jaiman and Tanara books (as well as a number of other Rolemaster Shadow World modules).  I never actually used the setting myself (however, I transplanted a few of the adventures to ICE's version of Middle-earth back in the day), though I always found Terry Amthor's stuff really interesting and inspiring.
Title: Describe your first "Real" campaign as a GM
Post by: Saplatt on October 31, 2014, 06:21:55 PM
Greyhawk. I wanted to run the "Giants" modules, but first needed to get the players up to 7th level. I didn't have access to many of the lower-level mods or any sort of Greyhawk campaign book, so I had to make up my own and develop most of the background world around the adventures.

The smart (or lucky) thing was that I didn't overdo it and allowed the campaign world to grow with the characters. Later on, when I did get some "official" Greyhawk world material, it wasn't hard to integrate.
Title: Describe your first "Real" campaign as a GM
Post by: LordVreeg on November 01, 2014, 09:06:09 PM
I did a Bro an Mabden/ Corum Campaign as my first real foray; then a Tolkien thing up in the Lindon area in the second age.

Then in the late seventies I made one called David's Delvings, which ran for a while, that was a true original, followed by the Gesana campaign, both island based, or a small continent, and both ended up destroyed.

Both of these actually survive as destroyed areas in the next Setting, that I started in 83, the Celtricia setting, which I have grown since then as my primary game setting.  This one was built with a game system to match the cosmology and setting.  This is still the setting where my current games are played and where my latest online game is.
Title: Describe your first "Real" campaign as a GM
Post by: Novastar on November 01, 2014, 11:31:38 PM
My first foray into GMing was WEG's Darkstryder campaign, for d6 Star Wars.