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Implementing "Mighty Deeds" Into OSR Games

Started by RPGPundit, October 26, 2016, 05:30:32 AM

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Psikerlord

Quote from: Christopher Brady;931705So I'm in a bit of a conundrum.  The idea of Mighty Deeds sounds fun and cool, but I don't have the money to spend on a book/game that I know I can run, much less one I know I won't (I know my game crew and DCC's style of 'character creation' would turn them off. All except one guy.)  But I'm also finding that it's hard to just work out what to use the idea for, without having access to the rule exactly.  Which may need the rest of the book for context.

I get that wrestling a troll barehanded isn't as impressive as talking to Gods, or simply turning someone into a newt (I got better!), but it's still a benny for those who want to feel 'powerful' in a game system that allows the former, but rarely speaks for feats of physical 'heroism'.
You might consider Low Fantasy Gaming RPG and its major exploits mechanic. It's a free PDF: https://lowfantasygaming.com/freepdf/   (or print on demand)
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RPGPundit

I considered including something along the lines of mighty deeds in my upcoming (still untitled) Medieval Authentic OSR rulebook, but in the end I decided against it. Fighters will still get a few impressive special combat benefits no other class has, though.
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Christopher Brady

Quote from: RPGPundit;946982I considered including something along the lines of mighty deeds in my upcoming (still untitled) Medieval Authentic OSR rulebook, but in the end I decided against it. Fighters will still get a few impressive special combat benefits no other class has, though.

Personally, and again, this is JUST ME, I'd give the fighter a scaling damage bonus of some sort, as long as the Thief/Rogue/Skill Monkey gets something similar.  A fighting man is not just a trained soldier and leader, they're a trained killer, a cut above the average man at arm.  They know where to hit to make it hurt the most, how to hit hard enough to keep a foe down.

A thief is at best, a positional killer.  They know the soft spots, but when facing a foe in face to face combat, isn't quite as good.

But as always, my opinion.
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saskganesh

Quote from: estar;927036The base mechanic is that the fighter declares his stunt, roll a normal attack roll, if he hits then the target gets to make a saving throw. If the target fail his saving throw the stunt takes effect.

I love this rule. It's simple, and easily adaptable to play. It uses common mechanics and I don't have to look it up when it happens.

saskganesh

Quote from: Baron Opal;931909If the PC is severing a wing to ground a flyer, blinding a foe, or maim with damage, I have them attack twice and both rolls have to hit. That gives fighters an advantage since they have the biggest bonus to attack.


This is a solid addenda too!

RPGPundit

Quote from: Christopher Brady;947165Personally, and again, this is JUST ME, I'd give the fighter a scaling damage bonus of some sort, as long as the Thief/Rogue/Skill Monkey gets something similar.  A fighting man is not just a trained soldier and leader, they're a trained killer, a cut above the average man at arm.  They know where to hit to make it hurt the most, how to hit hard enough to keep a foe down.

A thief is at best, a positional killer.  They know the soft spots, but when facing a foe in face to face combat, isn't quite as good.

But as always, my opinion.

In my upcoming game, thieves will be quite deadly at doing surprise attacks.  For everything else, fighters will be much better.  Scots' men (barbarians) will be decent warriors but fighters will be a lot better at doing damage than they are, they'll be much better at taking damage without falling.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

AsenRG

I'd like to note that the Deed Die does add a bonus damage to the fighter. Given that it scales with level, it's a scaling bonus, too.
So DCC is already doing that, in a way, and so is Low Fantasy RPG with the Minor Exploits.
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RPGPundit

Quote from: AsenRG;947870I'd like to note that the Deed Die does add a bonus damage to the fighter. Given that it scales with level, it's a scaling bonus, too.
So DCC is already doing that, in a way, and so is Low Fantasy RPG with the Minor Exploits.

Yes, true.

In my upcoming Medieval Authentic game, fighters will add their level to all melee and ranged damage. They can also attack a number of opponents in melee equal to their level, if those opponents are their level/HD or less.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.