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Would you kickstart?

Started by Silverlion, June 11, 2012, 08:07:55 PM

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jhkim

I don't have a problem in principle with pre-ordering, or raising money.  Note that while projects not materializing can potentially be an issue, you do get your money back if the target funds are not reached.  

However, in general I am a late adopter.  

I've never supported a kickstarter, and I'm unlikely to.  I will generally wait until something is out for at least a year - possibly several - before trying it out.  I'll read reviews and hear people's thoughts on play before trying it.

jadrax

Quote from: jhkim;548545However, in general I am a late adopter.  

I've never supported a kickstarter, and I'm unlikely to.  I will generally wait until something is out for at least a year - possibly several - before trying it out.  I'll read reviews and hear people's thoughts on play before trying it.

I am pretty much the same, but I think an established project could sway me. Basically a game line I was already heavily invested into.

jhkim

Quote from: jadrax;548555I am pretty much the same, but I think an established project could sway me. Basically a game line I was already heavily invested into.
Good point.  Yes, I'd quite possibly do a kickstarter for a game line I was already heavily into.  For example, something for Hellcats & Hockeysticks.  

Actually, inspired by this, I've just funded a kickstarter for the first time:

http://www.kickstarter.com/projects/906612014/hit-seekers-a-math-game-in-the-music-industry

Aaron is a cool guy I just met this February, who is working on an educational role-playing game to use with kids in L.A. schools.  This violates my usual rule, so I guess it shows the attraction.